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Two Worlds II: Pirates of The Flying Fortress Game Guide & Walkthrough by gamepressure.com

Two Worlds II: Pirates of The Flying Fortress Game Guide & Walkthrough

Table of Contents

[45-M] Subconsciousness: Conflict of Generations TW II: Pirates of The Flying Fortress Guide

Last update: 11 May 2016

Beginning: While doing [44-M] the Subconscious / Consciousness (1/2).

You start in a small cottage in [1] - [45-M] Subconsciousness: Conflict of Generations - Walkthrough - Two Worlds II: Pirates of The Flying Fortress - Game Guide and Walkthrough

You start in a small cottage in [1]. Open the door and run outside. Head to [2] - there, you'll meet Reality Weaver for the first time. He'll be helping you by creating various items almost till the end of the game (if you are carrying out the task connected with Nanook's subconscious in a different order, then you already know Reality Weaver). You can create three hens, fern or a Healing Brew on a trial basis. If the ladder doesn't appear on the rock automatically, then ask Reality Weaver for it.

Go to [3], and you'll notice Nanook talking to his father - [45-M] Subconsciousness: Conflict of Generations - Walkthrough - Two Worlds II: Pirates of The Flying Fortress - Game Guide and Walkthrough

Go to [3], and you'll notice Nanook talking to his father. Talk to the former and then go to the field in [4] and deal with seven Zygophyllas. Afterwards, ask the Weaver for a Hoe and then gather Potatoes. You have to collect eight portions - together there are twelve on the field so you shouldn't have problems with completing this task. Having picked the Potatoes, come back to Nanook in [3] and talk to him (you'll receive 5,000 XP), and then run quickly to [5].

You need to save Cows from Wolves in [5] - [45-M] Subconsciousness: Conflict of Generations - Walkthrough - Two Worlds II: Pirates of The Flying Fortress - Game Guide and Walkthrough

You need to save Cows from Wolves in [5]. There are about 6-8 enemies, and getting rid of them won't be problematic. After killing the Wolves ask the Weaver for a Bucket, and then milk two cows nearby and another two under the shed in [6]. You'll receive 5,000 XP.

When the Weaver appears again, ask him for a replacement piece of the Fence, and then put it in the place indicated on the map - [45-M] Subconsciousness: Conflict of Generations - Walkthrough - Two Worlds II: Pirates of The Flying Fortress - Game Guide and Walkthrough

When the Weaver appears again, ask him for a replacement piece of the Fence, and then put it in the place indicated on the map. Go back to Nanook and tell him about the whole work you've done for him and you'll receive 5,000 XP. Wait until he comes back, and then run behind him to [7]. Nanook will leave you there, while the rocky gate to the right will stand open. Go through.

On the road to [8] you'll defeat several groups of enemies - [45-M] Subconsciousness: Conflict of Generations - Walkthrough - Two Worlds II: Pirates of The Flying Fortress - Game Guide and Walkthrough

On the road to [8] you'll defeat several groups of enemies. Expect Pinum Cembra, Pinum Brutia, Pinum Sylvestris and Pinum Radiata (two warriors, a wizard and an archer) in the first; in the second: two Water Elementals; in the third: two Hamadryads, Pinum Sylvestris, Pinum Cembra and Pinum Mugo (two archers, two warriors and a wizard); in the fourth: two Water Elementals; in the fifth: a Water Elemental, Hamadryads, a stone-throwing Ongama, Pinum Mugo and Pinum Cembra.

After reaching [8] you'll receive a new task objective and 5,000 XP. There are a lot of Water Elementals in the area, and a little further to the south a group of Pinums (two warriors, a wizard and an archer) and two Ongamas. First of all, however, get to the farm in [9], and you'll see a conflict between a son and a father. Enter the cottage when you've finished the conversation with the latter.

Go inside and talk to Nanook - [45-M] Subconsciousness: Conflict of Generations - Walkthrough - Two Worlds II: Pirates of The Flying Fortress - Game Guide and Walkthrough

Go inside and talk to Nanook. Start running behind him. The house, in spite of appearances, is huge (or maybe it's how Nanook remembers it?), so keep running patiently through the next rooms until Nanook stops. Talk to him and open the kitchen door, and kill three Giant Ants inside. After a while Nanook will come running into the kitchen and he'll ask you to find a recipe.

