Curiosities - Secrets and collectibles in A Plague Tale A Plague Tale guide, walkthrough
During your adventure in A Plague Tale: Innocence you will be able to find many different kinds of historical objects called Curiosities. If you want to complete the game in 100% you need to find all 26 of them. They are hidden in different places and can often be omitted. Below you will find the location of all collectibles called Curiosities.
- I - The de Rune Legacy
- II - The Strangers
- III - Retribution
- Chapter IV - The Apprentice
- Chapter V - The Raven's Spoils
- Chapter VI - Damaged Goods
- Chapter VII - The Path Before Us
- Chapter VIII - Our Home
- Chapter IX - In the Shadow of Ramparts
- Chapter X - The Way Of Roses
- Chapter XII - All That Remains
- Chapter XIII - Penance
- Chapter XVI - Coronation
I - The de Rune Legacy
At this stage, you will find two curiosities. The first is the spices. You'll find them upstairs in the kitchen. After entering the house instead of heading towards the stairs, go to the dining room. From there you will get to the room with a ladder. Climb on it to find this secret.

The second curiosity is located on the first floor of the house. After the conversation with the maid, instead of going to the direction of the mother's office, you need to go down the corridor to Amicia's room (just follow the maid). There you will find a tablecloth on the bed.

II - The Strangers
There are two curiosities in The Stranger level that you may collect. The first of them you will find by taking the road right - just after you enter the village. Then you will cross the bridge. If you turn right again, you'll find yourself in a blind alley where you can find a soap.

And the second secret can be found at the old woman who saved you - Clervie. In the bedroom, where there is a chest full of clothes, you will find a chest of drawers, standing under the window. Incense is lying on it.

III - Retribution
The third chapter also contains two curiosities that can be found. The first of them is a Brew. When you get to the room where the chandelier moves in a swinging manner take the path on the right. You will be taken to a room where there the beverage is.

The Crusader's Tabard can be found in the place where Hugo is stuck alone at the top of the stairs. When you get to the boy, go upstairs. The curiosity lies at the wall.

Chapter IV - The Apprentice
In this Chapter, you will find two curiosities. The first is a hermetic vessel. You will find it at the beginning of the level. On the meadow adjacent to the lake, you will find the remains of a camp. Next to them, you will find the destroyed trunk, where you will find the object.

You'll find a second curiosity in the house of Laurentius. Instead of entering the floor, head to the door located further away from the stairs. They lead to the room where you will find the V.I.T.R.I.O.L.

Chapter V - The Raven's Spoils
As before, at this stage you can get two curiosities. The first - a sickle - you will find near the cart with a fireplace. In addition to the enemy behind the barricade, you will also find a second soldier. He'll be at the end of the left road. Kill him, and then go in that direction. You'll get to the place with the curiosity.

The second curiosity can be found in the place where the body was pulled down. Instead of going inside the siege engine, turn left next to the body. Then you'll find the Oliphant.

Chapter VI - Damaged Goods
This Chapter offers two curiosities. The first of these is the sterling pound. You'll find it opposite the dining room. There is a small niche in the wall. The collectible is inside.

The second secret is a Declaration of War. You can find it in a ruined white tent near the camp gate. To get to it, you need to kill two guards.

Chapter VII - The Path Before Us
At this point, you will again find two curiosities. The first - a horseshoe [1] - you will find immediately after passing the mill, near the workbench. To get to it, you have to shoot down the barricade [2]. Then return near the shovels and jump up.

The next secret is the map. As soon as you leave Melie's hideout, you will get into the open. Near the gate, you will find a table with two opponents around it. Kill them to find the collectable.

Chapter VIII - Our Home
Despite the length of the stage, you will find two curiosities. You will find the Iconography when you enter the staircase. Instead of following Hugo, look to your right. The curiosity is in the grass.

The second curiosity is the Bird Language Manual. You'll find it behind the barrel, at which Melie is standing.

Chapter IX - In the Shadow of Ramparts
This Chapter contains two curiosities. The first one is the Sheepskin. You'll find it in the house where you've pushed the body off. Instead of going up the stairs, jump over a wooden partition. There, you will find a chest where the curiosity is located.

The Piece of Trans is is located in the cemetery. To get to it, you need to jump over the fence, located behind the cart, which you can use as a platform for climbing.

Chapter X - The Way Of Roses
This Chapter offers two curiosities. The first of them is the Study of Skinned Person. You will find them during heavy tracking. At the entrance to the University hall, turn into the benches to the right.

The second curiosity is the Theriaque. In the place, where you solve the puzzle with shelves. Behind the place where you put the first cart, there is a cavity where you will find this curiosity.

Chapter XII - All That Remains
All That Remains is a Chapter that holds two curiosities. The first of them is in a box, next to the intact corpses of a maid. This is the Harnios Helmet.

The Family Tree, the second feature you can find in this chapter, is in the Bearice's workshop. It is located next to one of the distillers.

Chapter XIII - Penance
This stage hides two curiosities. The Rag Doll you will find during the passage through the village. One of the last buildings on the left has a hole in the door. Enter it to reveal a curiosity.

The Knight Figurine, on the other hand, you will find during the confrontation with Hugo. At the entrance to his room, instead of coming to him, go through the second door to the room next.

Chapter XVI - Coronation
The last two curiosities, you will find in the last stage of the main storyline. The first of them - Discipline - you will find at the beginning of the game. Before the two soldiers, whom Hugo eliminates, is an alleyway. The curiosity lies next to the corpse there.

The last feature is the Inquisitor's Manual. You will find it on the right, on the steps that lead to the Cathedral.
