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Tomb Raider: Underworld - [Jan Mayen Island] - Valhalla - part 1 - game guide, walkthrough, secrets, game tips & strategies

Tomb Raider: Underworld Game Guide
[Jan Mayen Island] - Valhalla - part 1
by Przemyslaw "g40st" Zamecki (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
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[Jan Mayen Island] - Valhalla - part 1  (30/52)

 

Approach the gate and open it (E). After that drive inside on bike.

 

You will have to drive through small maze, where you will have to kill few enemies. You can try to do this on a bike, but corridors are too narrow to perform safe maneuvers. You should use the hand brake and start turning around and shooting at the same time to the enemies. To go out from the maze, first turn right, after that two times left and right again. If you do not make a mistake, you will reach the pile of stones. The passage is located behind them.

 

Enter the big room. Kill one of the monsters. Don’t shoot to the second one which is visible in distance. Start running in its direction. When the stone bridge begins collapsing, the time will slow down. Wait till the moment when Lara begins to slip down and in an appropriate moment jump forward and clutch the edge.

 

You have no time to lose. Begin moving to the left side. When you find yourself above the bar, release the ledge and move on the bar to its end. When you do this, release the bar.

 

You will begin sliding again, so in an appropriate moment jump and land on the wooden beam. You can now slow down. Go forward. Jump on the stone pillar and walk around it.

 

Jump in the direction of the second pillar, recoil and land on the undestroyed part of the bridge. On the right from this place, you will find another pillar.

 

Kill the spider which is climbing it and jump in the direction of the pillar and clutch the edge. Begin moving left. After that move two levels down and jump on pillar on the left.

 

Go through the beam and perform two jumps. When you do this, you will find yourself on the next pillar. Move left and after that jump again and begin recoiling from the opposite walls. When you reach the top, turn right and jump on the shelf in front of you.

 

The stone ledge will lead you to the room with two stone blocks which are moving up and down. Jump on one of them.

 

When the block moves up, jump away from him and clutch one of the rotating bars. Stand on it and when it will move to maximally high position, clutch the chain which is located in front of you. After that, go on the rocky shelf.

 

 

Here you have to watch out for the cylinders which are moving on the floor. Jump on the bar and after that on the next bar. From the last bar, jump on the hammer. Do this in the moment, when it will be maximally close to you. Move along side part of the hammer and when it moves near the opposite wall, jump forward and clutch visible edge.

 

Move right and jump on the immobile hammer. Use it to enter the corridor. Jump above the cylinders and move in crouch under cylinder which is located in the half of further part.

 

 

[Jan Mayen Island] - Valhalla - part 1  (30/52)
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Introduction
Introduction
Gear info
WALKTHROUGH
The prologue
Mediterranean Sea
The Path to Avalon
Niflheim - part 1
Niflheim - part 2
The Norse Connection - part 1
The Norse Connection - part 2
God of Thunder
Realm of the Dead
Coastal Thailand
Remnants - part 1
Remnants - part 2
Bhogavathi - part 1
Bhogavathi - part 2
Bhogavathi - part 3
Bhogavathi - part 4
The Ancient World
Puppet No Longer
Croft Manor
Protected by the Dead p. 1
Protected by the Dead p. 2
Southern Mexico
The Unnamed Days
Xibalba - part 1
Xibalba - part 2
The Midgard Serpent - p. 1
The Midgard Serpent - p. 2
The Midgard Serpent - p. 3
Land of the Dead - part 1
Land of the Dead - part 2
Jan Mayen Island
Gate of the Dead
Valhalla - part 2
Andaman Sea
Rituals Old
Arctic Sea
Helheim
Yggdrasil
Out of Time - part 1
Out of Time - part 2
Secrets
Mediterranean Sea
The Path of Avalon
Niflheim
The Norse Connection
Coastal Thailand
Remnants
Bhogavati
The Ancient World
Puppet No Longer
Croft Manor
Protected by the Dead
Southern Mexico
The Unnamed Days
Xibalba
The Midgard Serpent
Land of the Dead
Jan Mayen Island
Gate of the Dead
Valhalla
Arctic Sea
Helheim - part 1
Helheim - part 2
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