You'll find Traditional Lembas Bread Recipe in one of the cabinets on the right - [45-M] Subconsciousness: Conflict of Generations - Walkthrough - Two Worlds II: Pirates of The Flying Fortress - Game Guide and Walkthrough

You'll find Traditional Lembas Bread Recipe in one of the cabinets on the right. Read it, and then take Salt and Whey from the first cabinet on the right and Honey from the second. Also, take Wheat Flour from the bucket to the left of the chimney. Next, put all the ingredients except for Honey to a bowl standing on the furnace on the other side of the kitchen, and then ask Nanook to mix the ingredients. When he does it, you'll get Kneaded Dough that should be spread with Honey (click on it in your inventory).

Shift the lever to the right of the furnace to light the fire - [45-M] Subconsciousness: Conflict of Generations - Walkthrough - Two Worlds II: Pirates of The Flying Fortress - Game Guide and Walkthrough

Shift the lever to the right of the furnace to light the fire. Put Honeyed Dough to the stove and wait several seconds. Next, take Dried Logs (they are behind you, next to the main door) and also put them into the stove. Again, wait for a few seconds, and then take out Lembas Bread from the oven and give them to Nanook.

Run behind him to the bedroom. When it turns out that there's no Key to open it, ask the Weaver for it. After unlocking the door, Nanook will not be willing to enter the bedroom because of a Night Terror that lives in the wardrobe. So you need to check what's hiding in the wardrobe yourself. Go inside the room and search it. The Night Terror will appear. You must defeat him, of course.

Find the Sextant in the room (it's in the cabinet by the bed) and give it to Nanook, and then again run behind him until you both hear some hammer sounds - [45-M] Subconsciousness: Conflict of Generations - Walkthrough - Two Worlds II: Pirates of The Flying Fortress - Game Guide and Walkthrough

Find the Sextant in the room (it's in the cabinet by the bed) and give it to Nanook, and then again run behind him until you both hear some hammer sounds. Unlock the door to an adjacent room and talk to Hunn Kanga. It does not matter which answer you choose (you can choose, for example, the last two in a row). Now all you need to do is to run behind Nanook to the house exit and then to [10]. Reality Weaver will appear at the end of this stage. Ask him for a boat. Talk to Nanook and you'll get 10,000 XP.

Run to [11] and defeat two Water Elementals and Tiamat Ongamas - [45-M] Subconsciousness: Conflict of Generations - Walkthrough - Two Worlds II: Pirates of The Flying Fortress - Game Guide and Walkthrough

Run to [11] and defeat two Water Elementals and Tiamat Ongamas. The way through the stream will be much easier if you have the dagger Smart Traveler in your possession (it makes walking on water possible). A little further you'll get rid of another Water Elemental, and then kill two Tiamat Ongamas one after another on the left and right. If you don't own the abovementioned dagger, then swim past the enemies quickly.

The farm in [12] is the next destination, but before you go there, we suggest wiping out all the enemies on the road from the farm to [16], because you'll have to fight them later anyway. These will be Pinum Mugos, Pinum Cendras and the like (warriors, archers, wizards), a single Ongama or Tiamat Ongamas and Water Elementals. Simply go along the road and kill every enemy that appears. Afterwards, run to [12] to see the last quarrel. Convince Nanook to reconcile with his father and run behind the former.

If you cleared the road of enemies it'll be much easier to go further - [45-M] Subconsciousness: Conflict of Generations - Walkthrough - Two Worlds II: Pirates of The Flying Fortress - Game Guide and Walkthrough

If you cleared the road of enemies it'll be much easier to go further. You have to defeat three mini-bosses, who will appear in [13] (Hunn's Parental Love), [14] (Hunn's Parental Carrying) and [15] (Hunn's Parental Control). They are stronger than ordinary enemies, but they don't pose such a great threat. Eventually, you'll reach [16] and you'll witness the conversation between Nanook and his father. Then, read the Map of Nanook's Consciousness and you'll move to a hall with three doors. Enter the hall and you'll complete this task and receive 30,000 XP.

Do the quest [46-M] Subconsciousness: Worldviews in Conflict - [45-M] Subconsciousness: Conflict of Generations - Walkthrough - Two Worlds II: Pirates of The Flying Fortress - Game Guide and Walkthrough

Do the quest [46-M] Subconsciousness: Worldviews in Conflict.

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