The guide to Two Worlds II: Pirates of the Flying Fortress contains a detailed and illustrated description of all main and side quests the player can come across in the game. One or more maps accompany the description of each task.
The numbering of quests is given in a suggested order they should be done assuming that the player is interested in doing all main and side quests (considering the fact that as the plot develops it can be impossible to do some of the previous side quests).
Before using the guide we recommend getting acquainted with markings in the text and the map legend (see the next chapter).
Piotr "Ziuziek" Deja
"Beginning" of the quest briefly describes the circumstances you get or can get a quest.
"Optional" describes the things you can but don't have to do (for example, searching a tomb, which is connected with neither the quest that's being described, nor with any other).
All NPCs you will be talking to while doing quests and the enemies (monsters, animals, and the like) are marked in brown.
Important items you'll get while doing quests, as well as more valuable artifacts (for example, a reward for carrying out a task) are marked in green.
The names of main and side quests are marked in orange. Additionally, each quest has a number, and the letter attached to it shows whether it is a main (M) or a side (S) quest. In order to finish the game it's essential to do all main quests.
- The listed paragraph of the text indicates that at this point the player should do a different main quest, or that it's good to do an indicated side quest.
All numbers marked in blue refer to maps. They indicate more important places, NPCs, teleports and the like.
The names of locations, as well as all possible altars (strength, endurance, accuracy and willpower) are made bold.
All numbers on the map refer to the numbers marked in blue in the quest description. In addition, yellow numbers on the map indicate teleports.
Squares surrounded with red color show enemies, while with green - all containers that can be searched (chests, wardrobes and the like) or single items.
Blue letters show altars of: strength (S), accuracy (A), endurance (E) and willpower (W).
Tips and guidelines
The pirate ship "The Wandering Wrath" is your base. Apart from NPCs, who will be giving you main and side quests, you'll also meet a Musician here (he sells musical instruments and song scores), whereas under the deck you can play one of several games with pirates.
If you would like to use the services of the Soulpatcher to redistribute your skill points, then you'll find him on the beach, exactly to the east of the teleport Maren's Workshop.
When talking to NPCs it is always best to choose the topics from the top. This way, you'll get as much information from a particular NPC as possible. All dialogue options that can really influence the plot development or a particular quest have been described in detail in the guide.
Use all altars (regardless of your profession) to heal yourself. The altars are often situated near the teleports, which means that during a difficult fight after you've been severely wounded, you can use the Teleport Stone to instantly move to the vicinity of an altar, regenerate your health and then go back to fight. Unfortunately, this trick doesn't work in the interiors.
There are several places unrelated to any main or side quest you can visit. These are: tombs in the cemetery (described in the task [08-M] Lost souls), the smugglers' hideout (described in the quest [17-S] Pirates Don't Cry) and the bootleggers' storage (described in the task [30-S] Quercus Robur Lecterus).
Two Worlds II: Pirates of The Flying Fortress Video Game
genre: action RPG
developer: Reality Pump
platform: PC, XBOX360, PS3
rated: PEGI: Age 16+ / ESRB: Mature
The RPG-spectacle continues!
With "Pirates of The Flying Fortress", the creators of "Two Worlds II" clear the way for the highly anticipated upgrade for the role playing hit. More than 2.5 million games sold worldwide, numerous awards and a huge fan community are powerful arguments for yet another exciting trip to Antaloor, abducting you this time into the gloomy pirate world! The story plunges the player headlong into an adventure that is more than astonishing! The good old "Two Worlds" atmosphere waits, which is yet quite different this time around. Exotic flair, new enemies, new settings and new weapons - all fans are in for a shocking surprise!
The developers have also once again taken player feedback to heart, massively adding more in terms of game play: In addition to thunder and rain storms, gamers can look forward to dozens of new weapons, impact-oriented horse armor, totally new breeds, fresh boss opponents as well as brand spanking new animations in the cut-scene and in-game dialogs! "Pirates of the Flying Fortress" will launch in Antaloor as a multi-platform title in September 2011! The extensive single player history as well as several brand new multiplayer maps will then be launched.
The fantastic archipelago world of Pirates of the Flying Fortress inspires with exceptional dense and realistic vegetation. Idyllic beaches, dark forests and open grass land create a fascinating world that can be explored by the gamer per feet, horse or even sailing boot. The exploration fever is unlimited thanks to the completely barrier-free RPG cosmos!
The extremely detailed face textures take care of a completely new and stunning experience during the ingame dialogues. Emotion changes shown be close-ups, dynamic camera drives between characters and the regarding soundtrack background make sure that the story gets under the skin plus claiming real questions of conscience all the time.
New regions, important characters and scary boss enemies don’t just appear in „Pirates of the Flying Fortress“ but get celebrated! Spectecular particle and light effects create a Hollywood feeling together with perfect timed soundtrack and professional video cuts. The appropriate reward for solving one of the many demanding quests!
Dozens of new weapons and even armor parts for horses, first time ever, deliver the perfect equipment for getting ahead in Antaloor alive. First of all of course the new crossbow! This distance weapon takes a bit more time for loading but it put real big damage at hidden enemies. Morning Stars, Pirates Swords and some more, really useful items take care of a lot of fun in close melee combat.
„Pirates of the Flying Fortress“ puts the Antaloorian Boss Fight onto the next level! You don’t just can expect spectacular boss enemies like a basilisk or a stone golem. These creatures can’t be beaten with pure power, but you need your brain to defeat them. For example the Golem won’t get alive until you play some songs on your harp. Or you have to escape the eyes of the basilisk – otherwise you will get petrified.
Brave Heroes will get the adventure of there life in Antaloor! A story full of surprises peaks in a journey to the legendary flying fortress. This castle is flying above the archipelo and represents the gate to completely new worlds. Even if the human beings are looking up anxious to the strange object, only this way is the key to the grandiose final of the “Two Worlds II” saga.
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