Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

ArmA II Game Guide & Walkthrough by gamepressure.com

ArmA II Game Guide & Walkthrough

Table of Contents

Campaign - Mission 8 - Bitter Chill | Campaign ArmA II Guide

Last update: 11 May 2016

Date: 17th October 2009

Time: 16:00 PM

Main tasks:

1# find evidence

Manhattan base is now past and back to Khe Sanh. But Razor Team has another mission to do- secure documents in Spukayev house.

Task: 2# secure documents

1 - Campaign - Mission 8 - Bitter Chill - Campaign - ArmA II - Game Guide and Walkthrough
Get in Humvee with M2 and drive near some barrels to refuel - Campaign - Mission 8 - Bitter Chill - Campaign - ArmA II - Game Guide and Walkthrough

Get in Humvee with M2 and drive near some barrels to refuel. Now go to Spukayev house (few clicks from base, near Krasnystav) [1]. Village is calm. Left your squad in front of hut, move Cooper inside. Take documents from the table [2]. Task 2# secure documents completed.

Task: 3# destroy Spukayev house

Put satchel charge in room and run out from house. In this moment (it's not certain) you should be attacked by few Chedaki patrolling forest at NW. Kill them and get in Humvee. Blow up house from safe distance and drive to base. Task 3# destroy Spukayev house completed. Meantime, you'll hear disturbing radio message. Broken transmission can mean only one thing - troubles.

Task: 4# check Manhattan base

2 - Campaign - Mission 8 - Bitter Chill - Campaign - ArmA II - Game Guide and Walkthrough
Save game, because this phase of mission is difficult - Campaign - Mission 8 - Bitter Chill - Campaign - ArmA II - Game Guide and Walkthrough

Save game, because this phase of mission is difficult. Base entrance is full of Chedaki soldiers and technicals with DSzKM [1]. First, take out group of infantry. Drive to guard post, shoot, and go back. Watch for DSzKM and engage gunner. It's time to check what happened in base. Drive on hill [2]. Task 4# check Manhattan base completed.

Dying Simmons says that Russians attacked Manhattan. You'll need to choose on which side you'll fight against Chedaki. It's easier to make an agreement with NAPA, but you will not have a good gear in next missions. CDF has base much further, but also guarantee better equipment. You can come to this situation in two ways.

Task: 5# contact with NAPA or 5# contact with CDF

Task: 6# reach Elektrozavodsk

Method 1

3 - Campaign - Mission 8 - Bitter Chill - Campaign - ArmA II - Game Guide and Walkthrough
After Simmons death some NAPA guys appears in base - Campaign - Mission 8 - Bitter Chill - Campaign - ArmA II - Game Guide and Walkthrough

After Simmons death some NAPA guys appears in base. They'll offer some help. You can ignore them, or accept their proposition. Run through the forest to road and red car with driver [1]. Unfortunately all roads are guarded by Russians, so you'll disembark near Novy Sobor. You must choose - NAPA base (about 1 km away) or CDF forces (5 km away, but you'll reach them in Rogovo/Vyshnoye and mission ends). If you want join NAPA - run quickly to their leader, hide in scrubs and avoid unnecessary gun fire. If you want join CDF - forest is you cover, use them well. Avoid villages and armor patrols [2]. Use woodlands on southern part of Novy Sobor.

Method 2

Ignore help from NAPA and call chopper. After few minutes Venom will suffer damage from SAM missile. Crash site is near Kabanino. One of civilians will help you get up and warn about massive patrols in area. Escape to nearest forest. Now, make your decision - Razor wants to join NAPA or CDF? Situation is similar - reaching Chernaussian Forest base is more difficult.

Task 5# contact with NAPA or 5# contact with CDF completed

Task 6# reach Elektrozavodsk failed

WARNING: Choose between CDF and NAPA could be changed during mission- just click on current task in briefing section called Tasks.

WARNING 2: It's unable to reach Elektrozavodsk. After 7 kilometers car which is on your use can explode or empty. If you choose go on foot - invisible sniper will take you out. Kind of scenario protection I think...

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the 505 Game Street or Bohemia Interactive Studio. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.