Game GuidesTwo Worlds II Game Guide & Walkthrough

Whatever It Takes

Main quests – Chapter IV - Main guide - Two Worlds II Game Guide

Strategy Guide and Walkthrough by Artur "Arxel" Justynski gamepressure.com

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Whatever It Takes

Received from: Cassara [Alsorna] (M1:7)

The road to Vakhmaar Castle is a long one, filled with Marmidons, Giant Scorpions, Ghuls, Tuloks and Deuces - Whatever It Takes - Main quests – Chapter IV - Two Worlds II - Game Guide and Walkthrough

The road to Vakhmaar Castle is a long one, filled with Marmidons, Giant Scorpions, Ghuls, Tuloks and Deuces. Try not to get far from the main path if you want to survive. After you get to the castle, because of the closed gate, you will have to use the underground passage [Old Underground Passage], found nearby (M39:2). Inside the tunnels you will have to face more monsters and solve a few puzzles.

After getting to the door (M40:6) leading to the dungeon, go around the first, locked gate, through the small tunnel (M40:7) - Whatever It Takes - Main quests – Chapter IV - Two Worlds II - Game Guide and Walkthrough

After getting to the door (M40:6) leading to the dungeon, go around the first, locked gate, through the small tunnel (M40:7). Remember not to move too fast and eliminate the minions one by one. Use the lever (M40:8) to open the next door and go back.

Look out for the room (M40:9) filled with Ghuls and Liches - Whatever It Takes - Main quests – Chapter IV - Two Worlds II - Game Guide and Walkthrough

Look out for the room (M40:9) filled with Ghuls and Liches. Get rid of them all and move on. You will reach another locked gate (M40:10) – go into the cell on the left and pull the lever to open the second cell – the lever inside it will open the main gate.

The further path is completely straight and deprived of monsters - Whatever It Takes - Main quests – Chapter IV - Two Worlds II - Game Guide and Walkthrough

The further path is completely straight and deprived of monsters. You will reach the stairs (M40:11), which lead to the first floor [Inside Vakhmaar – first floor]. A cutscene will play, during which you’ll reach Gandohar’s throne. You’ll find yourself in a small corridor (M41:5) – collect all the potions and go through the portal afterwards (M41:6).

You will have to face Cassara, in the form of a dragon - Whatever It Takes - Main quests – Chapter IV - Two Worlds II - Game Guide and Walkthrough

You will have to face Cassara, in the form of a dragon. There are four ballista posts around the tower. Note that the dragon will firstly fly in circles. Each time you will be able to shoot two times (fire once the dragon starts flying in your direction), after which you should leave the post and run from the fire projectiles.

After a few accurate shots a cutscene will play, during which the dragon will breathe fire and create a Magma Sentinel - Whatever It Takes - Main quests – Chapter IV - Two Worlds II - Game Guide and Walkthrough

After a few accurate shots a cutscene will play, during which the dragon will breathe fire and create a Magma Sentinel. While he’s a pretty easy enemy, you have to look out for the dragon’s fire attacks. The dragon always attacks three times – running away is the best defence. After the attacks, you will have some time to attack the minion – gradually kill him this way.

Afterwards return to shooting the dragon with the ballista - Whatever It Takes - Main quests – Chapter IV - Two Worlds II - Game Guide and Walkthrough

Afterwards return to shooting the dragon with the ballista. Once more time, after a few hits, Sentinels will be created – this time two, three next time. The overall rules don’t change – avoid the dragon’s attacks, afterwards approach the monsters and attack them and then dodge again.

During her last moments, Cassara will start attacking the ballista post you’re using from below, so when only you lose sight of her, leave your post. After you kill her, the last cutscene will play, during which Kyra is saved and takes over the reign.

EPILOGUE

You will automatically teleport to Alsorna - Whatever It Takes - Main quests – Chapter IV - Two Worlds II - Game Guide and Walkthrough

You will automatically teleport to Alsorna. Go meet with Dar Pha (M3:14). This will be your last conversation with the assassin.

THE GAME DOESN’T END HERE! You can still roam the world and complete quests you haven’t finished before. There are lots of monsters left to be killed and caves waiting to be explored.

