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Baldurs Gate 3 Guide, Walkthrough by gamepressure.com

Baldurs Gate 3 Guide, Walkthrough

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Baldurs Gate 3: Cleric Guide - specializations Baldurs Gate 3 guide, walkthrough

In this chapter of the Baldur's Gate 3 game guide, you will find all the relevant information about the Cleric specialization - one of the many character classes available in the game.

As one of the character classes available in Baldur's Gate 3, Cleric can choose his specialization (subclass) as early as during the character creation. There are 3 domains associated with different deities: Life Domain, Light Doman, and Trickery Domain. Each specialization impacts character's playstyle. Because of that, you should think this through before you make a choice.

Life Domain

By choosing the Life Domain specialization, your hero will be able to use spells that protect and restore mental, physical, and spiritual forces, and thus act as a supporting character. By choosing this path you will also receive an additional passive ability, as well as two spells.

  1. Disciple of Life: when your hero casts a healing spell, the target recovers additional health points equal to Level 2 of the spell.

Life Domain spells - Level 1

The table below shows the level one life domain spells that are available when a new Cleric character is created in Baldurs Gate 3.

Bless - Baldurs Gate 3: Cleric Guide - specializations - Cleric - Baldurs Gate 3 Guide, Walkthrough

Bless

Effect: bless up to 3 creatures who will receive a D4 bonus to attack and defensive rolls.

Range: 9 meters.

Concentration: required

Additional information: the magic of the domain is always ready.

Cure Wounds - Baldurs Gate 3: Cleric Guide - specializations - Cleric - Baldurs Gate 3 Guide, Walkthrough

Cure Wounds

Effect: the affected creature regains 1d8 health points.

Range: 1.5 meters.

Additional information: the magic of the domain is always ready. The spell doesn't work on the undead and the constructs.

Life Domain spells - Level 2

The table below shows the spells of the second level of Life Domain that are available after gaining Level 3 with your Cleric.

Aid - Baldurs Gate 3: Cleric Guide - specializations - Cleric - Baldurs Gate 3 Guide, Walkthrough

Aid

Effect: strengthen your allies' strength and determination by treating them and increasing the maximum number of health points by 5.

Range: 9 meters.

Lesser Restoration - Baldurs Gate 3: Cleric Guide - specializations - Cleric - Baldurs Gate 3 Guide, Walkthrough

Lesser Restoration

Effect: remove one disease or condition that afflicts the creature.

Range: 1.5 meters.

Life Domain Actions

The table below shows the Life Domain actions that your hero will receive upon reaching Level 2.

Preserve Life - Baldurs Gate 3: Cleric Guide - specializations - Cleric - Baldurs Gate 3 Guide, Walkthrough

Preserve Life

Effect: the hero summons healing energy that restores their allies 3*X (X - depending on the character's level) health points.

Range: 9 meters.

Spell type: Action.

Additional information: does not work on undead and constructs.

Light Domain

By choosing the Light Domain specialization, your hero will be able to use attack spells, dispel the dark, and deal damage to the undead. By choosing this path you will also receive an additional passive ability, as well as four spells and one trick.

  1. Warding Flare: cover yourself with divine light to hinder your opponent's attack, which might miss you.

Light Domain spells - Level 1

The table below shows the level 1 Light Domain spells that are available when creating a Cleric in Baldurs Gate 3.

Burning Hands - Baldurs Gate 3: Cleric Guide - specializations - Cleric - Baldurs Gate 3 Guide, Walkthrough

Burning Hands

Effect: fire shoots from your outstretched fingers. It ignites anything flammable and deals 3d6 Fire.

Range: 5 meters.

Additional information: after a successful defense throw the target receives only half of the damage.

Faerie Fire - Baldurs Gate 3: Cleric Guide - specializations - Cleric - Baldurs Gate 3 Guide, Walkthrough

Faerie Fire

Effect: mark the target a colorful glow to make it visible, and make the attack tests against this opponent easier to pass.

Range: 18 meters.

Concentration: required

Bless - Baldurs Gate 3: Cleric Guide - specializations - Cleric - Baldurs Gate 3 Guide, Walkthrough

Bless

Effect: bless up to 3 creatures who will receive a D4 bonus to attack and defensive rolls.

Range: 9 meters.

Concentration: required

Additional information: the magic of the domain is always ready.

Cure Wounds - Baldurs Gate 3: Cleric Guide - specializations - Cleric - Baldurs Gate 3 Guide, Walkthrough

Cure Wounds

Effect: the affected creature regains 1d8 health points.

Range: 1.5 meters.

Additional information: the magic of the domain is always ready. The spell doesn't work on the undead and the constructs.

Light - Baldurs Gate 3: Cleric Guide - specializations - Cleric - Baldurs Gate 3 Guide, Walkthrough

Light

Effect: Infuse an object with an aura of light.

Range: 1.5 meters.

Additional information: trick.

Light Domain spells - Level 2

The table below shows the spells of the second level of Light Domain that are available after gaining Level 3 with your Cleric.

Scorching Ray - Baldurs Gate 3: Cleric Guide - specializations - Cleric - Baldurs Gate 3 Guide, Walkthrough

Scorching Ray

Effect: fire three streams of fire, and each one deals 2d6 Fire damage.

Range: 18 meters.

Additional information: with this spell, you can attack 3 targets simultaneously or focus on one opponent.

