login (email): password:
auto log in (cookie) | forgot your password?
all game guides

Universe at War: Earth Assault - Mission 2 - part 1 - game guide, walkthrough, secrets, game tips & strategies

Universe at War: Earth Assault Game Guide
Mission 2 - part 1
by Jacek "Stranger" Halas (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
rate guide:
Mission 2 - part 1  (4/47)

 

Tactical view

 

 

Map legend:

1 – starting area

2 – road which leads directly to the fort

3 – fort McNair (objectives 1 & 3)

4 – eastern passageways (they lead to the fort area)

5 – area where sergeant Woolard and his troops show up (second objective)

 

Mission walkthrough:

Your duties during the course of the mission:

Your first main task of the mission will be to escort an ambulance with a wounded president to a nearby military camp. Once you’ve arrived at the fort, you will have to defend it against massive enemy attacks. The final part of the mission will require you to take command over Novus forces in order to destroy an enemy Walker.

Detailed mission walkthrough:

First objective: Escort the President to Fort McNair

The first part of the mission is going to be quite simple, so there’s nothing you should be worried about. Just make sure that the ambulance stays somewhere in the back, so it won’t be attacked by enemy units. You won’t have to prepare your army for defending against attacks coming from differect directions, so it’s going to be much easier to move forward. Take your time and familiarize yourself with your new squad. You’ve probably noticed that some of your soldiers are carrying rocket launchers. Try and keep them alive as long as possible. Start moving south. You should be staying closer to the eastern section of the map.

 

 

There’s going to be a road here (2 on the map) and you should stay close to it. Obviously you will encounter enemy units along the way. If you’re going against Lost One units, you may consider sending only colonel Moore into battle, because he won’t have any problems killing the monsters. As for Grunt units, you will have to attack them with everything you’ve got. Keep heading south-west. Remember that you don’t have to be in a lot of hurry. Make sure that the ambulance stays safe. It’s also a good idea to send Moore to scout the area, so you’ll know where to position your troops.

 

 

I would recommend moving all the way to the south end of the map. Sadly, you’ll be encountering more Grunt units along the way. Watch out once you’ve reached a larger junctions because additional Hierarchy troops may appear there. Eventually you should be able to reach the lower passageway (4 on the map; screen). Start moving west. Once you’re close enough to the fort, you’ll lose control over the ambulance. It would be a good idea to wait for the game to display a new mission objective.

 

 

Second objective: Escort Sergeant Woolard to Fort McNair

Despite what you might have thought, you won’t have to send your units to the north or assist Woolard in any other way. You won’t receive this task right away, so it would be a good idea to do something else in the meantime. Make sure you’re familiar with the layout of the fort. As for your team members, you may leave them near the red flare or you may move them to the north. There’s also a car park there (screen). Thankfully, you will be allowed to select the tanks and other vehicles. There are also a few helicopters to your left. Make sure they’ve left the ground, however don’t order them to attack anyone. The base is safe for at least one more minute and the active turrets in the fort are going to be fine on their own.

 

 

Sergeant Woolard’s team will appear to the north of your current position (5 on the map) and it’s going to be attacked by Hierarchy units almost instantly. A large enemy mech will also appear there. Those things are called Walkers and you’ll encounter a lot of them during the course of each campaign of the game. Like I’ve already said, you won’t have to order your men to leave the fort. Instead, select the tanks (including Woolard’s unit) and order them to get to the southern base by double-clicking on it. As a result, they will try to get there as soon as possible, without engaging enemy forces. Just make sure they’re not lost somewhere along the way. You should also consider constructing a few units in the meantime. Tanks seem like a good idea, however you should also recruit 3-4 rocketlauncher squads. I would recommend sending all troops to the car park. You should also consider ordering your gunships to head south-east.

 

 

 

Mission 2 - part 1  (4/47)
comments and responses

Introduction
Prelude
Mission 1 - part 1
Mission 1 - part 2
Mission 2 - part 2
Novus
Mission 1 - part 1
Mission 1 - part 2
Mission 2 - part 1
Mission 2 - part 2
Mission 3 - part 1
Mission 3 - part 2
Mission 3 - part 3
Mission 4 - part 1
Mission 4 - part 2
Mission 5 - part 1
Mission 5 - part 2
Mission 6 - part 1
Mission 6 - part 2
Mission 7 - part 1
Mission 7 - part 2
Mission 7 - part 3
Hierarchy
Mission 1 - part 1
Mission 1 - part 2
Mission 2 - part 1
Mission 2 - part 2
Mission 2 - part 3
Mission 3 - part 1
Mission 3 - part 2
Mission 4 - part 1
Mission 4 - part 2
Mission 5 - part 1
Mission 5 - part 2
Mission 6 - part 1
Mission 6 - part 2
Masari
Mission 1 - part 1
Mission 1 - part 2
Mission 1 - part 3
Masari – Global Map
Example of how to play out a mission - part 1
Example of how to play out a mission - part 2
Hints on how to progress
Masari – Mission 2
FINAL MISSION - part 1
FINAL MISSION - part 2
Technology trees
Novus tree
Masari tree
Hierarchy tree
This site is not assotiated with and/or endorsed by the SEGA of America / Europe or Petroglyph. You are not permitted to copy any image or info from this page.
All logos and images are copyrighted by their respective owners. Official Universe at War: Earth Assault www page: http://www.sega-europe.com/en/Homepage.htm
Chronicles of Mystery: The Tree of Life | Dragon Age: Origins | Risen | Divinity II: Ego Draconis | Batman: Arkham Asylum | Fallout 3: Mothership Zeta | ArmA II | Sherlock Holmes vs. Jack the Ripper | Fable II: See the Future | Fable II: Knothole Island | Call of Juarez: Bound in Blood | Fallout 3: Point Lookout | more game guides ...