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Tom Clancy's Rainbow Six: Vegas 2 - Scene 2 – Arena - part 3 - game guide, walkthrough, secrets, game tips & strategies

Tom Clancy's Rainbow Six: Vegas 2 Game Guide
Scene 2 – Arena - part 3
by Jacek "Stranger" Halas (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
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Scene 2 – Arena - part 3  (32/83)

 

Now you will have to start shooting at other enemy soldiers who are guarding the entrance to the sports arena. It shouldn’t be much of a problem to get rid of them. You should consider ordering your colleagues to move forward a little (screen).

 

 

You may have some issues with visibility due to nearby plants. If that’s the case, move to the left and try staying somewhere close to the windows (screen). You should be able to kill a lot of terrorist from here. Make sure you’ve taken out a guy with a shield. Once you’ve secured the route, exit the building and start moving towards the arena. Use the nearby squad cars for cover.

 

 

I would recommend using some of the nearby objects for cover. Get closer to the entrance and get rid of all remaining enemy troops from here (screen). I had to deal with only two more soldiers. Once they have been killed, order your team members to enter this new building.

 

 

Your new assignment will be to blow up a gate which leads directly to the arena. Target the gate and press the SPACE key to issue an order (screen). Wait for the explosion to occur and enter this new area along with the rest of the team. You will have to take part in a new interactive cut-scene. Sadly, your team has arrived too late to prevent the gas from killing innocent civilians.

 

 

You can’t rescue the civilians, so you may as well leave this area. You will have to get to a new door (screen). Open it and proceed towards a small corridor. Turn right and stop your team, because you will encounter a new group of enemy units.

 

 

Start off by taking a closer look at your tactical map. Send your men to the first door (screen). You can also use the camera to tag two terrorists, however this is optional. You should proceed to the second door, however don’t use it. The third door is being guarded by a terrorist and you will have to take him out at the same time your time assaults a nearby room. Your colleagues may proceed with a standard assault or they can use grenades. The decision is up to you.

 

 

 

Scene 2 – Arena - part 3  (32/83)
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Introduction
Walkthrough
Act 1 – Pyrénées
Negotiations - part 1
Negotiations - part 2
Negotiations - part 3
Negotiations - part 4
Ambush - part 1
Ambush - part 2
Ambush - part 3
Ambush - part 4
Act 2 – Old Vegas
Rooftops - part 1
Rooftops - part 2
Rooftops - part 3
Nightclub - part 1
Nightclub - part 2
Nightclub - part 3
Nightclub - part 4
Garage - part 1
Garage - part 2
Garage - part 3
Sweatshops - part 1
Sweatshops - part 2
Sweatshops - part 3
Sweatshops - part 4
Sweatshops - part 5
Act 3 – Recreation Center
Gymnasium - part 1
Gymnasium - part 2
Gymnasium - part 3
Gymnasium - part 4
Gymnasium - part 5
Arena - part 1
Arena - part 2
Arena - part 4
Library - part 1
Library - part 2
Chase - part 1
Chase - part 2
Chase - part 3
Act 4 – Convention Center
South Hall - part 1
South Hall - part 2
South Hall - part 3
Exhibition Hall - part 1
Exhibition Hall - part 2
Exhibition Hall - part 3
Exhibition Hall - part 4
Exhibition Hall - part 5
North Hall - part 1
North Hall - part 2
North Hall - part 3
Monorail - part 1
Monorail - part 2
Monorail - part 3
Act 5 – Theater
Penthouse - part 1
Penthouse - part 2
Penthouse - part 3
Penthouse - part 4
Penthouse - part 5
Casino - part 1
Casino - part 2
Center Stage - part 1
Center Stage - part 2
Center Stage - part 3
Center Stage - part 4
Extraction - part 1
Extraction - part 2
Act 6 – Nevada Desert
Drop Off - part 1
Drop Off - part 2
Furnaces - part 1
Furnaces - part 2
Refinery - part 1
Refinery - part 2
Refinery - part 3
Airstrip - part 1
Airstrip - part 2
Act 7 – Estate
Compound - part 1
Compound - part 2
Hacienda - part 1
Hacienda - part 2
Hacienda - part 3
Showdown - part 1
Showdown - part 2
Appendix
Hints
Useful hints
Skill points
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