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Timeshift - Better Late... II - game guide, walkthrough, secrets, game tips & strategies

Timeshift Game Guide
Better Late... II
by Jacek "Stranger" Halas (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
rate guide:
Better Late... II  (32/78)

 

You should try surprising some of the nearby enemy soldiers. Your top priority here is the guy using a heavy machine gun post. Also, make sure that no one takes his place once he’s been eliminated. Kill a few other soldiers and try moving closer to an armored vehicle. Don’t forget to save your game from time to time.

 

 

You will probably notice a second group in a distance. The easiest way to get rid of them would be to use a sniper rifle. Alternatively, you could try mounting a heavy machine gun, because you probably didn’t destroy the vehicle. Either way, you will have to secure this road. Once this is done, go back to your atv.

 

 

You may proceed to your current destination. You’ll probably notice an enemy gunship on your way to the top of the hill, but thankfully you won’t have to worry about it. Keep heading towards a small checkpoint. Once you’re close enough, leave your quad and start moving towards the train tracks.

 

 

Make sure that you’ve reached the top of this hill. You should stop your character once you’re close enough to the semaphore. The first group will probably appear to your left (screen). Start running towards them and hide behind the nearest carriage. Kill your opponents from here. Reload your weapon and save the game.

 

 

You will have to be careful, because more enemy units will arrive in this area very soon. Thankfully, you’ll be able to spot them with a little help from your compass. Make sure that you’ve killed all of them. Once this is done, move towards the bridge (screen). Ignore the tower to your right. Instead, head on to an atv. Use it.

 

 

You will have to use your quad in order to enter a new tunnel. Stop the vehicle once you’re close to the opposite end of the tunnel. You should be crouching here, because this will allow you to surprise some of the nearby enemy units. You will have to neutralize two groups. There are some engineers in front of you. As for the second grup, a small group of soldiers will be standing to your left. It would be wise to use a grenade launcher here. Also, you can hide behind the left wall of the tunnel.

 

 

Once you’ve defeated your opponents, make sure that you’ve collected ammunition from their dead bodies. One of the soldiers was probably carrying a new type of weapon – ThuderBolt. It’s a crossbow, however the main difference is that it’s equipped with exploding projectiles. You won’t have too many projectiles to start with, but nevertheless you should consider exchanging it for your sniper rifle. Go back to the atv and save your game.

 

 

You should consider leaving the train tracks and turning left. Keep heading forward. You should be able to get closer to a much larger encampment. Leave your vehicle here and start moving towards a small hilll. You could also attack this base from the back. You would have to use the train tracks. After that, you would have to turn left. Choosing this hill will allow you to surprise enemy soldiers, so you should stick with this choice. Save your game before you fire any bullets.

 

 

Better Late... II  (32/78)
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Introduction
Walkthrough
Arrival I
Arrival II
Arrival III
Arrival IV
Back Again I
Back Again II
Back Again III
Back Again IV
Back Again V
Back Again VI
New Blood I
New Blood II
New Blood III
Infiltration I
Infiltration II
Infiltration III
Infiltration IV
Ground Floor I
Ground Floor II
Ground Floor III
Ground Floor IV
Ground Floor V
Heist I
Heist II
Heist III
Getaway I
Getaway II
Getaway III
Disputed Airspace
Better Late... I
Better Late... III
Better Late... IV
Point of Impact I
Point of Impact II
Point of Impact III
Point of Impact IV
Point of Impact V
Liberation I
Liberation II
Road Trip I
Road Trip II
Road Trip III
Forced Entry I
Forced Entry II
Forced Entry III
Test Labs I
Test Labs II
Test Labs III
Factory Recall I
Factory Recall II
Factory Recall III
Some Assembly Required I
Some Assembly Required II
Some Assembly Required III
Sabotage I
Sabotage II
Sabotage III
Sabotage IV
Exeunt I
Exeunt II
Exeunt III
Drive-By I
Drive-By II
Drive-By III
Drive-By IV
Gate Crashers I
Gate Crashers II
The Wind Tunnel I
The Wind Tunnel II
Repo Men I
Repo Men II
En Route I
En Route II
En Route III
Consequences I
Consequences II
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