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Two Worlds II: Pirates of The Flying Fortress Game Guide & Walkthrough by gamepressure.com

Two Worlds II: Pirates of The Flying Fortress Game Guide & Walkthrough

Table of Contents

[35-S] Lighthouse "Flame" TW II: Pirates of The Flying Fortress Guide

Last update: 11 May 2016

Beginning: After you've done [34-S] Lighthouse "Torch".

After using the teleport at the end of the previous quest, you'll find yourself in [1] and receive 10,000 XP - [35-S] Lighthouse

After using the teleport at the end of the previous quest, you'll find yourself in [1] and receive 10,000 XP. Carefully, go downstairs and open the trapdoor. Immediately, after you've appeared in [2] four Badagrises will attack you in a hall nearby. Flee to a small room in the south to separate the enemies. Watch out for enemies' spells (fireballs, falling stones, summoned Wolves, magic shields), and should the need arise - run away upstairs.

Search the chest after neutralizing the enemies, then go to the winding stairs in [3] and go downstairs to the second underground level. You'll appear in [4]. Run to [5] and first, turn over the two wheels on the left and right and then shift the lever. This operation will wake up Lighthouse Warden in [6], whom you'll have to defeat.

The enemy is not as difficult to beat as the previous one - [35-S] Lighthouse

The enemy is not as difficult to beat as the previous one. Well, he is just as tough and his blows are quite strong but at least he doesn't cast any spells. Kill him, search his body and take among other things, a ring, Safe Traveler, that will reduce all injuries suffered from falling down by 75%. Go back to the stairs in [4], and then to the ladder in [2]. Don't jump out of the lighthouse - go back upstairs to the teleport and use it to receive a new side quest.

Do the quest [36-S] Lighthouse

Do the quest [36-S] Lighthouse "Blaze".

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