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WildStar Game Guide by gamepressure.com

WildStar Game Guide

Table of Contents

1. General tips and the glossary WildStar Guide

Last update: 11 May 2016

In this chapter you will get to know some tips that will make your gameplay easier and the terms which will be used in the guide.

General Tips - 1. General tips and the glossary - WildStar in 10 Easy Steps - WildStar - Game Guide and Walkthrough

General Tips:

  • Leaving your character in the house after logging of will earn you more Rest XP than in other places.
  • Once a day, near the teleport in your house, you can collect one of three experience bonuses.
  • Not every item can be improved by a rune.
  • You can obtain a higher level in your Path only by completing the quests that show up in the bottom right corner of the interface.
  • From the 20 level you can have two skill bars.
  • The bigger the group in which you search a team for an instance, the faster you will find it.
  • Travelling by roads (orange line on your map) makes you travel faster.
  • Rest XP doesn't earn you experience immediately, but you obtain a small part of it after killing a monster.
  • Speed increasing mounts can be bought in the Capital City.
  • When clicking on the title of a quest in your questlog, you will be shown the directions.
  • Challenges can be repeated, even if you fail to complete them.
  • Never stand in one place and allow yourself to be hit by a spell if you can dodge instead. You never know how strong the enemy's spell is.
  • You will sometimes encounter a rift in the ground with a golden light glowing from it. Interact with it to earn a reward.
  • To unlock a taxi to another location, you need to first arrive there on your own.

There are some terms in the guide, as well as in the game, which may be new to beginner MMO players.

DPS - A character designed to deal a lot of damage.

TANK - A character with a lot of endurance, who can take the damage.

HEALER/ HEAL - A character whose job is to heal other group members.

Mob - A monster.

Skill - A spell that you use.

Rest XP - Experience that you gain when you're not playing.

Taunt - A skill that provokes the enemy to attack you instead of other members of your group. It is one of the most important skills of a tank.

Buff - An enhancing spell, lasting a certain amount of time.

Debuff - An enervating spell, lasting a certain amount of time.

Tradeskill - One of the possible crafting skills, like for example "mining".

PvE - Player versus Environment.

PvP - Player versus Player.

Adventure - A PvE instance, in which the player makes certain choices.

Path - Chosen by everyone when creating a character. You can choose only one of four available.

Ability Kiosk - A device from which you can buy new abilities.

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