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Warhammer 40.000: Dawn of War - Soulstorm Game Guide by gamepressure.com

Warhammer 40.000: Dawn of War - Soulstorm Game Guide

Table of Contents

Imperial Guards | Races/Units WH 40k: DoW - Soulstorm Guide

Last update: 11 May 2016

 

Imperial Guard

Regular army of "Empire". Main strengths are the number of cheap soldiers in infantry squads and the heavy armor possibilities.

1 - Imperial Guards - Races/Units - Warhammer 40.000: Dawn of War - Soulstorm - Game Guide and Walkthrough Commissar - Officer responsible for leading squad on battlefield - Imperial Guards - Races/Units - Warhammer 40.000: Dawn of War - Soulstorm - Game Guide and Walkthrough

Commissar - Officer responsible for leading squad on battlefield. His special ability allows for restoring squad morale to full.

2 - Imperial Guards - Races/Units - Warhammer 40.000: Dawn of War - Soulstorm - Game Guide and Walkthrough Command Squad - Includes main hero/commander (Vance Stubbs) of Imperial Guards army - Imperial Guards - Races/Units - Warhammer 40.000: Dawn of War - Soulstorm - Game Guide and Walkthrough

Command Squad - Includes main hero/commander (Vance Stubbs) of Imperial Guards army. Fully upgraded, can summon four additional squad members. Formation should avoid open fights, low HP and damages, but can be useful for supporting other units on battlefield.

3 - Imperial Guards - Races/Units - Warhammer 40.000: Dawn of War - Soulstorm - Game Guide and Walkthrough Guardsmen - Regular Imperial infantry formation - Imperial Guards - Races/Units - Warhammer 40.000: Dawn of War - Soulstorm - Game Guide and Walkthrough

Guardsmen - Regular Imperial infantry formation. Squad members from 4 to even 13 people. Squad is very good at long distance fighting, but weak against flamethrowers. Possible upgrades: armor, morale, damages, and range. Can be armed with:

- Grenade Launchers, strong against infantry

- Plasma guns, strong against heavy infantry

4 - Imperial Guards - Races/Units - Warhammer 40.000: Dawn of War - Soulstorm - Game Guide and Walkthrough Heavy weapons team - brings heavy machinegun on battlefield - Imperial Guards - Races/Units - Warhammer 40.000: Dawn of War - Soulstorm - Game Guide and Walkthrough

Heavy weapons team - brings heavy machinegun on battlefield. Can unload heavy weapon and defend or support with fire formations on first line of battle. Possible upgrades: HMG. Strong against heavy/light infantry, vehicles and aircrafts.

5 - Imperial Guards - Races/Units - Warhammer 40.000: Dawn of War - Soulstorm - Game Guide and Walkthrough Flamehound - Armored vehicle; strong against buildings and infantry - Imperial Guards - Races/Units - Warhammer 40.000: Dawn of War - Soulstorm - Game Guide and Walkthrough

Flamehound - Armored vehicle; strong against buildings and infantry.

6 - Imperial Guards - Races/Units - Warhammer 40.000: Dawn of War - Soulstorm - Game Guide and Walkthrough Marauder Bomber - Useful only thanks to special abilities, weak in open fight - Imperial Guards - Races/Units - Warhammer 40.000: Dawn of War - Soulstorm - Game Guide and Walkthrough

Marauder Bomber - Useful only thanks to special abilities, weak in open fight.

7 - Imperial Guards - Races/Units - Warhammer 40.000: Dawn of War - Soulstorm - Game Guide and Walkthrough Ogryns - mutated people (they wanted to create super soldiers) - Imperial Guards - Races/Units - Warhammer 40.000: Dawn of War - Soulstorm - Game Guide and Walkthrough

Ogryns - mutated people (they wanted to create super soldiers). Very good HP and damages as for squad of this type. Squad members from 3 to 7 solders.

8 - Imperial Guards - Races/Units - Warhammer 40.000: Dawn of War - Soulstorm - Game Guide and Walkthrough Karskin - Special Forces squad - Imperial Guards - Races/Units - Warhammer 40.000: Dawn of War - Soulstorm - Game Guide and Walkthrough

Karskin - Special Forces squad. Very good HP, morale and damages from long distance weapons. Squad members from 4 to 10 soldiers. Can be armed with same weapons as standard infantry.

 

9 - Imperial Guards - Races/Units - Warhammer 40.000: Dawn of War - Soulstorm - Game Guide and Walkthrough Chimera - APC/Storm vehicle, very good damages and impressive HP - Imperial Guards - Races/Units - Warhammer 40.000: Dawn of War - Soulstorm - Game Guide and Walkthrough

Chimera - APC/Storm vehicle, very good damages and impressive HP. Probably best APC (transport vehicle) in whole game.

10 - Imperial Guards - Races/Units - Warhammer 40.000: Dawn of War - Soulstorm - Game Guide and Walkthrough Sentinel - MechWarrior/walker, looks like one of those from Star Wars movies - Imperial Guards - Races/Units - Warhammer 40.000: Dawn of War - Soulstorm - Game Guide and Walkthrough

Sentinel - MechWarrior/walker, looks like one of those from Star Wars movies. Very good damages and quite good HP. Strong against buildings, vehicles and aircrafts.

11 - Imperial Guards - Races/Units - Warhammer 40.000: Dawn of War - Soulstorm - Game Guide and Walkthrough Basilisk - Artillery vehicle with very long range - Imperial Guards - Races/Units - Warhammer 40.000: Dawn of War - Soulstorm - Game Guide and Walkthrough

Basilisk - Artillery vehicle with very long range. Can handle light infantry on close range also.

12 - Imperial Guards - Races/Units - Warhammer 40.000: Dawn of War - Soulstorm - Game Guide and Walkthrough Leman Russ Battle Tank - Standard storm unit of Imperial Guards army - Imperial Guards - Races/Units - Warhammer 40.000: Dawn of War - Soulstorm - Game Guide and Walkthrough

Leman Russ Battle Tank - Standard storm unit of Imperial Guards army. This tank can bring heavy fire support and got a lot of HP, should fight on first lines of battles.

13 - Imperial Guards - Races/Units - Warhammer 40.000: Dawn of War - Soulstorm - Game Guide and Walkthrough Baneblade - Super heavy storm tank with universal destination - Imperial Guards - Races/Units - Warhammer 40.000: Dawn of War - Soulstorm - Game Guide and Walkthrough

Baneblade - Super heavy storm tank with universal destination. Many HP and good damages. Avoid fights against enemy swarm attacks.

 

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