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WildStar Game Guide by gamepressure.com

WildStar Game Guide

Table of Contents

PvP Instances | Crafting WildStar Guide

Last update: 11 May 2016

Battlegrounds

Battlegrounds are nothing different than the PvP instances, where as many as ten layers, can fight in one team. The requirement for victory is that you complete a quest. Up to the fiftieth level, there only are "Practice Grounds" available, which allow you to obtain lots of quick experience (at the initial levels) and prepare you for professional games that get unlocked in the

Rated Battlegrounds tab. In the case of the latter, you get rated for the overall of your victories and your loses. If you are rated 1500, you will be able to buy the violet items, for prestige.

Respawn in the game - PvP Instances - WildStar - Game Guide and Walkthrough
Respawn in the game

ON the Walatki Temple map, you need to collect the mask, from the location in which it spawns and take it to your base. You can see, here, the similarity to the regular "Capture the Flag" but, the mask spawns every minute, in one of the possible locations. While awaiting its spawn, the opponent can steal one from your base so, you need to protect it and leave, at least, two people to guard the treasures. remember than, as soon as you grab the mask, it appears above your head and everybody around can see that. This means that the opposing team will launch at you so, it is a good thing to have several allies with you. An additional downside is the fact that you cannot run fast, when you are carrying the mask and you lose the trophy as soon as you jump.

The important thing, then, is that there is someone to protect the mask from thievery. You need to remember about the Stalkers so, by firing at your trophies for the whole time, you make sure that nobody steals them. Additionally, several players should be attempting to steal the masks and carry them over to their base. In such a team, there needs to be a medic because, nobody can reach his base otherwise, with several enemies on his back. The preferred class to carry the mask is the tank or the healer.

Tricks and additions:

1. On this map, there are two kinds of buffs, which increase the speed of movement and the strength of the attack, for several seconds. While carrying the mask, it is a good idea to walk over the former, because your character will then be more likely to escape the pursuit.

2. Each base has three entrances. Two of them are main entrances and the third one, which is commonly called the tunnel. The tunnel to the enemy base is always on the right, of the main entrance and it is usually this passage that the enemy takes, in order to steal the mask. What makes it a good access is the fact that, after you steal the mask and take the same way back, you will walk over the speed buff.

3. After you win a game, you receive a chest and a bag with random loot, as well as additional experience points. The defeated team receives the bag only, and 75% of the experience points, received by the victorious team. Additionally, there are additional points to receive, for carrying the mask back to the base and killing the opponents.

4. A fight on the Walatiki map, usually lasts for 5-7 minutes and, for that reason, it usually is one-sided. Of course, the time allotted for the entire game is 25 minutes but, no game lasts that long. This is why, if you like PvP fights and you want to obtain many items, this is the map for you.

On the Hall of the Bloodsworm map, you need to retain control over the points. One side is defending the points and the other attacks them. There is a time limit for everything and the attackers need to cross three rooms within that time. You capture the room by activating and holding the control terminals and by standing in a larger group, in the middle and the circle. The more opponents in the middle, the faster the bar fills up. You do not need to hold any of the terminals for this to happen, as long as the majority of the opponents are standing in the middle. Still, after the terminals are intercepted, the process speeds up.

What matters in the game is time. If you are the attacking party, you need to seize the points as quickly as possible. If you manage to seize them within five minutes, the roles change but then, the enemies only have five minutes to recapture everything. The game imposes on them the item limit, within which you managed to seize the points. I they do not make it, they lose. If you are starting off as the defending party, the longer you manage to hold them back, the more time you will have to left to attack, during your turn.

Once the bar, atop the screen, fills up, another room opens. After time elapses, or all of the rooms open, there is change in roles. To prevent a terminal from being seized, it is a good idea to fire, with the terminal as your target. If the enemy will be taking damage, while activating the terminal, this will break the action automatically.

The fight in the middle is always heated - PvP Instances - WildStar - Game Guide and Walkthrough
The fight in the middle is always heated

Tricks and additions:

1. While attacking, there always are several methods to win but, you need to remember that the single, or double fights on the points do little good. Especially if you cannot see the advantage. A good strategy is to that you go for one point, in the strength of ten, seize it, leave two players there and run into the middle, immediately. This way, you can you will be able to seize all of the rooms within 6-7 minutes, which is a very good result.

2. In the first room, while defending, it is best to go to the very middle, because at the bottom, on the left and on the right side of the center, there are ramps (the orange ones) to the sides, which lead to the terminals. You can then see which way the majority of the opponents are running and, simply bounce off the ramp, which will take you to the terminal, in a matter of a second. Of course, this is not a recommended thing to do, for the entire team because, sometimes you may be too late to reach the terminal.

3. In the second room, while defending, go to the right, or to the left platform immediately. They are high above and, if help is needed in the central arena, the only thing that you need to do is jump down. In the second room, there are no ramps but, if you jump and dash, you can easily land on the second platform.

4. In the third room, position yourself next to a terminal. From there, it is very close to the middle point and, additionally, there are the ramps that take you to the second terminal, to which it is usually quite far.

5. You need to remember that, if you are defending, and the opponents seize a room, above the skill bar, there appears a new skill with the icon of a tower. After you use it, you will be automatically transferred to the next room. This is available for the defenders only.

6. Fighting on the Hall mp, usually lasts for 12-15 minutes and it is more dynamic than the alternative one, with the masks, because the arenas are smaller.

Arenas

Arenas are the places where you can fight in organized groups. The battle modes are: 2 vs. 2, 3 vs. 3 and 5 vs. 5. TO start a fight, you need to enter your team. You cannot enter the competition solo, because the game will not find the partner for you, automatically. After you have entered the group, you can queue up.

Remember that you can be on one team only, for each mode. The system selects opponents of the same level. It examines your level, basing on the amount of points on your team.

Each team has a predetermined number of respawns. As you can guess, the fight is about depriving the opponent of all his lives. The fights are fought on small arenas, because the developers want to focus on dynamism everywhere, instead of hiding around.

You decide the make-up of the team yourself. Therefore, it depends on you if you want to have three healers, or three tanks or try something different. On the arenas you only fight the other players, there is no additional objective.

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