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A Plague Tale Guide by gamepressure.com

A Plague Tale Guide

Free iOS App iPhone & Ipad Download Game Guide PDF, ePUB & iBooks
Table of Contents

Chapter VI Damaged Goods | A Plague Tale walkthrough A Plague Tale guide, walkthrough

Damaged Goods - this is the next chapter of the De Rune siblings story in A Plauge Tale: Innocence. This time, with the help of Melie and Arthur, they will escape from the enemy camp. This phase is relatively shorter than the previous ones. It also gives more freedom of action.

Find Hugo

At the beginning of the level, you will take part in a sequence in which you have to follow Melie. Your only task, besides following the companion, is to specify the targets for Arthur so he may cause a diversion. These are the following:

  1. Chariot
1 - Chapter VI Damaged Goods | A Plague Tale walkthrough - Walkthrough - A Plague Tale Guide
  1. Barrel with spears
2 - Chapter VI Damaged Goods | A Plague Tale walkthrough - Walkthrough - A Plague Tale Guide
  1. Jug
This road will lead you to the cage where Hugo is imprisoned - Chapter VI Damaged Goods | A Plague Tale walkthrough - Walkthrough - A Plague Tale Guide

This road will lead you to the cage where Hugo is imprisoned.

Hugo's Release

In order to knock down Hugo's cage, you have to use your slingshot. You can find it in the chest in the tent. Ask Melie to open the lock, and then take your gear. Thanks to this, you will be able to break the chain.

When the cage is on the ground, tell Melie to open the lock - Chapter VI Damaged Goods | A Plague Tale walkthrough - Walkthrough - A Plague Tale Guide

When the cage is on the ground, tell Melie to open the lock.

Leaving the camp

These level fragment gives you almost unlimited freedom of action. You can sneak through by selecting a way of your own choice. You may bypass enemies or simply eliminate them.

The safest route is to go left to the trebuchet. The area is patrolled by two guards. You can distract them with vessels or just eliminate them with a slingshot.

Then go in the direction of the marketplace with the red canopy - Chapter VI Damaged Goods | A Plague Tale walkthrough - Walkthrough - A Plague Tale Guide

Then go in the direction of the marketplace with the red canopy. Behind it is a passage. An archer guards it. He must be eliminated because archers do not move when they hear any sound.

Then hide behind a table on which there is a vessel. In this area, you will find two guards. One of them is in the tent, so it's easy to miss him. If you want to get through quietly, light the fire in the firing place with the use of Ignifier. This will distract the first guard. To confuse the other one, use the container you've found earlier.

The last opponent which you have to defeat in this sequence - is the Archer - Chapter VI Damaged Goods | A Plague Tale walkthrough - Walkthrough - A Plague Tale Guide

The last opponent which you have to defeat in this sequence - is the Archer. The simplest solution is to eliminate him.

Escape from camp

At the end of the stage, you will escape. Run to the gate. Kill the two guards and near the wall turn right. Climb the stairs and tell Melie to open the door located on the other side of the room.

Thats how you get to the other side of the wall - Chapter VI Damaged Goods | A Plague Tale walkthrough - Walkthrough - A Plague Tale Guide

That's how you get to the other side of the wall. Defeat all enemies and command Melie to open the lock on the door at the very end of the road. You at this time repel the attacks of enemies. The task will end when Melie finishes opening the lock.

3 - Chapter VI Damaged Goods | A Plague Tale walkthrough - Walkthrough - A Plague Tale Guide
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