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Baldurs Gate 3 Guide, Walkthrough by gamepressure.com

Baldurs Gate 3 Guide, Walkthrough

Table of Contents
Baldurs Gate 3 - M3 - Druid Grove / Silvanus Grove
Baldurs Gate 3 - M3 - Druid Grove / Silvanus Grove
Group of goblins. The monsters will appear after you get close enough to the grove's main gate (blue 1 on the map). Defeating them is mandatory if you want to use the main entrance. Allies from the druid grove will be helping in the battle with the goblins.
Main gate. It can raise only after you've won the battle with the goblins (red 1 on the map) and it leads to druid grove.
Stone door. This is a secret entrance to the Underground Passage and you can uncover it by passing a skillcheck. Exploring this location allows to enter the Druid Grove in an alternative way. There's a backpack nearby - it contains thieves' tools and other loot.
Ancient Rune Circle - Silvanus Grove. You can teleport to this rune circle thanks to the fast travel option.
Bridge. It leads towards Abandoned village and other locations from the western part of the map.
Nadira and Bugbear Assassin. You can rescue Nadira before she's killed by the assassin (it's best to show him into the pit). Talk to Nadira afterwards and if you're successful in the conversation (several opportunities for skillchecks) she'll reward you with a Soul Coin.
Elevator. You can unlock it only from the lower area. You need to get rid of a bear sleeping next to elevator (using Animal Handling skill or other methods).
Trader Arron. He's selling various potions, scrolls, different types of arrows, thieves tools, trap disarm kits, torches, melee weapons, clothing & armor and other things.
Wyll. You can peer inside his mind thanks to the Illithid ability and permanently recruit him to your team.
Stone door. The passage leads to Secluded Chamber. Inside you can meet with Zevlor and use the ladder leading to the area with the waterfall (blue 8 on the map).
Area with the waterfall. You can get here using the ladder in the Secluded Chamber (the entrance to the chambers is blue 7 on the map). You can agree to a bet with Lakrissa.
Trader Dammon. He's selling various types of arrows, melee weapons, ranged weapons, shields, various armor pieces and other things.
Okta. You can agree to take a free bowl of Gruel soup from her.
Auntie Ethel. She's selling various potions, alchemical ingredients and other things. You can drink her healing potion and talk to her about removing the parasite. Ethel will propose meeting her in her teahouse in the bog and she'll go there.
Locked storage door. You can open the door using thieves tools, but you have to be in sneak mode to remain undetected. A tiefling is hiding inside - you can attack the tiefling, have a conversation and perform skillchecks.
Guex and Zorru. Guex - You can show him some moves (various skillchecks) and receive a battleaxe as a form of gratitude. Zorru - He's tied to Lae'zel's quest, however these character will meet only if the female warrior is in your active team.
Imprisoned female goblin Sazza. You can allow for her to be killed by a crossbow or stand in front of the change to prevent the execution by passing one of the skillshecks (failing the test will initiate combat). Once you've saved Sazza you can ask her about the goblin healer and open her cage (use thieves tools) to assist her in escaping the grove.
Stone door. The door leads to Underground Passage. You can use it for the purpose of saving Sazza (blue 13 on the map) or to enter/exit the grove using an alternative way.
Doni and Mattis. Doni will vanish during your first encounter. Talk to him after saving Mirkon (red 2 on the map) - you'll gain access to the Tiefling Hideout. Mol is in the hideout and he's got a job for you. Mattis will propose a game with the ring - you can agree that the ring is lucky, return it or keep it for yourself. You can also trade - Mattis is selling thieves tools, rings and other items.
Gathering. When you'll arrive here for the first time you'll witness a quarrel and you'll find out that a girl named Arabella was arrested. Jeorna doesn't want to allow your team to enter - you can attack her or (better) idea wait for the status of the heroes to change so that they're allowed into the main part of the grove.
Idol of Silvanus. It's in the central part of the area where the druid ritual is taking place. You can attempt to steal the idol. The idol guarantees a blessing (bonuses to Nature and Animal Handling).
Entrance to Emerald Grove. This is an important quest location - inside the Emerald Grove you can meet with archdruid Kagha, Nettie and other characters.
Alfira. The woman is trying to compose a song and you can assist her in that.
Harpies. They're trying to lure in a boy named Mirkon and they'll try also with your team member - you can try to defend yourself by passing a skillcheck. You can attempt to kill the monsters before Mirkon gets close to them. After the battle return to Doni (blue 15 on the map) and ask him to show the entrance to the Tiefling Hideout.
Harpy nest. You can reach it after dealing with the harpies - it can be done by performing several jumps and landing on small rocky ledges. You will find an uncommon ring and a bloodstone in the nest.
Group clerics. You will encounter 2 clerics standing over a dying third one. If you'll mention you're not the True Soul or that you're the one who survied the crash you're going to be attacked. You can offer help in killing the monsters and accompany the clerics to the lair of the owlbear. The parasite will come out of the eye of the dead cleric - you can attempt to kill it (several skillchecks) or leave it alone.
Enlarge this map

Baldurs Gate 3: Druid Grove / Silvanus Grove map Baldurs Gate 3 guide, walkthrough

Key points of Baldurs Gate 3 - M3 - Druid Grove / Silvanus Grove

Important locations on the map

Powerful enemies and traps

Unique passageways and treasures

New potential team members

This page of the Baldurs Gate 3 game guide revolves around the M3 map showing two areas - Druid Grove and Silvanus Grove. The below description includes the key NPCs of the grove (including merchants) and the secret locations that can be explored.

