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Anno 2070 Game Guide by gamepressure.com

Anno 2070 Game Guide

Table of Contents

General Guidelines Anno 2070 Guide

Last update: 11 May 2016

* Take notice of messages that appear on the left of the screen - they will let us know, for example, of the changes in pollution levels on the island - General Guidelines - Gameplay Elements - Anno 2070 - Game Guide and Walkthrough

* Take notice of messages that appear on the left of the screen - they will let us know, for example, of the changes in pollution levels on the island.

* Don't refrain from expanding production when needed. For example: If we are in the process of extending our city, it's good to have a few Iron Smelters and Tools Workshops (which in turn require new Basalt Crushers, etc.)

* Remember about ceasing production in factories which goods are piling up in warehouses. If particular resources aren't needed, it's better to start selling them or to destroy the factory.

* Monitor the credit balance - after all it's very easy to become bankrupt! To avoid it, build new City Centers and Worker Barracks, cease production of redundant materials and trade surplus products.

* Manufacture Weapons - even if we don't need it. The cost of production is low, but selling prices are relatively profitable.

* Selling Communicators or Plastics can produce large incomes.

* Cease the working of a Repair Drone when we are not using it.

* In the Items tab (in not our Arks) we can find many useful upgrades to our buildings and ships, so it's good to check every offer. Note: we can change the offer with the seller after paying 500 credits.

* Remember about upgrading the Warehouse and Depots - not only does it increase their loading capacity, but also the number of transporting units.

* The most important resource is the Food - without permanent deliveries, our Worker Barracks will turn into Residence ruins.

* The lack of ecological balance results in smaller crops. If we're not able to decrease pollution, we should increase production by building additional crops.

* The Ministry of Truth (and its equivalents in Eden Initiative and S.A.A.T.) can extend its radius over Worker Barracks placed around City Centers. Additionally, each such building offers several types of channels, thus conditioning different bonuses.

* In continuous game, remember about building a Fire Station, a Hospital and a Police Station. It's no use exposing ourselves to unpleasant surprises such as an epidemic on uncontrolled fire.

* Complete all given quests - it's good to have an additional ship just for such purposes.

* Through Diplomacy, we can ask other computer players for new quests - it's an easy way to acquire useful achievements, but most importantly - license points.

* License points can be spend on buying Items in Arks or using World Council actions.

* If you can, try building Depots near mountains ranges, so that their radius extended over as many mining areas as possible.

* To assure the continuity of production, we need to remember about every semi-finished product - if we can't produce one, we should look for another island to get it, or look through Raw Materials or Items (Seeds, drills) to sell by other players.

* The consumption of resources such as Communicators of Plastics is lower than the consumption of Food supplies. We can easily trade their surpluses.

* Don't be afraid to destroy buildings - the cost of building them again is low compared to how much we can help our credit balance.

* The most powerful ship in confrontation with other units and buildings is the Viper. The only ship that can fire at Aircrafts is the Commando Ship. Warships are, on the other hand, most effective against Submarines.

* Basic Choppers can detect invisible units, the Hawk can seize Warehouses, while the Firebird destroys all types of buildings in the blink of an eye.

* While looking for a new island for our main base, remember to check the list of Fertilities and resources the land offers (they are listed at the top of the screen, below the name of the island). The land itself is also important (the bigger, the better - it will enable building bigger cities), as well as the amount of mining areas (if there are at least three, it's safe to settle - on the condition that other factors are also fulfilled.)

* If we are short of some resource, look around other islands, even the smallest ones - we may find what we need just there (then we build a Warehouse and create a new trade route, as short as possible.)

* While we're having shortages and need Wood or Carbon, deny ascension rights to the citizens (which will automatically block Worker Barracks from upgrading to a higher lever), until the specified material is no longer needed.

* When Worker Barracks upgrade to the third level, change Roads (but only in the industrial part of our city) to Highways - it will increase the rate at which goods are produced.

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