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Two Worlds II: Pirates of The Flying Fortress Game Guide & Walkthrough by gamepressure.com

Two Worlds II: Pirates of The Flying Fortress Game Guide & Walkthrough

Table of Contents

[14-M] Spirits of Nature TW II: Pirates of The Flying Fortress Guide

Last update: 11 May 2016

Beginning: You'll get it during [12-M] Teal's Ikayorte.

The second component required to create a false Ikayorte is three glow-worms - [14-M] Spirits of Nature - Walkthrough - Two Worlds II: Pirates of The Flying Fortress - Game Guide and Walkthrough

The second component required to create a false Ikayorte is three glow-worms. Teleport to [1] and enter Maren's house in [2]. Talk to her and you'll receive a Flat Stone and a book Kaglivok Spirits: How The Old Gods of Nature Defend Themselves that you should read. Maren will also give you her horse. To get to it, teleport to [3]. The saddle horse is in the corral in [4], there's also a chest there. You'll find Mount Armor inside. As the island is really vast, having a horse can turn out to be quite helpful, though you can still explore the area on foot and use teleports together with the Teleport Stone.

To the west of a path leading south there are two Ongamas who can throw stones and drain your mana, as well as one Ulmus who can summon wolves - [14-M] Spirits of Nature - Walkthrough - Two Worlds II: Pirates of The Flying Fortress - Game Guide and Walkthrough

To the west of a path leading south there are two Ongamas who can throw stones and drain your mana, as well as one Ulmus who can summon wolves. But you don't have to fight with neither them, nor with poisonous plants - Poisoners and Zygophyllas scattered in great numbers on the roads. You can simply quickly go past them. Your task is to find the teleport in [5] (Ongama Den). Next, kill two Poisoners in front of the entrance to the den in [6]. If they poisoned you, use a healing potion or an antidote.

Get rid of two Ongama's Lair Wardens, but further - dont follow the road - [14-M] Spirits of Nature - Walkthrough - Two Worlds II: Pirates of The Flying Fortress - Game Guide and Walkthrough

Get rid of two Ongama's Lair Wardens, but further - don't follow the road. If you do and reach the vicinity of [7], lots of enemies will jump out from the ground. Fighting them is pointless, so just go past this place and try staying as close to the rocks in the north as possible. When you get near the entrance in [8], begin luring Ongama's Lair Wardens from the road one after another. Try to fight with a maximum of one enemy at a time and watch out for the wizards summoning Wolves. You can also use the altar of accuracy nearby.

Thanks to all this you'll be able to go inside ongama den using the entrance in [8] (the rocky gate will open only after you've killed all enemies). You'll get 20,000 XP and you'll find yourself in [9]. Carefully, enter the larger room in [10]. There are three Ongama's Lair Wardens (a wizard and two archers), but above all - an unusually tough, Ancient Ongama. Don't try to fight with all of them simultaneously. Instead, try to lure enemies one by one, and if you fight hand-to-hand, remember to block enemies' blows. After you've killed everybody take the Spirit kaglivok from Ancient Ongama's body.

There are two

There are two "glow-worms" remaining to be found. But first, you'll have to penetrate the whole den. There are a lot of dead ends here, so use the map and after getting down the long stairs keep heading up all the time. You'll come across single Ongama's Lair Wardens but they shouldn't cause you any trouble.

Eventually, you'll get above [11]. You can strike your enemies from above or lure them up one after another. There'll be three Ongama's Lair Wardens and two Ancient Ongamas there, but the former will disappear once you've defeated the latter. Fight with only one enemy at a time and be careful not to fall down! When you've got rid of them and taken Spirits kaglivok you'll receive 30,000 XP for carrying out the task. Also, a passage to [10] will open, thanks to which you won't have to go back through the whole den. Go out of the den and get to the closest teleport.

Notice! One of the three Ancient Ongamas you have to kill is in possession of Ancient Ongama Wood. Take it, as it will be useful when carrying out the task [30-S] Quercus Robur Lecterus.

Finish the quest [12-M] Teal's Ikayorte - [14-M] Spirits of Nature - Walkthrough - Two Worlds II: Pirates of The Flying Fortress - Game Guide and Walkthrough

Finish the quest [12-M] Teal's Ikayorte.

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