In this chapter of the Baldurs Gate 3 game guide, you will find the general Fighter character class characteristics.
Fighter is one of the character classes available in Baldurs Gate 3. Warriors are unique in that they possess a vast knowledge of classical martial arts, and possess basic proficiency in all types of weapons and armor. Such exceptional preparation allows Fighters to later choose the appropriate specialization so that they can achieve mastery of two-handed weapons, two weapons at a time, great archery, great use of a shield, and even use magic to support their fighting abilities. Fighters usually play the role of damage dealers and their main job is to deal as much damage in the shortest time possible time, however, they can also successfully perform the role of the tank and keep more injury-prone team members safe.
- Heavy Armor Fighter - key features
- Light Armor Fighter - key features
- Class properties
- Fighting styles
Heavy Armor Fighter - key features
The fighter in Baldur's Gate 3 can be developed in many ways, and the heavy armor Fighter is one of the most popular options. When deciding on this path of character development you will use heavy armor and heavy weapons (e.g. two-handed swords) so it is worth paying attention to 2 main features: Strength and Constitution. The third main feature really depends entirely on you, but in the case of a heavy-armor fighter, we suggest you choose dexterity.
Strength is the main Ability of each warrior that affects the chance of being hit and injured by a weapon based on strength (e.g. swords, axes). It also affects the distance your hero can jump and the weight he or she can carry.
Constitution affects your character's health pool and determines the max damage he or she will be able to take before dying. Given that the Warrior will always be at the heart of the fight, it is worth strengthening this ability.
Dexterity is an additional quality that is worth developing in a warrior, because it affects, for example, the ability to use a bow. In some battles, you will definitely want to take advantage of the opportunity to attack from a distance before moving on to melee combat.
Light Armor Fighter - key features
The Fighter in Baldur's Gate 3 can also be developed towards greater mobility. When deciding on this path of character development you will use lighter armor and weapons, including ranged weapons, so it is worth paying attention to 2 main features: dexterity and constitution. The third main feature is really entirely up to you, but in the case of the light armor warrior, you can opt for intelligence if, of course, you intend to use the magic provided to the Fighters by the Eldritch Knight specialization.
Dexterity affects the chance of hitting and damaging with a strength-based weapon (e.g. bow). It also affects your chance of starting a fight and performing your first attack, and your chance of being hit by an enemy (Armor Class).
Constitution affects your character's health pool and determines the max damage he or she will be able to take before dying. A light armor fighter may avoid melee combat at the beginning of a clash however if the battle drags on he may be forced to do so.
If you want to develop your warrior towards magic and choose to specialize in it, you can consider investing a few points in intelligence, because this trait opens the Fighters' path to the spell casting skill.
As a fighter, you will immediately have access to a special additional action called Second Wind. You can only use it once a day, but in many situations, it can save your life and allow you to continue what may seem as a lost fight. After unlocking Level 2, you will gain access to a second Special Action called Action Surge.
Skill type: extra action, once a day.
Hero Level: 1.
Effect: use your stamina for defence. Once a day you can recover 1D10 1 (for each hero level) health points.
Skill type: action, once a day.
Hero Level: 2.
Effect: cross your boundaries and gain one extra action. This means that once a day you can attack twice in one round.
When creating a Fighter character you will be able to choose 2 of the 8 abilities available. It should be noted here that some of these may already be assigned because of the chosen race of the hero and cannot be changed.
- Acrobatics - involves a whole range of skills useful during combat and escape from the battlefield;
- Athletics: a skill that allows your character to navigate terrain obstacles through climbing, jumping, or swimming;
- Animal Handling: a skill that allows you to gain the trust of wild animals to, for example, calm or control them;
- Insight: a skill that allows the protagonist to see through people and sense suspicious situations, break through lies and other forms of deception;
- Intimidation: a skill by which your character can include threats during a conversation that will force others to submit to his will;
- History: the protagonist will be able to recognize important names and unusual objects;
- Perception: a skill that allows you to hear, detect or otherwise feel the presence of something strange in your environment, such as a hidden passage or trap;
- Survival: a skill through which your hero will gain valuable knowledge on tracking, hunting, and recognizing natural hazards.
It is best to choose between skills that are based on the basic qualities of a fighter, namely Athletics (Strength), Acrobatics (Dexterity), and if you develop Intelligence, you can go with History.
Upon reaching the second level of experience, the Fighter is given the choice of their preferred fighting style. You will be able to choose one of the six options available.
- Archery: the hero receives a bonus of 2 for attacks made with a ranged weapon which influences the chance of hitting the target;
- Defense: gain +1 to armor class (likelihood of being hit);
- Dueling: the hero will cause additional damage (+2 to damage) when he holds a weapon in one hand and leaves the other empty;
- Great Weapon Fighting - when you roll 1 or 2 on the dice for a two-handed weapon attack you will be able to repeat the roll but you will have to use the new score;
- Protection - when you use the shield, you can inflict adverse effects on an enemy that will attack your ally when you are within 1.5 meters away. Condition-you must see the enemy;
- Two-Weapon Fighting Style: increases the damage inflicted by the weapon held in the other hand.
Depending on what path your hero has taken now, you will have to decide on the martial arts you master. Be sure to opt for a master of weapons using the qualities you have chosen to be central to your fighter.
After reaching the third level of experience, the Fighter will be able to choose one of two specializations.
- Battle Master: a fighter opting for this specialization will use various combat maneuvers to gain an advantage on the battlefield by inflicting additional damage, such as scaring a target or pushing him or her away a certain distance;
- Eldritch Knight: a specialization that allows your hero to use many useful spells during combat.