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Batman: Arkham Origins Game Guide by gamepressure.com

Batman: Arkham Origins Game Guide

Table of Contents

Stop the Joker | Main storyline Batman: AO Guide

Last update: 11 May 2016

Try to disarm the armored enemy quickly - Stop the Joker | Main storyline - Main storyline - Batman: Arkham Origins Game Guide
Try to disarm the armored enemy quickly

Go east and use the hook to reach the top of the metal gate. It is a good idea to attacks the prisoners gathered at the nearby yard, from here, by throwing them a concussion detonator or a glue grenade or sabotage the gun one of them has, using the disruptor. After the fights start, try first of all, to knock the weapon out of the armored enemy's hand. Also, later throughout the fight, make sure that nobody is capable of conducting fire effectively.

Use the gloves to attack the best equipped enemies - Stop the Joker | Main storyline - Main storyline - Batman: Arkham Origins Game Guide
Use the gloves to attack the best equipped enemies

After you disarm this bandit, focus mainly on the weaker enemies, although you should also watch out for the attacks of the enemies equipped with shields and stun guns. To the extent possible, you should also use batarangs to stop the enemies from throwing propane tanks and other big objects at Batman. Attack the better equipped inmates only after the shock gloves charge, because you will then not have to use the stun moves with the cape, nor perform additional leaps (also in the case of the inmate with the stun gun). After the fight, listen to the conversation with the prison wardens that you have just saved.

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