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Assassin's Creed: Unity Game Guide & Walkthrough by gamepressure.com

Assassin's Creed: Unity Game Guide & Walkthrough

Table of Contents

02 - Meeting with Mirabeau | Sequence 7 of AC Unity AC Unity Guide

Last update: 17 April 2019

Difficulty: 3/5

First, go to Mirabeaus office - 02 - Meeting with Mirabeau | Sequence 7 of AC Unity - Sequence 7 - Assassins Creed: Unity Game Guide & Walkthrough

First, go to Mirabeau's office. It's on the third floor.

After the cut scene, search the crime scene. Use the Eagle Vision, then take a look at all the highlighted items. You should be interested in Mirabeau's body, a handkerchief, a book on the desk and a closet on the opposite side of the room. When you investigate all of them, you'll get the three proofs that the game wants.

Master Quemar might know something about the murder. - 02 - Meeting with Mirabeau | Sequence 7 of AC Unity - Sequence 7 - Assassins Creed: Unity Game Guide & Walkthrough
Master Quemar might know something about the murder.

After you gather the evidence, go to Master Quemar in the Assassin headquarters. You can accuse Elise of the murder, but it won't change anything. The Master will tell about an apothecary who sells poisons. You can accuse Master Quemar of murder, but just like Elise, it won't have any effect.

Poison dealer in his workshop. - 02 - Meeting with Mirabeau | Sequence 7 of AC Unity - Sequence 7 - Assassins Creed: Unity Game Guide & Walkthrough
Poison dealer in his workshop.

Go to the apothecary. His location will be shown on the map. He's not guarded, so just enter his workshop.

Watch out for bombs! - 02 - Meeting with Mirabeau | Sequence 7 of AC Unity - Sequence 7 - Assassins Creed: Unity Game Guide & Walkthrough
Watch out for bombs!

He'll start escaping. Your task is to chase and tackle him. First, you'll run through underground tunnels. You can use it to your advantage by sliding below some obstacles. After a while, you'll get out to the street.

The apothecary runs fast and occasionally throws smoke bombs, so catching him might be a bit of a problem. Staying on the street should suffice, but you can use the rooftops. He always takes the same path, so if you fail, just repeat and get in his way.

For a full synchronization, you have to use one lift and slide under or over five object. Both challenges might be too hard, especially if you catch the apothecary quickly. You might want to chase him a bit longer to complete the challenges. In that case remember that the distance between you and him can't be longer than 50 meters. Catching him finishes the memory.

The reward for completing this memory is 1 sync point.

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