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Art of Murder: Hunt For The Puppeteer Game Guide & Walkthrough by gamepressure.com

Art of Murder: Hunt For The Puppeteer Game Guide & Walkthrough

Table of Contents

Montoute Mansion, Cuba, April 21, 2008 - Hacienda; Village; Shaman's house | April 21, 2008 Art of Murder: HFTP Guide

Last update: Wednesday, May 11, 2016

1 - Montoute Mansion, Cuba, April 21, 2008 - Hacienda; Village; Shamans house - April 21, 2008 - Art of Murder: Hunt For The Puppeteer - Game Guide and Walkthrough

Nicole runs to Montoute and after getting into the large hall and finds the spot where the tree grows - Montoute Mansion, Cuba, April 21, 2008 - Hacienda; Village; Shamans house - April 21, 2008 - Art of Murder: Hunt For The Puppeteer - Game Guide and Walkthrough

Nicole runs to Montoute and after getting into the large hall and finds the spot where the tree grows. She places the pillow on the ground and pulls down a guanabana fruit, then picks it up along with the staff and heads back to Manuel.

2 - Montoute Mansion, Cuba, April 21, 2008 - Hacienda; Village; Shamans house - April 21, 2008 - Art of Murder: Hunt For The Puppeteer - Game Guide and Walkthrough

This time Manuel hands her the belt (it hangs from the grating of first window to the left) - Montoute Mansion, Cuba, April 21, 2008 - Hacienda; Village; Shamans house - April 21, 2008 - Art of Murder: Hunt For The Puppeteer - Game Guide and Walkthrough

This time Manuel hands her the belt (it hangs from the grating of first window to the left). Nicole heads back to the hacienda to place the belt on the grindstone (left side of the room; closeup) now she can grind the brushes until they reach the right size - put it by the grindstone and manually activate it.

3 - Montoute Mansion, Cuba, April 21, 2008 - Hacienda; Village; Shamans house - April 21, 2008 - Art of Murder: Hunt For The Puppeteer - Game Guide and Walkthrough

With the brushes fitting the fan Nicole heads to the shamans house and installs them into the fan, then activates the device - Montoute Mansion, Cuba, April 21, 2008 - Hacienda; Village; Shamans house - April 21, 2008 - Art of Murder: Hunt For The Puppeteer - Game Guide and Walkthrough

With the brushes fitting the fan Nicole heads to the shaman's house and installs them into the fan, then activates the device. She talks to Ines and is allowed to talk to madame (on the right) she has a rather interesting talk and learns that she needs to talk to the ghosts of de Bougainvilles by sacrificing the fruits of salvia, toronjila and thymus.

4 - Montoute Mansion, Cuba, April 21, 2008 - Hacienda; Village; Shamans house - April 21, 2008 - Art of Murder: Hunt For The Puppeteer - Game Guide and Walkthrough

5 - Montoute Mansion, Cuba, April 21, 2008 - Hacienda; Village; Shamans house - April 21, 2008 - Art of Murder: Hunt For The Puppeteer - Game Guide and Walkthrough

6 - Montoute Mansion, Cuba, April 21, 2008 - Hacienda; Village; Shamans house - April 21, 2008 - Art of Murder: Hunt For The Puppeteer - Game Guide and Walkthrough

A talk with Ines reveals that the fruits mentioned are actually lemon balm, sage and thyme - Montoute Mansion, Cuba, April 21, 2008 - Hacienda; Village; Shamans house - April 21, 2008 - Art of Murder: Hunt For The Puppeteer - Game Guide and Walkthrough

A talk with Ines reveals that the fruits mentioned are actually lemon balm, sage and thyme. Nicole finds first of the herbs (sage) on the right side of the gate, the second (thyme) can be found by the fountain, while the last one (lemon balm) is in the room with the hiding place.

7 - Montoute Mansion, Cuba, April 21, 2008 - Hacienda; Village; Shamans house - April 21, 2008 - Art of Murder: Hunt For The Puppeteer - Game Guide and Walkthrough

Back at madames Nicole learns that she should press the thyme and burn it - she uses a nearby mortar to do that - Montoute Mansion, Cuba, April 21, 2008 - Hacienda; Village; Shamans house - April 21, 2008 - Art of Murder: Hunt For The Puppeteer - Game Guide and Walkthrough

Back at madame's Nicole learns that she should press the thyme and burn it - she uses a nearby mortar to do that. Then she borrows some matches from Ines and sets the mortar on fire. This suffices as an offering and Nicole receives another part of the map upon talking to madame, but she can't enjoy it for long... She secures the doll as an evidence using the bag and has nothing else to do but get back to the car (closeup) turn the key and go away.

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