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XCOM 2 Game Guide by gamepressure.com

XCOM 2 Game Guide

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Table of Contents

Primary weapons | Soldier equipment XCOM 2 Guide

The primary weapons of your soldiers are one of the most important things that you must take care of during the playthrough. - Primary weapons - Soldier equipment - XCOM 2 - Game Guide and Walkthrough
The primary weapons of your soldiers are one of the most important things that you must take care of during the playthrough.

At the beginning of the game, all your soldiers will be equipped with the most basic weaponry, and even though the first couple of missions can be completed with them, you will soon stumble upon enemies that have significant amounts of health and even some armor points - and as you are probably aware, each point of armor decreases the amount of damage a unit takes by 1.

That is precisely why you should equip your soldiers with better weapons as quickly as possible, but it's associated with completing a number of researches, which in turn take some time. Nonetheless, it's worthy of the required time, as equipping your soldiers with upgraded weaponry will allow them to fight on even ground with enemies for at least several missions.

Rangers, Specialists, Psi Operatives and Rookies will be given a new weapon upon completion of "Modular Weapons" and "Magnetic Weapons" research projects, whereas Sharpshooters and Grenadiers will require an additional research, "Gauss Weapons".

Note: after completing the above mentioned research projects, you still have to craft the gear you're interested in - the second installment of the XCOM franchise, contrary to the first game, requires you to construct a given weapon only once, after which it will be unlocked to an unlimited amount of soldiers capable of using them.

More information about unlocking further equipment can be found in the tables below, in the next chapter, as well as in the "Research" chapter.

Assault Rifles

Icon

Name

Stats

Costs

Required research

Assault Rifle - Primary weapons - Soldier equipment - XCOM 2 - Game Guide and Walkthrough

Assault Rifle

Damage: 3-5

Ammunition: 4

Effective range: medium

1 upgrade slot

none - available from the beginning

none

Magnetic Rifle - Primary weapons - Soldier equipment - XCOM 2 - Game Guide and Walkthrough

Magnetic Rifle

Damage: 5-7

Ammunition: 4

Effective range: medium

2 upgrade slots

125x Supplies

10x Alien Alloys

Magnetic Weapons

Plasma Rifle - Primary weapons - Soldier equipment - XCOM 2 - Game Guide and Walkthrough

Plasma Rifle

Damage: 7-9

Ammunition: 4

Effective range: medium

2 upgrade slots

250x Supplies

20x Alien Alloys

10x Elerium Crystals

Plasma Rifle

Assault Rifles can be used by Rangers, Specialists, Psi Operatives, as well as untrained soldiers, Rookies.

Shotguns

Icon

Name

Stats

Costs

Required research

Shotgun - Primary weapons - Soldier equipment - XCOM 2 - Game Guide and Walkthrough

Shotgun

Damage: 4-6

Ammunition: 4

10% increased critical chance

Effective range: short

1 upgrade slot

none - available from the beginning

none

Shard Gun - Primary weapons - Soldier equipment - XCOM 2 - Game Guide and Walkthrough

Shard Gun

Damage: 6-8

Ammunition: 4

15% increased critical chance

Effective range: short

2 upgrade slots

75x Supplies

5x Alien Alloys

Magnetic Weapons

Storm Gun - Primary weapons - Soldier equipment - XCOM 2 - Game Guide and Walkthrough

Storm Gun

Damage: 8-10

Ammunition: 4

20% increased critical chance

Effective range: short

2 upgrade slots

140x Supplies

10x Alien Alloys

10x Elerium Crystals

Storm Gun

Shotguns are usable only by Rangers. Their short range is compensated by extremely high damage, as well as significantly increased chance for a critical hit.

Cannons

Icon

Name

Stats

Costs

Required research

Cannon - Primary weapons - Soldier equipment - XCOM 2 - Game Guide and Walkthrough

Cannon

Damage: 4-6

Ammunition: 3

Effective range: medium

1 upgrade slot

none - available from the beginning

none

Mag Cannon - Primary weapons - Soldier equipment - XCOM 2 - Game Guide and Walkthrough

Mag Cannon

Damage: 6-8

Ammunition: 3

Effective range: medium

2 upgrade slots

150x Supplies

10x Alien Alloys

Gauss Weapons

Beam Cannon - Primary weapons - Soldier equipment - XCOM 2 - Game Guide and Walkthrough

Beam Cannon

Damage: 8-10

Ammunition: 3

Effective range: medium

2 upgrade slots

250x Supplies

20x Alien Alloys

10x Elerium Crystals

Beam Cannon

Cannons are unique to Grenadiers. Their medium range, coupled with some of the abilities of the Grenadier class allows cannons to become one of the most destructive weapons in the game, regardless of their somewhat mediocre damage.

Sniper Rifles

Icon

Name

Stats

Costs

Required research

Sniper Rifle - Primary weapons - Soldier equipment - XCOM 2 - Game Guide and Walkthrough

Sniper Rifle

Damage: 4-6

Ammunition: 3

10% increased critical chance

Effective range: long

1 upgrade slot

none - available from the beginning

none

Gauss Rifle - Primary weapons - Soldier equipment - XCOM 2 - Game Guide and Walkthrough

Gauss Rifle

Damage: 6-8

Ammunition: 3

10% increased critical chance

Effective range: long

2 upgrade slots

150x Supplies

10x Alien Alloys

Gauss Weapons

Plasma Lance - Primary weapons - Soldier equipment - XCOM 2 - Game Guide and Walkthrough

Plasma Lance

Damage: 8-10

Ammunition: 3

10% increased critical chance

Effective range: long

2 upgrade slots

300x Supplies

20x Alien Alloys

10x Elerium Crystals

Plasma Lance

Sniper rifles can only be wielded by Sharpshooters. Weapons from this group are extremely effective from long ranges, allowing the soldier to harass enemies from a safe distance, but it comes with at a price - a huge penalty to aim when the enemy is at medium or short range.

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