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Titanfall Game Guide by gamepressure.com

Titanfall Game Guide

Table of Contents

Rise | Combat Titanfall Guide

Last update: 11 May 2016

This map is made of two open spaces laying at the two far ends of the map, which are connected with narrow pathways. There are no turrets, but lots of ziplines for fast travelling. There are also no tall buildings - you fight mostly in small rooms on the ground level.

Far end of the map where a capture point can be seen - Rise - Maps - Titanfall - Game Guide and Walkthrough

Far end of the map where a capture point can be seen. The rope hanging here leads to the center of the map, where you can jump on to another one. Because the map is quite large, this is an efficient means of transport.

The center of the map - here most of the fighting happens, since this is where Pilots and, more importantly, Titans meet - Rise - Maps - Titanfall - Game Guide and Walkthrough

The center of the map - here most of the fighting happens, since this is where Pilots and, more importantly, Titans meet. The latter are here, because they would have hard time maneuvering on the narrow roads. The capture point shown at the screenshot changes hands more often than others. When inside, watch out for the first floor as well as for windows through which grenades often are thrown inside.

The other end of the map, also with an open space - Rise - Maps - Titanfall - Game Guide and Walkthrough

The other end of the map, also with an open space. There are some small buildings. At the screenshot there is also a zipline visible, which leads to the center of the map.

A zipline run is the fastest way to get to the heat of battle. - Rise - Maps - Titanfall - Game Guide and Walkthrough
A zipline run is the fastest way to get to the heat of battle.

Despite of its simple construction, this map is quite large. The roads connecting its two ends are where Titans usually meet. It is hard to maneuver or dodge missiles there. Pilots on the other hand, fight around the far ends of the map, although the toughest fights mostly occur in small buildings in its center. The ziplines between the two sides of the map allow very fast transportation between capture points.

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