Darkvision - Baldurs Gate 3: Cleric Guide - specializations - Cleric - Baldurs Gate 3 Guide, Walkthrough

Darkvision

Effect: enables a creature to see in the darkness for up to 18 meters.

Range: 1.5 meters.

Additional information: if one of the party members does not have the Darkvision ability and the fight takes place in a dark place, they receive negative status during the attack. With this skill, you can grant that character the Darkvision skill.

Aid - Baldurs Gate 3: Cleric Guide - specializations - Cleric - Baldurs Gate 3 Guide, Walkthrough

Aid

Effect: strengthen your allies' strength and determination by treating them and increasing the maximum number of health points by 5.

Range: 9 meters.

Lesser Restoration - Baldurs Gate 3: Cleric Guide - specializations - Cleric - Baldurs Gate 3 Guide, Walkthrough

Lesser Restoration

Effect: remove one disease or condition that afflicts the creature.

Range: 1.5 meters.

Light Domain Actions

The table below shows the Light Domain actions that your hero will receive upon reaching Level 2.

Radiance of the Dawn - Baldurs Gate 3: Cleric Guide - specializations - Cleric - Baldurs Gate 3 Guide, Walkthrough

Radiance of the Dawn

Effect: use the power of the sun to disperse the darkness and deal 2d10 x (X - depending on the character level) Radiance damage to all hostile creatures.

Range: 9 meters.

Restrictions: you can use it once a day.

Additional information: after a successful defense throw the target receives only half of the damage. Use this spell when you can hit at least 2 or 3 targets at once.

Trickery Domain

By choosing the Deception Domain specialization, your hero will be able to use spells that protect and restore mental, physical, and spiritual forces, and thus act as a supporting character. By choosing this path you will receive four level one spells and one action. After earning experience level 2, you will receive an additional action, and on level 3 as many as 4 Level 2 spells.

Trickery Domain spells - Level 1

The table below shows the level one Deception Domain spells that are available when a new Cleric character is created in Baldurs Gate 3.

Bless - Baldurs Gate 3: Cleric Guide - specializations - Cleric - Baldurs Gate 3 Guide, Walkthrough

Bless

Effect: bless up to 3 creatures who will receive a D4 bonus to attack and defensive rolls.

Range: 9 meters.

Concentration: required

Additional information: Domain spells are always ready.

Cure Wounds - Baldurs Gate 3: Cleric Guide - specializations - Cleric - Baldurs Gate 3 Guide, Walkthrough

Cure Wounds

Effect: the affected creature regains 1d8 health points.

Range: 1.5 meters.

Additional information: Domain spells are always ready. The spell doesn't work on the undead and the constructs.

Charm Person - Baldurs Gate 3: Cleric Guide - specializations - Cleric - Baldurs Gate 3 Guide, Walkthrough

Charm Person

Effect: Magically charm a humanoid in your field of vision.

Range: 18 meters.

Additional information: a charmed creature can't hurt a character casting a spell.

Disguise Self - Baldurs Gate 3: Cleric Guide - specializations - Cleric - Baldurs Gate 3 Guide, Walkthrough

Disguise Self

Effect: magically change all aspects of your appearance.

Trickery Domain spells - Level 2

The table below shows the level 2 Trickery Domain spells that are available after reaching experience level 3 as Cleric.

Mirror Image - Baldurs Gate 3: Cleric Guide - specializations - Cleric - Baldurs Gate 3 Guide, Walkthrough

Mirror Image

Effect: the character creates three illusory doppelgangers that will distract the opponents. Each copy increases the Hero's KP by 3.

Additional information: one of the illusions will disappear whenever you successfully dodge an attack.

Pass without Trace - Baldurs Gate 3: Cleric Guide - specializations - Cleric - Baldurs Gate 3 Guide, Walkthrough

Pass without Trace

Effect: summon a shroud of shadows and silence that will give your hero and nearby companions a bonus of 10 to sneaking tests.

Concentration: required

Aid - Baldurs Gate 3: Cleric Guide - specializations - Cleric - Baldurs Gate 3 Guide, Walkthrough

Aid

Effect: strengthen your allies' strength and determination by treating them and increasing the maximum number of health points by 5.

Range: 9 meters.

Lesser Restoration - Baldurs Gate 3: Cleric Guide - specializations - Cleric - Baldurs Gate 3 Guide, Walkthrough

Lesser Restoration

Effect: remove one disease or condition that afflicts the creature.

Range: 1.5 meters.

Trickery Domain Actions

The following table shows the domain actions that your hero will receive upon reaching experience level 1 and 2, respectively.

Blessing of the Trickster - Baldurs Gate 3: Cleric Guide - specializations - Cleric - Baldurs Gate 3 Guide, Walkthrough

Blessing of the Trickster

Effect: give another creature bonus to sneaking tests.

Range: 1.5 meters.

Concentration: required

Additional information: you can only use this bless on one creature at a time.

Invoke Duplicity - Baldurs Gate 3: Cleric Guide - specializations - Cleric - Baldurs Gate 3 Guide, Walkthrough

Invoke Duplicity

Effect: conjure an illusion to distract opponents. You and your allies are given the opportunity to test an attack against a creature, if both the attacker and the illusion are within 3 meters of the target.

Range: 9 meters.

Concentration: required

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