login (email): password:
auto log in (cookie) | forgot your password?
all game guides

Timeshift - Gate Crashers II - game guide, walkthrough, secrets, game tips & strategies

Timeshift Game Guide
Gate Crashers II
by Jacek "Stranger" Halas (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
rate guide:
Gate Crashers II  (69/78)

 

Once you’ve landed inside the fenced off area, turn right and wait for enemy soldiers to show up. Some of them will be using shields, however you won’t have to kill them on your own. Instead, aim for the flammable objects. You should also consider activating a slow-motion feature here, so they won’t be able to move too far away from the explosion.

 

 

Once you’ve dealt with the elite soldiers, you will also have to kill some of the standard enemy units. As for the rooms they were hiding in, you may consider going ther. You would find a weapons locker (screen). Once you’ve secured this area, go back up. You must go to your right. I’d strongly recommend saving the game along the way.

 

 

Keep heading forward. I guess you won’t be surprised by the fact that you’ll have to kill several soldiers along the way. Try aiming for the gas canisters (screen) in order to get rid of them quickly. Head on to a designatead area of the map. There’s a single enemy unit to your left. Kill this soldier and approach the elevator. You will also have to take out a sniper.

 

 

Make sure that the surrounding area has been secured. Enter a small elevator and pull the lever. You’ll end up standing near a higher platform. As you’ve probably noticed, there are two levers here. Approach the right lever (screen). Pull it and activate a time stop function. Head on towards the left lever. You must pull it as well. As a result, you will open the main gate. Save your game!

 

 

You should receive a warning that an enemy gunship is heading your way.

New mission objective: Destroy the Helo

Check the surrounding area. It’s very important, because you’ll be able to find a rocket launcher here (screen). Pick it up. Once this is done, exit this small room and start firing at the helicopter. You should be firing four missiles at a time. Make sure that you’re using slow-motion in order to increase your chances of hitting the gunship. Start moving towards a previously used elevator.

 

 

You will have to attack the helicopter for the second time, however make sure that you have at least four more missiles. Use the elevator quickly, because the gunship will return here very soon. Start running forward (you should be using slow-motion). There are some objects in front of you (screen). Use them to jump over the fence. This will also allow you to rejoin with allied soldiers.

 

 

Start off by heading towards a destroyed vehicle (screen). This is going to be an excellent cover. Fire four missiles at the gunship in order to force it to leave this area for a few seconds. This should allow you to gack to the ammo crate. I’m sure that you won’t have any problems figuring out the rest. Keep attacking the gunship until it crashes. Once this is done, you must wait for the game to grant you with a new task.

New mission objective: Locate explosives and blast open Wind Testing Facility doors

 

 

You are probably going to be attacked by a small group of enemy soldiers. You won’t have to kill them on your own, because your allies should be able to deal with this small problem. Go back to the lower area (screen) and enter a room to your right. You weren’t able to do this before, but now’s your chance. Turn left and pick up explosives.

 

 

Once you’ve acquired explosive materials, you may go back up. The gate can be found to your left (screen). Place the charge and activate a time stop function in order to avoid being killed. Wait for the allied soldiers to enter this new area. Follow them. Once you’ve reached a new room, this mission will come to an end.

 

 

Gate Crashers II  (69/78)
comments and responses

Introduction
Walkthrough
Arrival I
Arrival II
Arrival III
Arrival IV
Back Again I
Back Again II
Back Again III
Back Again IV
Back Again V
Back Again VI
New Blood I
New Blood II
New Blood III
Infiltration I
Infiltration II
Infiltration III
Infiltration IV
Ground Floor I
Ground Floor II
Ground Floor III
Ground Floor IV
Ground Floor V
Heist I
Heist II
Heist III
Getaway I
Getaway II
Getaway III
Disputed Airspace
Better Late... I
Better Late... II
Better Late... III
Better Late... IV
Point of Impact I
Point of Impact II
Point of Impact III
Point of Impact IV
Point of Impact V
Liberation I
Liberation II
Road Trip I
Road Trip II
Road Trip III
Forced Entry I
Forced Entry II
Forced Entry III
Test Labs I
Test Labs II
Test Labs III
Factory Recall I
Factory Recall II
Factory Recall III
Some Assembly Required I
Some Assembly Required II
Some Assembly Required III
Sabotage I
Sabotage II
Sabotage III
Sabotage IV
Exeunt I
Exeunt II
Exeunt III
Drive-By I
Drive-By II
Drive-By III
Drive-By IV
Gate Crashers I
The Wind Tunnel I
The Wind Tunnel II
Repo Men I
Repo Men II
En Route I
En Route II
En Route III
Consequences I
Consequences II
This site is not assotiated with and/or endorsed by the Vivendi Games or Saber Interactive. You are not permitted to copy any image or info from this page.
All logos and images are copyrighted by their respective owners. Official Timeshift www page: http://timeshiftgame.com/us//
Chronicles of Mystery: The Tree of Life | Dragon Age: Origins | Risen | Divinity II: Ego Draconis | Batman: Arkham Asylum | Fallout 3: Mothership Zeta | ArmA II | Sherlock Holmes vs. Jack the Ripper | Fable II: See the Future | Fable II: Knothole Island | Call of Juarez: Bound in Blood | Fallout 3: Point Lookout | more game guides ...