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Tomb Raider: Underworld - [Coastal Thailand] - Remnants - part 2 - game guide, walkthrough, secrets, game tips & strategies

Tomb Raider: Underworld Game Guide
[Coastal Thailand] - Remnants - part 2
by Przemyslaw "g40st" Zamecki (guides.gamepressure.com)
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[Coastal Thailand] - Remnants - part 2  (12/52)

 

You will reach the place which is too high to jump down directly. To move down safely, you will have to use high columns. Jump on the nearest column. Then on the column located on the right. Do it exactly as it is showed on the picture above this text. Walk round the column and when you see the bar under your feet, release your clutch. Lara will automatically clutch the bar.

 

Stand on the bar and jump to another one. After that you will need to jump again, but this time you have to land on the ledge, which is located along the rocky wall. Move right, and after a while jump away and clutch first column in second row.

 

Jump from edge to edge. You will reach the place with bar which leads to the third row of the columns. Slip down here and jump to the stream.

 

Run right and prepare yourself to fight with three tigers. To do this, you should equip the secondary weapon, with button (R).

 

On the left side you will notice the partially destroyed pillars. Walk among them and jump to clutch wooden beam, which is located between two columns.

 

From there jump on the ledge. From the ledge, jump on the fragment of the beam, which is built in the column standing in the second row. Jump and clutch another ledge. Now you have to jump on the higher level. To do this, recoil yourself three times between two pillars.

 

When you find yourself on top, walk around the column and slip down on the wooden beam. From there, jump on the top of the column with destroyed front. From there, jump in direction of the building.

 

Go to the left side and clutch the edge. After that, go to the square in front of the main entrance. You will have to fight with tigers again.

 

Go inside. Behind first bend, you will find a huge hole. From the space behind the wall the bats will start flying. Shoot them. After that, jump on the beam, which is protruding from the wall on the left. Jump from there in the direction of the opposite wall.

 

Move in direction of the right side. In the narrowing, jump on right. Go to the beam using the ledges. Slip down on it and jump on the other side.

 

Slip down to another hole and on the junction turn right. Use the small pile of junk to jump to the higher level. Then, recoil from the wall and clutch wooden beam.

 

Jump from beam to beam, to reach the further part of the corridor and go outside.

 

 

[Coastal Thailand] - Remnants - part 2  (12/52)
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Introduction
Introduction
Gear info
WALKTHROUGH
The prologue
Mediterranean Sea
The Path to Avalon
Niflheim - part 1
Niflheim - part 2
The Norse Connection - part 1
The Norse Connection - part 2
God of Thunder
Realm of the Dead
Coastal Thailand
Remnants - part 1
Bhogavathi - part 1
Bhogavathi - part 2
Bhogavathi - part 3
Bhogavathi - part 4
The Ancient World
Puppet No Longer
Croft Manor
Protected by the Dead p. 1
Protected by the Dead p. 2
Southern Mexico
The Unnamed Days
Xibalba - part 1
Xibalba - part 2
The Midgard Serpent - p. 1
The Midgard Serpent - p. 2
The Midgard Serpent - p. 3
Land of the Dead - part 1
Land of the Dead - part 2
Jan Mayen Island
Gate of the Dead
Valhalla - part 1
Valhalla - part 2
Andaman Sea
Rituals Old
Arctic Sea
Helheim
Yggdrasil
Out of Time - part 1
Out of Time - part 2
Secrets
Mediterranean Sea
The Path of Avalon
Niflheim
The Norse Connection
Coastal Thailand
Remnants
Bhogavati
The Ancient World
Puppet No Longer
Croft Manor
Protected by the Dead
Southern Mexico
The Unnamed Days
Xibalba
The Midgard Serpent
Land of the Dead
Jan Mayen Island
Gate of the Dead
Valhalla
Arctic Sea
Helheim - part 1
Helheim - part 2
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