Description: Use of Air Magic cards is limited to 1-10.
Comment: Cards related to Air Magic: air, life, lightning.
Description: Use of Fire Magic cards is limited to 1-10.
Comment: Cards related to Fire Magic: fire, power, force.
Description: Use of Water Magic cards is limited to 1-10.
Comment: Cards related to Water Magic: psyche, ice, water.
Description: Use of Earth Magic cards is limited to 1-10.
Comment: Cards related to Earth Magic: stone, undead, earth.
Description: Use of Necromancy cards is limited to 1-10.
Comment: Cards related to Necromancy: corpse, poison, decay.
Description: Use of Modifier cards is limited to 3-12.
Comment: Modifiers: damage, protection, time, homing, ricochet, spray.
Description: Decreases incantation time by 5-50%.
Comment: One of the basic skills if you choose to play magician - quick spell casting can save you from death if you are fighting against demanding enemies.
Description: Regenerates 4-115 Mana per second.
Comment: Very complex spells require enormous amounts of mana, at higher levels even maximum level of this skill will not allow you to quickly cast spells. When this time comes, it is better to use potions. Mana regenerates itself even when you draw you weapon.
Description: Allows for creations 2-11 Summon(s), Trap(s) and Altar(s).
Comment: Useful for summoning mostly, worth spending a few points in addition to some elemental mastery.
Description: Reduces casting Mana cost by 5-50%.
Comment: An extremely useful ability at higher levels, where created spells absorb a very large amount of mana.
Description: Max amount of carrier cards is 2-11.
Comment: Carriers: altar, area effect, enchant, missile, summon, trap. The more carrier cards you use, the stronger spell you make. More useful at a later stage of the game.
The numbers marked in green, which can be found in the table above, represent the skill level (from level 1 to 10).
What is worth investing
If you've decided to develop as a magician, main skills, which you should invest in are: Talented Tongue - useful at the beginning of the game when time plays the most important role; Elemental Focus also useful at the beginning, but mainly due to the fact that you cannot afford to purchase lots of potions; Battle Clarity useful only at the higher levels.
Both Sorcery Artisan and Wisdom should be developed later in the game - in early game you will not be able to create more powerful spells (too few cards) and even cast them (too few mana).
Same thing with Summoning - increasing the number of cards to summon creatures will be useful in the later game.
The last aspect is the choice of Elemental Mastery, which you will be specialized in. Developing all at once is difficult due to the small amount of experience points you will gain during the game. You should first read more about possibilities offered by different groups of elements, which are listed in the chapter [Spell combinations]. Note that some creatures are immune to the various elements, which leads to development in all directions.