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Anthem Guide

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Lending a Hand | Anthem story missions walkthrough Anthem Guide and Walkthrough

Last update: 25 February 2019

Lending a Hand is an unusual main mission - you have to help all three main factions in Fort Tarsis (Freelancers, Arcanists and Sentinels). This page contains descriptions of all the quests that are part of this main mission.

General information about Lending a Hand mission

To complete Lending a Hand story mission you have to complete three Agent Missions - one for each of the factions:

  1. What Freelancers Do - for Freelancers.
  2. See in the Dark - for Arcanists.
  3. Preventative Precautions - for Sentinels.

Agent Missions are side quests. By completing them, you get reputation points for a given faction. Lending a Hand requires you to complete Agent Missions for each of the factions. This serves as an introduction to your future quests done for these factions. After this Story Mission, you will be able to get more quests from them.

You don't have to replay these Agent Missions if you already completed any of them.

What Freelancers Do - Freelancers' Agent Mission

Meet with Yarrow in Fort Tarsis - you are ordered to protect NPCs performing seismic testing - Lending a Hand | Anthem story missions walkthrough - Story missions - Anthem Guide

Meet with Yarrow in Fort Tarsis - you are ordered to protect NPCs performing seismic testing. Start an expedition.

Fly to the first location. Reach the Arcanists' camp and help them with the device. Defend yourself - try to stay in the green zone. Remember, you can hover a bit above the ground. This will help you shoot enemies and avoid their attacks.

After that, go to the second location where seismic tests are taking place - Lending a Hand | Anthem story missions walkthrough - Story missions - Anthem Guide

After that, go to the second location where seismic tests are taking place. Search the destroyed camp - examine the device on the ground. This activates a radar. Follow it and you will find Arcanists. You also come across Scars - eliminate them. Watch out for the Scar Scout (these units are deadly at a distance), and on the Enforcer.

Examine the cage where the Arcanists were kept. Follow a new lead - move from one mission marker to another.

You reach Scars camp - Lending a Hand | Anthem story missions walkthrough - Story missions - Anthem Guide

You reach Scars' camp. Watch out for the turrets. Avoid their fire and try to destroy them right after the battle starts. Your main goal is to destroy 2 stockpiles - you can do that by using offensive skills, shoot missiles at them or, e.g. use melee attacks.

You also need to eliminate all nearby enemies, including a new type called Scar Leader. Try to deplete his shield first and then use your most powerful attack to kill him before his shield regenerates. Look for cages with Arcanists and rescue them (interact with a panel on the side of a cage).

Go to Rythes Work Site - Lending a Hand | Anthem story missions walkthrough - Story missions - Anthem Guide

Go to Rythe's Work Site. There, you will face more Scars. After that, examine the camp.

You now have to find Rythe - reach the entrance to the small cave (presented in the picture). Inside, you will face more enemies, including a mini-boss called Steel Cutter. Keep this enemy at a distance. You can use your Ultimate to weaken the enemy faster. Reach the place where Rythe was defending herself - this will end the expedition. Go back to the fort and speak with Yarrow.

See in the Dark - Arcanists' Agent Mission

Meet Matthias in Fort Tarsis - Lending a Hand | Anthem story missions walkthrough - Story missions - Anthem Guide

Meet Matthias in Fort Tarsis. You are ordered to explore a location that has connections with Elysian Manuscript. Go on an expedition.

Fly to the place where the research is taking place. You need to take out a group of Wolven. Attack them by hovering above the ground - this will reduce the risk of getting hit or being frozen.

Find the Arcanist Marker - Lending a Hand | Anthem story missions walkthrough - Story missions - Anthem Guide

Find the Arcanist Marker. Your new objective is to collect echoes, levitating and glowing objects that start following you after you get close to them.

Some of the echoes are inside the cages - open them to allow the echoes to "attach" to your Javelin. Besides collecting echoes, you also have to eliminate a few enemies, including a Scar Leader, and scorpions (attack them from the air).

Reach the location with the second marker - Lending a Hand | Anthem story missions walkthrough - Story missions - Anthem Guide

Reach the location with the second marker. Activate it - you learn that you have to find 6 runes. The picture above shows one of them - approach these ruins and hold the interaction button.

The expedition ends after you locate and examine all the runes. Speak with Matthias in Fort Tarsis.

Preventative Precautions - Sentinels' Agent Mission

Meet with Brin in Fort Tarsis - Lending a Hand | Anthem story missions walkthrough - Story missions - Anthem Guide

Meet with Brin in Fort Tarsis. You are asked to examine Scars activities. Start an expedition. Reach the base and start fighting. Watch out for Hunters.

Examine the Scars' camp. You need to search 3 salvage - one of them is presented in the picture. Locate them by paying attention to the radar.

Your new objective is to reach The Hollow - a separate location that requires loading - Lending a Hand | Anthem story missions walkthrough - Story missions - Anthem Guide

Your new objective is to reach The Hollow - a separate location that requires loading. Fly into the cave and look for the lost devices. Fight with more Scars - watch out for the Scouts.

Fly to another area - respawns are blocked here. Eliminate Enforcers by using your special abilities or other attacks. Besides these units, you also have to defeat regular enemies. Remember to use covers.

You need to secure the relic - find 3 fragments of the artifact - Lending a Hand | Anthem story missions walkthrough - Story missions - Anthem Guide

You need to secure the relic - find 3 fragments of the artifact. Your radar shows the paths to each of the pieces. Remember, after you pick a piece up, you won't be able to fly. Deliver all fragments to the device in the center.

Install all fragments to end the expedition. Go back to Fort Tarsis and speak with Brin.

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