Important locations - Druid Grove and Silvanus Grove

1 - Baldurs Gate 3: Druid Grove / Silvanus Grove map - World Atlas - Baldurs Gate 3 Guide, Walkthrough

1. A group of goblins. Monsters will appear after approaching the gate to Druid Grove (Blue 1 on the map). Defeating them is required if you want to use this entrance to the Grove. People from the Grove will help you win this battle.

1 - Baldurs Gate 3: Druid Grove / Silvanus Grove map - World Atlas - Baldurs Gate 3 Guide, Walkthrough

1. Stone door. It is a secret entrance to an underground passage that you can discover by passing a skillchecks. Exploring this location allows you to access Druid Grove in an alternative way. There is a backpack with the thief's tools and other loot nearby.

13 - Baldurs Gate 3: Druid Grove / Silvanus Grove map - World Atlas - Baldurs Gate 3 Guide, Walkthrough

13. Prison. A goblin named Sazz is being held in a cage. You can allow her to be executed with a crossbow or stand in front of the cage and stop it by successfully passing one of the skillchecks (failing it will start the fight). You can ask rescued Sazza about the goblin healer, open her cage (use the thief's tools) and help her escape from the Grove.

17 - Baldurs Gate 3: Druid Grove / Silvanus Grove map - World Atlas - Baldurs Gate 3 Guide, Walkthrough

17. Silvanus Idol. It is located in the central part of the area where the druid ritual is performed. You can attempt to steal the idol (request by Mola - Blue 15 on the map). The idol guarantees blessings (bonuses to Nature and Animal Handling).

18 - Baldurs Gate 3: Druid Grove / Silvanus Grove map - World Atlas - Baldurs Gate 3 Guide, Walkthrough

18. The entrance to the Emerald Grove. This is an important quest location - inside the Emerald Grove you can encounter Archdruid Kagh and Nettie, among others.

20 - Baldurs Gate 3: Druid Grove / Silvanus Grove map - World Atlas - Baldurs Gate 3 Guide, Walkthrough

20. A group of clerics. Here, you will meet two clerics standing over a dying third one. If you reveal that you are not a True Soul or that you're a survivor, you will be attacked. You can offer to help the clerics kill the monster and go with them to the Owlbear lair.

A parasite will come out from the eye of the dead cleric, similar to that of the main character - you can try to kill it (a few skillchecks) or leave it alone.

Bonus dungeon - Underground Passage

The Underground Passage is one of the larger dungeons located under the Druid Grove - Baldurs Gate 3: Druid Grove / Silvanus Grove map - World Atlas - Baldurs Gate 3 Guide, Walkthrough

The Underground Passage is one of the larger dungeons located under the Druid Grove. The crypt can be entered from 3 different directions:

  1. A secret stone door to the left of the entrance to Druid Grove (Green 1 on the map). You have to pass a skillcheck to use it.
  2. The stone door next to the makeshift prison (blue 14 on the map) - shown in the picture. This is the best choice if you want to free the goblin Sazza (blue 13 on the map) and help her escape from the Druid Grove.
  3. A secret passage in the Emerald Grove (blue 18 on the map). Its location is included in the description of this bonus location.
In the dungeon, you can encounter a group of goblins led by Findal - Baldurs Gate 3: Druid Grove / Silvanus Grove map - World Atlas - Baldurs Gate 3 Guide, Walkthrough

In the dungeon, you can encounter a group of goblins led by Findal. It's easy to surprise the opponents if you start exploring the Underground Passage from the south - you can push a single goblin standing at the precipice and then attack the other ones using the High Ground advantage and bonus chances of successful attacks.

In the area by the water, there are corpses shown in the picture above, with Charred Key - Baldurs Gate 3: Druid Grove / Silvanus Grove map - World Atlas - Baldurs Gate 3 Guide, Walkthrough

In the area by the water, there are corpses shown in the picture above, with Charred Key. You can use the key to unlock one of the exits from this dungeon.

In the southern part of the passage is a heavy chest with a trap - Baldurs Gate 3: Druid Grove / Silvanus Grove map - World Atlas - Baldurs Gate 3 Guide, Walkthrough

In the southern part of the passage is a heavy chest with a trap. The trap is very strong, so you should identify it (skillcheck) and use a set to disarm it. The chest contains gold and a green staff -Nature's Snare.

The Guardian Statue shown in the picture is also a dangerous trap, which can launch powerful distance attacks once within its range. A good solution is to use your own distance attacks to destroy the statue.

