This chapter of the Baldurs Gate 3 game guide describes what character traits you can develop, and how they affect the gameplay and development of your character.
What other role-playing games call "attributes", in Baldurs Gate 3 are referred to as abilities, and these include Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Each ability includes a wide range of skills in which your character can be proficient. It also helps him or her to use a particular type of weapon or cast spells. Abilities in Baldurs Gate 3 (apart from Constitution) are also associated with certain skills, such as Dexterity with the ability to Sneak, and Charisma with Persuasion.
- All abilities and their features
- Skills and defense rolls
- Abilities and skillchecks
- Abilities and tests
All abilities and their features
The table below lists and describes all of the character abilities available in Baldurs Gate 3 and hint at what skills they are associated with.
Strength affects the chance of being hit and injured by a strength-based weapon (e.g. Two-Handed Swords). It also affects the distance your hero can jump and the weight he or she can carry.
Dexterity affects the chance of hitting and dealing damage with a weapon based on Dexterity (e.g. bows). It also affects the character's chance to take the Initiative in the fight, which is to execute the first attack, as well as the opponent's chance to hit your character.
Skills associated with Dexterity:
Constitution determines your hero's overall health, and thus affects the amount of injuries he or she will be able to take before he or she dies.
The Constitution ability is not related to any of the skills.
Clerics, Rangers, and Druids use Wisdom to cast spells (Spellcasting). It determines the chance of hitting the target with a spell.
Skills related to Wisdom:
Wizards use Intelligence to cast spells (Spellcasting). It determines the chance of hitting the target with a spell.
Skills related to Intelligence:
Warlocks, Bards and Paladins use charisma to cast spells (Spellcasting). It determines the chance of hitting the target with a spell.
Skills and defense rolls
Character abilities can influence the outcome of a defensive dice roll against a threat by adding their modifier to the score thrown on the 1d20 dice. For example, a hero enters an area covered in wild vines and must score at least 12 points to pass through that area unscathed.
In the image above, the hero rolls a success in the Saving Throw against vines and could go on without any difficulty or damage received. It is worth noting here that a Strength 3 modifier was added to the result of the Saving Throw, which gave the hero a total score of 16 points.
Abilities and skillchecks
The abilities can also help the protagonist pass a skillcheck with which they are closely related. With this solution, the hero can earn additional points to the score he or she rolls, thus increasing his or her chances of succeeding.
In the image above, one of the characters can be seen talking to Astarion about an incident on the road. The hero can choose a dialog option related to the skill of Medicine, thus receiving 2 points to the score due to the bonus added from the Wisdom ability.
For more information on all the skills available in Baldurs Gate 3, see the separate page of this guide revolving entirely around skills.
Abilities and tests
During certain dialogues, your character's abilities may make it easier for him or her to perform a particular action. For example, Dexterity may be helpful when performing a delicate procedure to remove the brain from the corpse, and the strength to hit the interlocutor.
The screenshot above shows a situation in which the character is able to use strength during the dialogue and punch one of the interlocutors. The Strength modifier adds 2 points to the hero's score, giving him a much better chance of successfully executing the action.