Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

Arcania: Gothic 4 Game Guide by gamepressure.com

Arcania: Gothic 4 Game Guide

Table of Contents

Quests - p. 8 | Marshlands Main Quests Arcania: Gothic 4 Guide

Last update: 01 February 2017

1 - Quests - p. 8 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide
Inside the cave you will meet some enemies - orcs #1 - Quests - p. 8 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide

Inside the cave you will meet some enemies - orcs #1. Dodge their attacks and remember to kill shamans first. Later, you will meet some snappers #2.

2 - Quests - p. 8 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide
Ignore the tunnel leading north-west (go there only if you want to take all treasures) - Quests - p. 8 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide

Ignore the tunnel leading north-west (go there only if you want to take all treasures). Go north#1 and eliminate other orcs. Soon, you will have to fight with the boss - Chief Var'Mok #2. Eliminate all snappers first and then take care of him. Dodge his hits and use your fastest attacks.

3 - Quests - p. 8 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide
Now you will have to go east - Quests - p. 8 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide

Now you will have to go east. Be very careful in the chamber with altar #1 because you will be attacked by some shamans. Then turn south #2. Enemies are more infrequent here but stay tunned.

4 - Quests - p. 8 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide
You main target is the Grand Shaman UrTrush #1 - Quests - p. 8 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide

You main target is the Grand Shaman Ur'Trush #1. It is good to attack him from the distance. First of all kill all adds. After the battle go south #2.

5 - Quests - p. 8 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide
Soon, you will get to the room where Xesha resides #1 - Quests - p. 8 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide

Soon, you will get to the room where Xesha resides #1. You do not have to fight with her because orcs will come when you will kill her #2. Go to the previous cave.

6 - Quests - p. 8 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide
After the battle look for the Lester #1 and free him - Quests - p. 8 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide

After the battle look for the Lester #1 and free him. During the conversation mention about Diego and you will learn that monks from the temple knows the way to the monastery. After the talk, interact with the statue #2.

Rewards: The Monastery on the Cliff, 1000 EXP, 800 EXP for speaking with Milten, 500 EXP for speaking with Xesha, 1150 EXP for rescuing Lester, 137 EXP for each snake, 98 EXP for each lurker, 116 EXP for each orc, 126 EXP for each snapper, 68 EXP for each guardian, 600 EXP for Chief Var'Mok, 600 EXP for Grand Shaman Ur'Trush.

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the JoWood or Spellbound. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.