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Until Dawn Game Guide & Walkthrough by gamepressure.com

Until Dawn Game Guide & Walkthrough

Table of Contents

They All Live | Endings Until Dawn Guide

Last update: 11 May 2016

(Gold) All eight friends live.

Below, you can find a digest of events and of what needs to be done to make all eight friends survive.

Episode 4

If the fourth episode, Jessica may die. Regardless of the choices that you have made earlier, before you reach the cottage and Jess is kidnapped, when Mike starts his chase after the girl, you cannot skip the arcade actions, nor take the longer path (take shortcuts) more than once. As soon as you find Jess in the mine on the elevator, during the cutscene, take a closer look at the body - if you can only see a cut on the chest, she will live. If her mandible is ripped off, you do not meet her ever again.

Episode 5

When as Matt, with Emily, you reach the station, disagree with the idea of going to the tower. This is not a compulsory option, but it will make it easier to make decisions later on and allows you to reach the best solution possible.

Episode 6

In episode six, you need to rescue more people. Starting with Matt: in the beginning scene do not attack the bucks, if you do, you can survive only if you perform the arcade actions. Later on, you find a signal pistol on the tower. Depending on your decisions in episode five, you now have two options:

  • If, in episode 5 as Matt, you refused to go to the tower, give Matt the pistol. He does not fire it and therefore, he will be able to defend himself from wendigo (while falling down from the tower, try to save Emily twice).
  • If Matt wants to go to the tower, he uses the signal pistol right after he receives it from Emily. The only way to save him is not to rescue Emily after the tower collapses, and to jump over to the rocky ledge to save yourself.

In the final scene of this episode, Chris needs to decide whether he wants to save Ashley, or himself. It is necessary that you pull the trigger next to your head - thanks to this, you an save Chris in episode eight.

Episode 8

There are two key moments in this episode. First, as Emily, you need to escape from the wendigo in the mine. The only way to do this is perform all of the arcade actions. Optionally, If Emily has the signal pistol on her (she did not give it to Matt in episode six) she needs to shoot the wendigo past the last door, or she dies. If she does not have the pistol, she does not die, but she gets wounded.

In the next scene, if you led Emily to safety and she got wounded (she did not have the pistol), you need to decide whether she is to live or to die, by shooting her or waiting for the time to perform the action to elapse. It is Mike that does this. Both decisions, in spite of the death a protagonist, reward you with a minor trophy.

The final scene is Chris's escape from the wendigo. After the Stranger dies, the chase to the shelter stats. Along your path, you need to perform two arcade actions, and fire at the wendigo three times. If you miss it, at least once, Chris dies. If, in episode 6 you did not point the pistol at yourself and at Ashley instead - Chris dies (he will not be admitted into the building).

Episode 9

In episode 9 Ashley may die, but this can be easily avoided. As soon as the group enters the mine, and Ash lags behind a little bit, you can examine the strange sounds by getting separated from the group even more (you find one of the totems there) but, under no circumstances should you open the trapdoor in the floor. If you do not open the trapdoor, you will rejoin the group after a while.

Episode 10

In episode 10 nearly all of the protagonists may die. First, as Sam, with Mike, as soon as you enter the water reservoir, examine the entrance to the left of the mill, where you find Hannah's journal that ensures Josh's survival.

Another scene happens if Jessica (and optionally Matt) survives and gets to the mines. Since Jess is wounded, each time (2x), when you are asked to make a decision, you need to hide and stand still.

The last scene is where the protagonists are in the shelter. You play as Sam and there are two things that you need to do: first, rescue Mike, then hide and stand still for as long as all of the friends get out of the cottage. Under no circumstances, should you run to the light switch before that, or Mike dies.

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