In this chapter of the guide to Baldur's Gate 3, you will find general information about the Wizard character class.
Wizard is one of the character classes available in Baldur's Gate 3. Wizards are masters of magic and they have a greater variety of available spells than any other classes in the game. This makes them ready for any possible situation. For example, they can cast an explosive fire spell, a brutal mind control spells, a powerful lighting spell, a subtle illusion or deception spell, and a deadly poison spell. A Wizard is an excellent fit for every party. He can serve the role of a damage dealer who deals great amount of damage to a single enemy or to a group of foes. Wizard will be also very effective when it comes to controlling the battle as a support character. One thing you cannot expect him to do well is to be a good healer.
Depending on your play style, Wizard in Baldur's Gate 3 can be developed in various ways. 3 main attributes are worth special interest: Intelligence, Constitution, Dexterity.
Intelligence is an essential trait for Wizards as it is the base of spell casting. Furthermore, Intelligence determines the probability of a spell hitting the target.
Not only does the constitution increase the total number of health points, but it will help your character in maintaining concentration while casting some spells as well.
Dexterity is useful for Wizards as it determines the chances for a character to start the battle (Initiative).
As a Wizard you will immediately gain access to many spells divided into three categories. You should become familiar with available spells as various spells in Baldurs Gate 3 might work in different ways.
- Cantrips: you can cast these spells indefinitely. They don't use spell slots, they don't need to be prepared before using, you don't need to rest between using them, you can use them in each round;
- Spells: this type of magic requires a slot for casting a spell unless a character has a skill that removes this requirement. This means that spells cannot be used constantly like the above-mentioned Cantrips. Spell slots are regenerated after a long rest;
- Prepared spells: this type of magic must be prepared before it can be used. In order to prepare a spell, a character must not participate in combat, open its spellbook (K key by default), unmark the spells you don't want to use and instead select ones that, for example, might be useful in the coming battle.
Due to the fact that Cantrips can be used in every round with no limitations, you should select ones that you will be definitely using. When creating a new Wizard character, you will receive 3 slots for this type of spells.
From the start, a Wizard has access to a special action that he can use once per day.
Effect: once a day, while not in combat, you can regenerate used spell slots.
When creating a Wizard character, you can choose two from five available skills. It should be noted here that some of these may already be assigned because of the chosen race of the hero and cannot be changed.
- Insight: a skill that allows the protagonist to see through people and sense suspicious situations, break through lies and other forms of deception;
- History: the protagonist will be able to recognize important names and unusual objects;
- Persuasion: the art of winning favors and persuading others to grant your wishes;
- Medicine: the knowledge and abilities that enable you to heal wounds and diagnose illnesses;
- Religion: knowledge of the deities of Abeiru-Toril, including their assigned domains, priests, and sacred rituals.
It is best to select skills based on basic Wizars skills - History (Intelligence), Religion (Intelligence), or if you plan to develop Charisma through a sub-class you can select Persuasion.
Learning Spells from Scrolls
The Wizards gain their knowledge of spells from many sources, one of which is the scrolls you will find when exploring the vast world of Baldurs Gate 3. When you find a spell scroll that you don't know yet and you want to learn it, just right-click on it and choose the spell learning option. This will cost you 50 gold.
Once you reach second experience level, the Wizard can select one of the two specializations (sub-classes).
- Evocation School: Wizards with this specialization are focusing elemental energy into powerful attacks and spells. The Evocation School is a more offensive magic school;
- Abjuration School: a specialization that will make your character able to use various useful spells like creating shields, scaring enemies away or neutralizing magic. The Abjuration School is a more defensive magic school.