Bonus location - Secluded Chamber

The entrance to the Secluded Chamber is in the area of the Druid Grove - you must find a stone door in the western part of this location (blue 7 on the map) - Baldurs Gate 3: Druid Grove / Silvanus Grove map - World Atlas - Baldurs Gate 3 Guide, Walkthrough

The entrance to the Secluded Chamber is in the area of the Druid Grove - you must find a stone door in the western part of this location (blue 7 on the map).

Inside is Zevlor, who you can meet in the Save the Refugees quest. There is also a ladder that can help you to reach the area with a waterfall on the back of the Grove (blue 8 on the map).

Bonus location - Tiefling Hideout

The access to the hideout is linked to Doni, who resides in the northern part of the Druid Grove (Blue 15 on the map) - Baldurs Gate 3: Druid Grove / Silvanus Grove map - World Atlas - Baldurs Gate 3 Guide, Walkthrough

The access to the hideout is linked to Doni, who resides in the northern part of the Druid Grove (Blue 15 on the map). He disappears during the first encounter but you can return to this place after saving Mirkon from the harpies (red 2 on the map). This will give you access to the hideout. It has two entrances - you can use a hidden hatch next to Doni (picture above) or a passageway at a rock crevice located a little further east, next to the waterfall.

Inside the hideout is Mol, who can give you the Steal the Sacred Idol quest.

Bonus location - Emerald Grove

The Emerald Grove is located in the area of the Druid Grove - the entrance to it is near the place where the rituals are performed (blue 18 on the map) - Baldurs Gate 3: Druid Grove / Silvanus Grove map - World Atlas - Baldurs Gate 3 Guide, Walkthrough

The Emerald Grove is located in the area of the Druid Grove - the entrance to it is near the place where the rituals are performed (blue 18 on the map). It is an important quest location that you will visit in many missions, like Removing the Parasite.

The Emerald Grove consists of four larger areas. In the first one, there is an important scene which includes the Archdruid Kagha, Rath, and Arabella. Depending on which dialog option you will choose and the number of skillcheck passed, the girl may survive or die, while the druids may continue to be friendly or attack the team.

The second area of the Emerald Grove is the Servants' Quarters - Baldurs Gate 3: Druid Grove / Silvanus Grove map - World Atlas - Baldurs Gate 3 Guide, Walkthrough

The second area of the Emerald Grove is the Servants' Quarters.

The third area is the Druids' Chambers. There is Nettie, who can be met during the Removing the parasite quest.

The last place of the Emerald Grove is Enclave Library - the entrance to it will unlock after meeting with Nettie - Baldurs Gate 3: Druid Grove / Silvanus Grove map - World Atlas - Baldurs Gate 3 Guide, Walkthrough

The last place of the Emerald Grove is Enclave Library - the entrance to it will unlock after meeting with Nettie. A conversation with Nettie can have several endings and is linked to a quest to Removing the Parasite

There are 4 stone slabs for runes in the Library. They are connected to a puzzle, which we described in detail on the Stone slabs with runes in Emerald Grove page. Completing the puzzle will unlock a secret vault with valuable items.

By passing the perception skillcheck, you can reveal the secret passage shown in the picture. After successfully using the thief's tools, it will allow you to move to an Underground Passage, but it'll also result in the team contact with the poisonous cloud. Using this secret passageway is a good idea if you are trapped by Nettie in the library or if you want to obtain the notes on the parasite and Halsin's journal from the library without meeting Nettie.

Important NPCs

6 - Baldurs Gate 3: Druid Grove / Silvanus Grove map - World Atlas - Baldurs Gate 3 Guide, Walkthrough

6. Trader Arron. Arron sells potions, magic scrolls, various types of arrows, sets for opening locks and disarming traps, torches, melee weapons, and clothes.

1 - Baldurs Gate 3: Druid Grove / Silvanus Grove map - World Atlas - Baldurs Gate 3 Guide, Walkthrough

1. Wyll. He trains along with other characters. You can look into his mind with Illithid's skill and invite him to join your team permanently.

9 - Baldurs Gate 3: Druid Grove / Silvanus Grove map - World Atlas - Baldurs Gate 3 Guide, Walkthrough

9. Trader Dammon. Sells different kinds of arrows, melee and ranged weapons, shields, and various pieces of armor.

11 - Baldurs Gate 3: Druid Grove / Silvanus Grove map - World Atlas - Baldurs Gate 3 Guide, Walkthrough

11. Aunt Ethel. Sells various mixtures and rare alchemical ingredients. You can drink her potion and talk to her about removing the parasite. Ethel will offer to meet her at her tea house located on the marshes and will set off for the place.

Further information on the Druid Grove / Silvanus Grove map

Druid's Grove is the first large location inhabited by friendly characters. In it, you can find many quests and traders, whom you can sell unnecessary loot and purchase some useful items (e.g. picklocks)

Be careful during interactions and stealing, as you may turn the people of the Grove against you, which may lead to an unnecessary battle with some of the inhabitants. Some people may also die, like the goblin from prison.

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