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Comments and responses

meditek3 23/06/2013 03:16

I find the absence of direct links to the maps and the difficulty finding the right one spoils an otherwise excellent guide.

JerryC 20/04/2012 13:44

An area-effected Phoenix makes the last fight nothing more than playing with the crossbow :) Make sure you attach the area effect ON THE GROUND (using a missile) instead of on yourself. You'll find yourself die-resurrect-die-resurrect… until the time runs off. No armor or resistance required!

XT-ended_2L 13/06/2011 01:25

I agree that idea with ballistas is not my piece of cake... I also tried to kill dragon with my crazy :) fireball(multimissiled) And i killed it for one shot, but the game stucked, cause dragon just floated near the tower at one place and nothing happened. I've waited 2-3 minutes then reloaded. Then when it spawnes lava sentinels, again i killed sentinels with 1 shot, but when missile bounced from them it killed dragon again)) And game stucked again. I reloaded the game, made single missile... and started to shoot ballista. It was very boring... And really can't get it, why all locked doors are still locked on epilogue???? For example all doors at swallows. And i have two stucked side quests, "A Prayer for the Dead" and "The Trophy". Also I think developers could make more of use for center land, like some HARD quests, secret weapons, etc... Why we need this GIANT area with few monsters and camps? Also the center of the massive, nearly 80% of the land is empty, not good at all... But anyway the game is great, and I liked it, just wanted to mention, that developers could made this game even greater.

Merrick 15/03/2011 00:03

Help please...... I have finished the game, however, the cave located at M8 #1 is still locked. Also, when I enter the castle now, I'm locked in with nowhere to go? Can't leave and the top of the tower is also locked. Am I missing something?

Yrth 18/02/2011 06:31

Now that is disappointing. Spend the whole game preparing for a fight, and when it comes... spoiler startWell, nothing you have prepared will matter in the slightest. You just need a ton and a half of health potions and Mana potions if you're a mage. Resistance potions: 0 effect. Resistance gear: 0 effect. Run, attack twice, run, swig health potions, run, attack twice, run, swig health potions, run, attack twice, run, swig.... you get the idea. It takes tedium to a whole new level of boring. You could program a go-bot for that final battle with a tweezers, two paper-clips and a thumb-tack. No skill required. I spent the whole game learning how to get by without swigging health potions like kool-aid to keep myself alive. Learning how to fight well. I wasted all of that time. All I ever needed to know was how to swig health potions like kool-aid. At the end of the day, that's the only skill in the game that actually matters.spoiler stop A shame. It was shaping up to be such a nice game, too.

blac 07/02/2011 09:22

Gotta admit it's not the greatest ideea with those balistas, but with a bit of patience, lots of healing potions and even a greater amount of swearing the damned aim you eventualy make it to the end As stated before, a great game indeed!

Greysfox 30/01/2011 12:51

Ok, this game rocks! My only problem is the end... I have had no practice with Ballistae throughout the entire game, there's really no way to improve your odds except by boosting accuracy to the max- you get now warning that this is how it ends; so if you are like me and focussed heavily on melee, when you get here you are basically dead. I want there to be another way to kill the dragon- something less dodge and race intensive.... Anyway. My two cents- which buys me exactly what 2 cents buys anywhere: jack. Will be starting it over with an archer type character...

Electric80 07/12/2010 03:33

This is one of the best, if not the BEST, RPG's I've ever played. The voice acting is superb, and the storyline/plot very engrossing, well constructed. Oh.....and the guide is great as well ;>)

Stranger 29/11/2010 13:35

Thanks for clearing up that small error.

ExecutorQ3 28/11/2010 18:23

to Antani: The [M3:14] should be [M1:14] (Alsorna map instead of Bayan) and you actually don't need to "go meetů her, the last conversation will occur automatically.

Stranger 21/11/2010 20:37

It means marker 14 on map 3. The map's here: http://guides.gamepressure.com/twoworldsii/guide.asp?ID=10174 Make sure to READ THE INTRODUCTION to the guide, because it explains how to use the guide and the maps.

Antani 21/11/2010 14:18

"You will automatically teleport to Alsorna. Go meet with Dar Pha (M3:14). This will be your last conversation with the assassin." Go meet Dar Pha M3:14???????

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