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Age of Wonders Planetfall Guide by gamepressure.com

Age of Wonders Planetfall Guide

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Army commanders and heroes in Age of Wonders Planetfall Age of Wonders Planetfall guide, tips

Combat is an integral part of Age of Wonders: Planetfall - whether you are planning a diplomatic gameplay, sooner or later you will still face the enemy. For this reason, it is necessary to get acquainted with the mechanics of the army and its commanders, as well as heroes that differ from the typical units. We discuss it further in this chapter of our guide.

Army commanders vs heroes - differences

An army led by a hero. - Army commanders and heroes in Age of Wonders Planetfall - Gameplay mechanics - Age of Wonders Planetfall Guide
An army led by a hero.

Each army in the game can consist of up to 6 divisions of troops - one unit acting as a leader and five accompanying troops. Interestingly, an army commander can be any unit in the game - the simplest infantry, a flying unit or a tank. Units of other factions also may command their armies. However, such commanders do not differ from ordinary units - they have the same combat values, have no unique abilities and develop as a typical unit. This is completely different for heroes (and faction commanders) - these units can also command armies (they include this function by default when they join an army), but their development is different and on the battlefield they are able to use unique special abilities that are unavailable to regular units. What's more, there can be several heroes in a single army at the same time - although, for obvious reasons, only one of them will be an army's commander.

Army under the command of a unit or a hero?

Every dozen or so turns a new hero will appear in your ranks - it is worth using him as an army commander. - Army commanders and heroes in Age of Wonders Planetfall - Gameplay mechanics - Age of Wonders Planetfall Guide
Every dozen or so turns a new hero will appear in your ranks - it is worth using him as an army commander.

When creating and refilling an army of units, it is always worth trying to make sure that a hero is present there as the commander instead of a regular commander unit. The reason for this is simple: the development of the hero and his abilities. Each hero can unlock many additional special abilities, which can be used on the battlefield. There is also no shortage of passive abilities, which increase the effectiveness of both the hero and his subordinate units. Thanks to this, an army controlled by a hero, not a regular soldier, will be much more effective in battle with each level gained. In addition, the hero can be developed a lot more than regular commander unit - heroes may change their weapons or even use vehicles - all depending on the current needs.

Valuable Tips

Finally, it is worth mentioning a few tips that will be useful when creating an army, namely:

  1. If you don't have a free hero, any unit will do the job of an army commander. However, as you gain more heroes, it is worth changing these units - armies with the hero as a commander are much more effective, especially after gaining several levels.
  2. If the hero in charge of the army dies in battle and at least one unit of the army survives, he will simply be replaced by other unit. The same is true for regular commander units - they will be replaced by a living army unit.
  3. If you really want to leave a regular unit as a commander, it is worth remembering to exchange it as you exchange regular units in the army - if you gain access to more powerful units, it is worth replacing the weaker ones to increase the strength of the whole army.
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