login (email): password:
auto log in (cookie) | forgot your password?
all game guides

Timeshift - Forced Entry II - game guide, walkthrough, secrets, game tips & strategies

Timeshift Game Guide
Forced Entry II
by Jacek "Stranger" Halas (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
rate guide:
Forced Entry II  (46/78)

 

Once you’re near the water, you will be allowed to leave the mine field. As a result, you won’t have to search for any additional mines. Instead, head on to your current target area. Once you’ve arrived at your destination, listen to what one of your colleagues has to say. You’ll take part in an assault. Read your new order and save the game.

New mission objective: Ambush the fortified perimeter with Occupants

 

 

Obviously you will have to start running towards an enemy base. I wouldn’t recommend staying in the back or attacking enemy soldiers from larger distances, because that would only be a waste of your time. Instead, we’ll try to advance more aggressively. Make sure that you’re moving between good covers, so you don’t get hit. You should also use the crossbows in order to neutralize a few machine gun posts.

 

 

Like I’ve said before, you should be more aggresive while trying to advance towards an enemy base. Try attacking enemy soldiers from one of the flanks. As a result, you should consider hiding behind a large boulder (screen). Kill several soldiers from there and wait for the power bar to regenerate itself. You can also save your progress here, but it’s not a necessary thing to do.

 

 

Now you should start running towards the main building of the base. It would be a good idea to use a slow-motion feature here, so you won’t get shot by anyone. Hide inside the trenches, however this area may be guarded by several soldiers. Kill them and avoid the central area of the hill. Once again, wait for the power bar to regain full strength. You should also be using your compass, so you won’t get surprised by anyone.

 

 

Keep running towards the base. Once again, you should consider using trenches in order to avoid being killer or shot too many times. You won’t have any problems finding them (screen). Once you’re inside the trenches, you should start moving towards a small bunker which can be found to your left. Save your game there.

 

 

Try moving closer to the bunker. Check my screen if you’re not sure which one it’s going to be. Obviously you should be using the trenches. You will also have to watch out for an enemy cannon. It’s located on top of a nearby hill. You may consider neutralizing it on your own or you can wait for one of your colleagues to do the same thing. One of the enemy soldiers will also be using a heavy machine gun post here. Surprise him and get rid of the remaining enemy units.

 

 

You are soon going to be joined by the rest of your squad. Now you will have to focus all of your efforts on getting inside the main base. As you’ve probabably noticed, the base itself is heavily defended, however you should start shooting at enemy soldiers. They will be walls of the complex, so you shouldn’t have any problems spotting them. Make sure that you’re using slow-motion to increase your chances of killing them.

 

 

There’s an ammunition crate nearby. Make sure that you’ve used it, especially if you run out of projectiles for your crossbow. If you have a rocket launcer at your disposal, it would also be a good idea to use it. Keep shooting at the enemy units. You will also be able to kill one of the snipers (screen) by aiming at a small hole.

 

 

Forced Entry II  (46/78)
comments and responses

Introduction
Walkthrough
Arrival I
Arrival II
Arrival III
Arrival IV
Back Again I
Back Again II
Back Again III
Back Again IV
Back Again V
Back Again VI
New Blood I
New Blood II
New Blood III
Infiltration I
Infiltration II
Infiltration III
Infiltration IV
Ground Floor I
Ground Floor II
Ground Floor III
Ground Floor IV
Ground Floor V
Heist I
Heist II
Heist III
Getaway I
Getaway II
Getaway III
Disputed Airspace
Better Late... I
Better Late... II
Better Late... III
Better Late... IV
Point of Impact I
Point of Impact II
Point of Impact III
Point of Impact IV
Point of Impact V
Liberation I
Liberation II
Road Trip I
Road Trip II
Road Trip III
Forced Entry I
Forced Entry III
Test Labs I
Test Labs II
Test Labs III
Factory Recall I
Factory Recall II
Factory Recall III
Some Assembly Required I
Some Assembly Required II
Some Assembly Required III
Sabotage I
Sabotage II
Sabotage III
Sabotage IV
Exeunt I
Exeunt II
Exeunt III
Drive-By I
Drive-By II
Drive-By III
Drive-By IV
Gate Crashers I
Gate Crashers II
The Wind Tunnel I
The Wind Tunnel II
Repo Men I
Repo Men II
En Route I
En Route II
En Route III
Consequences I
Consequences II
This site is not assotiated with and/or endorsed by the Vivendi Games or Saber Interactive. You are not permitted to copy any image or info from this page.
All logos and images are copyrighted by their respective owners. Official Timeshift www page: http://timeshiftgame.com/us//
Chronicles of Mystery: The Tree of Life | Dragon Age: Origins | Risen | Divinity II: Ego Draconis | Batman: Arkham Asylum | Fallout 3: Mothership Zeta | ArmA II | Sherlock Holmes vs. Jack the Ripper | Fable II: See the Future | Fable II: Knothole Island | Call of Juarez: Bound in Blood | Fallout 3: Point Lookout | more game guides ...