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Two Worlds II: Pirates of The Flying Fortress Game Guide & Walkthrough

The RPG-spectacle continues! The guide to Two Worlds II: Pirates of the Flying Fortress contains a detailed and illustrated description of all main and side quests the player can come across in the game. One or more maps accompany the description of each task.

Last update: 11 May 2016

The guide to Two Worlds II: Pirates of the Flying Fortress contains a detailed and illustrated description of all main and side quests the player can come across in the game - Two Worlds II: Pirates of The Flying Fortress - Game Guide and Walkthrough

The guide to Two Worlds II: Pirates of the Flying Fortress contains a detailed and illustrated description of all main and side quests the player can come across in the game. One or more maps accompany the description of each task.

The numbering of quests is given in a suggested order they should be done assuming that the player is interested in doing all main and side quests (considering the fact that as the plot develops it can be impossible to do some of the previous side quests).

Before using the guide we recommend getting acquainted with markings in the text and the map legend (see the next chapter).

Piotr "Ziuziek" Deja

Text markings

"Beginning" of the quest briefly describes the circumstances you get or can get a quest.

"Optional" describes the things you can but don't have to do (for example, searching a tomb, which is connected with neither the quest that's being described, nor with any other).

All NPCs you will be talking to while doing quests and the enemies (monsters, animals, and the like) are marked in brown.

Important items you'll get while doing quests, as well as more valuable artifacts (for example, a reward for carrying out a task) are marked in green.

The names of main and side quests are marked in orange. Additionally, each quest has a number, and the letter attached to it shows whether it is a main (M) or a side (S) quest. In order to finish the game it's essential to do all main quests.

  • The listed paragraph of the text indicates that at this point the player should do a different main quest, or that it's good to do an indicated side quest.

All numbers marked in blue refer to maps. They indicate more important places, NPCs, teleports and the like.

The names of locations, as well as all possible altars (strength, endurance, accuracy and willpower) are made bold.

Map legend

All numbers on the map refer to the numbers marked in blue in the quest description - Two Worlds II: Pirates of The Flying Fortress - Game Guide and Walkthrough

All numbers on the map refer to the numbers marked in blue in the quest description. In addition, yellow numbers on the map indicate teleports.

Squares surrounded with red color show enemies, while with green - all containers that can be searched (chests, wardrobes and the like) or single items.

Blue letters show altars of: strength (S), accuracy (A), endurance (E) and willpower (W).

Tips and guidelines

The pirate ship "The Wandering Wrath" is your base. Apart from NPCs, who will be giving you main and side quests, you'll also meet a Musician here (he sells musical instruments and song scores), whereas under the deck you can play one of several games with pirates.

If you would like to use the services of the Soulpatcher to redistribute your skill points, then you'll find him on the beach, exactly to the east of the teleport Maren's Workshop.

When talking to NPCs it is always best to choose the topics from the top. This way, you'll get as much information from a particular NPC as possible. All dialogue options that can really influence the plot development or a particular quest have been described in detail in the guide.

Use all altars (regardless of your profession) to heal yourself. The altars are often situated near the teleports, which means that during a difficult fight after you've been severely wounded, you can use the Teleport Stone to instantly move to the vicinity of an altar, regenerate your health and then go back to fight. Unfortunately, this trick doesn't work in the interiors.

There are several places unrelated to any main or side quest you can visit. These are: tombs in the cemetery (described in the task [08-M] Lost souls), the smugglers' hideout (described in the quest [17-S] Pirates Don't Cry) and the bootleggers' storage (described in the task [30-S] Quercus Robur Lecterus).

About Two Worlds II: Pirates of The Flying Fortress Game Guide & Walkthrough

Author : Piotr "Ziuziek" Deja for gamepressure.com

last update :

Guide contains : 54 pages, 251 images.

Use the comments below to submit your updates and corrections to this guide.

Hot Topics of Two Worlds II: Pirates of The Flying Fortress Game Guide & Walkthrough

Two Worlds II: Pirates of The Flying Fortress Video Game

  • genre: RPG

  • developer: Reality Pump
  • publisher: Zuxxez
  • platform: PC, XBOX360, PS3
  • rated: PEGI: Age 16+ / ESRB: Mature

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