In ATOM RPG, you get skill points by reaching new experience levels. Each level gives you 3 points which can be put into various skills.
Gobseck - 10% discount everywhere.
Fast learning - 3 additional skill points per new level.
Bookworm - +50% to skills from reading.
Survivor - adds +10 to Survival skill.
Hunter - helpful in hunting. Adds +20% chance to find animals, +50% chance to find tracks.
Fisherman - increases your chance of catching a fish.
Lover of healthy food - adds +20HP after you eat, +20% to satisfying hunger.
Effective Training - get +20% experience after completing a quest.
Blaster master - +30% to blast radius, helpful when you are using grenades.
Pyromaniac - adds +30% to fire damage and +30% to fire radius.
Good throwing arm - very helpful when you are using throwing weapons, increases range of throwing weapons by +50%.
Supplier - +10% chance of meeting a caravan.
Gun Jesus - if you are proficient in crafting, this skill is for you - increases the damage of your crafted weapons by +20%.
Lubricator - firearms will never jam.
Hands of gold - increases your chances of crafting an item by 100%.
Witcher - deal twice the damage to animals and monsters.
Cat's Eye - you have the same chance of hitting your target during day and night.
Gunslinger - +10 to Pistols and SMGs.
True grit - +10 to Rifles and Shotguns.
Eagle eye - +50% to critical shots.
Monster Lore Expert - you learn more information about monsters. This affects the combat and resources you can get from them.
Manhunter - the damage dealt to humans with firearms.
Good Immune system - +10% resistance to radiation, +10% to toxins.
Nurse - faster and better regeneration.
Self-sufficient - your character will never get addicted.
Felling Good - +10 to health points.
Duelist - +15 damage when you and your enemy are both using a pistol or an SMG.
Quick Reload - faster reload.
Praetorian - armor doesn't affect the equipment weight.
Liver of steel - you won't get addicted to alcohol.
Swindler - +20% to equipment load.
Armor of God - +20% resistance to getting knocked down.
Think like the enemy - damage resistance increases with every attack inflicting 4 or more damage.
Oaken Skin - +10% to damage resistance, +10% to damage protection.
Poison Ivy - when you get poisoned, you regenerate health points instead of losing them.
Sambo - +10 to stun an enemy with a melee weapon.
Shield Master - no negative effects while using a shield.
Quick Regeneration - your body heals itself at critical moments, +2HP if your current amount of health points is less than a half.
Street Fighter - +50% more melee damage.
Way of warrior - +10 to Martial Arts, +10 to Melee Weapons.
Shieldbearer - +50% chance to block an attack with a shield.
Burst Boy - +10 to Burst Fire weapons (Burst firing).
Precise Jab - +50% chance to ignore an enemy's armor in melee combat.
Ninjutsu - 25% chance not to be spotted.
Weapon Knowledge - no strength requirements for firearms.
First Blood - the first melee hit is always critical.
Focus on Target - recoil is two times smaller with automatic firearms.
Adrenaline Rush - when your HP is reduced by a half, you get extra 2 Action Points.
Butcher - no debuffs or negative effects on point-blank shots.
Weak spot knowledge - +10% to critical hit in close combat.
Quick reaction - +20 to Sequence.
Master of Unlocking - you will always open a lock that has a lower level than yours.