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Age of Wonders III Game Guide & Walkthrough by gamepressure.com

Age of Wonders III Game Guide & Walkthrough

Table of Contents

Basic information | Cities AoW III Guide

Last update: 11 May 2016

In this case, the reach of the domain in symbolized by the yellow border. . - Basic information - Cities - Age of Wonders III - Game Guide and Walkthrough
In this case, the reach of the domain in symbolized by the yellow border. .

Cities are the foundation of the domain. It is here that you can perfect and expand your units, erect new buildings which allow you to do a number of things, e.g. creation of items for leaders or generating of mana. Therefore, the important thing is to ensure proper development of your domain and capture new ones because, the more cities you have, the more possibilities, per turn, you have (some cities may be the forges of units, where the others, more distant from the frontline, may serve as gold generators, which you are going to need for the upkeep of these armies).

Throne City

The first city that you found becomes the Throne City (marked with a crown icon), where the throne is placed - Basic information - Cities - Age of Wonders III - Game Guide and Walkthrough

The first city that you found becomes the Throne City (marked with a crown icon), where the throne is placed . It is in this city that your leader is respawned, when he is defeated in battle. The throne itself can be relocated to another city, best in the area close to the battlefield, to avoid having to cross the entire map with your leader, to rejoin fights.

Domain

Each city has its own area of influence, which is called a domain. It is marked as a hex of a given color, which surrounds the city. The important thing is that you there are as many resources, within the marking, as possible, which will help you develop your city and, after you clear them of the enemies, ensure a constant income of resources, per turn. This may be, e.g. the appropriate amount of gold, man or research points.

Contentment

Each city has its own level of contentment, which depends mainly on the overall contentment of the Empire, and the terrain that it is founded on. Contentment influences the income generated by the city, as well as the initial morale of the units that you manufacture. Additionally, the discontent cities may rebel. These are the possible levels of contentment:

Cheerful: 800 to 600

Very Happy: 559 to 400

Happy: 399 to 200

Content: 199 to -199

Unhappy: -399 to -200

Very Unhappy: -599 to -400

Rebellious: -800 to -600

Independent cities

Apart from the cities that belong to the individual players, on the map there also are independent cities. From time to time, these cities offer simple tasks to perform, which mainly consist in removing enemy units from their territories. In exchange, they offer units or, when the relations between the independent city and your Empire are sufficiently high, joining you.

The garrison

All of the units in the central field of the city, or within its limits, are considered a garrison and, after the battle starts, they are deployed behind the walls/wooden wall/barricades. This ensures a lot of advantage, especially for ranged units. Additionally, such units receive various buffs, depending on the upgrades selected for the city.

Dwellings

Dwelling is a special type of a city, which allows you to manufacture unique units. Unlike in the case of the city, you cannot expand a dwelling because it has no population, which is why it is not good for generating resources. Still, it can be used for production of very good units.

There are the following dwellings available: Dragons' Peak, Giants' Keep, Necropolis and Sylvan Court. each one allows you to manufacture a different type of special units.

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