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Arcania: Gothic 4 Game Guide by gamepressure.com

Arcania: Gothic 4 Game Guide

Table of Contents

Quests - p. 3 | Marshlands Main Quests Arcania: Gothic 4 Guide

Last update: 01 February 2017

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1 - Quests - p. 3 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide
Quest giver: Vultus [Marshes - Tooshoo] - Quests - p. 3 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide

Quest giver: Vultus [Marshes - Tooshoo]

Description: During your conversation with Vultus (M7B, 4) offer him your help and you will be asked to resolve his problem #1. You will be asked to receive his hat. Now you have to leave Toshoo by choosing the path leading south #2 (M7A, 5).

2 - Quests - p. 3 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide
Watch out when you will find yourself in the place with many bridges (M7A, 6) - Quests - p. 3 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide

Watch out when you will find yourself in the place with many bridges (M7A, 6). You will be attacked by some bloodflies and wasps #1. The most difficult to defeat are wasps - dodge their attacks and try to avoid their stinger. After dealing with all monsters - choose the path leading south #2 (M7A, 7).

3 - Quests - p. 3 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide
After a short trip you should be near the south cave #1 (M7A, 8) - Quests - p. 3 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide

After a short trip you should be near the south cave #1 (M7A, 8). Prepare a good weapon, because you will be immediately attacked by orcs, lurkers and lizards #2. Dodge their attacks and use your strongest hits. If you will be severely wounded, go outside - they shouldn't stay underground.

4 - Quests - p. 3 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide
After dealing with all enemies go south #1 - Quests - p. 3 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide

After dealing with all enemies go south #1. In the next room, you will find another enemies: some orcs and snappers #2 - avoid their attacks if it is possible!

5 - Quests - p. 3 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide
To find the hat you need to choose the tunnel leading north-east #1 - Quests - p. 3 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide

To find the hat you need to choose the tunnel leading north-east #1. You will have to defeat last group of orcs #2. Note, that you can surprise your enemies here. Kill caster first.

6 - Quests - p. 3 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide
The hat is located on the ground #1 - Quests - p. 3 | Marshlands Main Quests - Marshlands - Arcania: Gothic 4 Game Guide

The hat is located on the ground #1. You can exit now and return to Vultus (M7B, 4) to give him his item #2. You will be asked to use the elements shrine to bring some sunny weather.

Rewards: The Elements Shrine, 350 gold pieces, 1000 EXP, 35 EXP for each Bloodfly, 62 EXP for each lake wasp, 98 EXP for each marsh wasp, 137 EXP for each snake, 98 EXP for each lurker, 116 for each lizard, 116 EXP for each orc.

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