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Tomb Raider: Underworld - [Croft Manor] - Protected by the Dead - part 1 - game guide, walkthrough, secrets, game tips & strategies

Tomb Raider: Underworld Game Guide
[Croft Manor] - Protected by the Dead - part 1
by Przemyslaw "g40st" Zamecki (guides.gamepressure.com)
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[Croft Manor] - Protected by the Dead - part 1  (19/52)

 

Go straight. You will reach the pole, which is protruding from the ground. Start climbing on it. Do this for a while till Lara stands on it as it is showed on the picture above this text. Then jump in the direction of the wooden bridge.

 

You will find yourself on scaffolding in the big room. Jump one level down, and after that again one level down. You will land on the floor.

 

Go to the right corner of the room and start climbing on the scaffolding, which is located there. When you reach the top, you will be able to jump on the gallery, which is located near to the wall. Run straight and go above the hole by swinging on the bars. When you are on the last bar, jump when Lara is near the wall. If not Lara risks falling into a hole and killing herself.

 

Run straightforward in the direction of the stairs leading down. You will reach the junction. Go left.

 

During your move, take the stone block. Unfortunately, metal bars block the corridor. Stand on the trapdoor, which is located few steps before the bars. When the bars will open completely, throw the stone on the opposite side. Go back to the junction and now go in the opposite direction. You will reach the place when you will have to perform a similar action with the stone, as it was described above. Then go back to the room with an angel statue and place both stone blocks on the trapdoor. When you do this, go to the part of the room which is located behind the large gate.

 

Approach building which looks like a round tower with four levers. Start manipulating them. You have to fade out unnecessary parts of the stained-glass windows. Only the contours of the angels should be visible. The tower has four levers, but you have to switch only two of them. Ignore two center levers. Activate the lever on right once and the lever on the left – three times.

 

Grab one of the gin’s arm, which is located on the center and start pushing it to the end. You have to move in anticlockwise direction. In maximal position, release the gin and run quickly to the central part of the gate. You will find a large column there. Start climbing on it. Move to the right from light.

 

When you are near the top, move to the rear part of the column and from there climb on it. Now quickly fire the line with hook in the direction of the roundel, which is located under the ceiling and jump. If you are quick, you should be able to pass through before the big gate closes. If not you have to repeat the whole operation with gin.

 

 

[Croft Manor] - Protected by the Dead - part 1  (19/52)
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Introduction
Introduction
Gear info
WALKTHROUGH
The prologue
Mediterranean Sea
The Path to Avalon
Niflheim - part 1
Niflheim - part 2
The Norse Connection - part 1
The Norse Connection - part 2
God of Thunder
Realm of the Dead
Coastal Thailand
Remnants - part 1
Remnants - part 2
Bhogavathi - part 1
Bhogavathi - part 2
Bhogavathi - part 3
Bhogavathi - part 4
The Ancient World
Puppet No Longer
Croft Manor
Protected by the Dead p. 2
Southern Mexico
The Unnamed Days
Xibalba - part 1
Xibalba - part 2
The Midgard Serpent - p. 1
The Midgard Serpent - p. 2
The Midgard Serpent - p. 3
Land of the Dead - part 1
Land of the Dead - part 2
Jan Mayen Island
Gate of the Dead
Valhalla - part 1
Valhalla - part 2
Andaman Sea
Rituals Old
Arctic Sea
Helheim
Yggdrasil
Out of Time - part 1
Out of Time - part 2
Secrets
Mediterranean Sea
The Path of Avalon
Niflheim
The Norse Connection
Coastal Thailand
Remnants
Bhogavati
The Ancient World
Puppet No Longer
Croft Manor
Protected by the Dead
Southern Mexico
The Unnamed Days
Xibalba
The Midgard Serpent
Land of the Dead
Jan Mayen Island
Gate of the Dead
Valhalla
Arctic Sea
Helheim - part 1
Helheim - part 2
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