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Timeshift - Getaway III - game guide, walkthrough, secrets, game tips & strategies

Timeshift Game Guide
Getaway III
by Jacek "Stranger" Halas (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
rate guide:
Getaway III  (29/78)

 

You will encounter new enemy soldiers just around the corner. Use the sniper rifle to kill most of them, especially since they won’t even try to get closer to your position. Now you will have to enter a small building (screen). Once you’re inside, head on to a nearby door. You shouldn’t encounter any additional hostiles here, so proceed to the goal area right away.

 

 

I guess you won’t be surprised by the fact that you must destroy the gas canisters to trigger a large explosion (screen). You will also receive a confirmation from your allies. Wait here for a few seconds, because you will be given new orders.

New mission objective: Proceed to higher position and activate docking beacon

 

 

You will have to a find a new passageway. Use it to get closer to your next target area. A small explosion will take place here. Ignore it. Instead, head on to a new ventilation shaft. I’m sure that you won’t have any problems finding it. Now you will have to find a destroyed part of the wall (screen). Use the metal platform to enter this new building.

 

 

Once you’re inside, proceed to the lower floor right away. You will have to choose the door on your left (the one with the green lamp). Head on to the next door and you should be able to approach an elevator (screen). Use it to get to the highest section of the roof. Exit the elevator and move closer to the left door. You should create an autosave here.

 

 

Open the door carefully. One of the enemy soldiers should be standing here. Kill him quickly. The easiest way to get rid of him would be to destroy a gas canister. You will receive some new orders. Read them.

New mission objective: Infiltrate the roof

I have to warn you, because you’ll take part in some difficult fights area. As a result, it would be a good idea to pick up a sniper rifle, because it’ll come in handy.

 

 

The only good news is that you won’t have to spend a lot of time finding your opponents. They’re all standing to your left. You should be able to surprise at least a few of them with a help from your newly acquired sniper rifle. Be careful, though. Some of the enemy soldiers will be using jetpacks. Make sure that you’re using a sniper rifle to kill them. You should consider stopping the flow of time in order to increase your chances of hitting them.

 

 

I wouldn’t recommend trying to get closer to the rest of the enemy soldiers, because they’ll be heading your way and you will be able to surprise them. They’re heavily equipped, so you must be extremely careful here. It would be a good idea to wait for them near the elevator. Once they’re close enough, exit this corridor and use your powers to gain advantage over them.

 

 

If you’ve followed my instructions, you shouldn’t have any major problems killing your foes. Just watch out for the guys with jetpacks, because they may be able to surprise you. There’s an ammo crate in front of the exit from the corridor (screen). It would be wise to refill your ammo supplies here (at least once). Kill all of the remaining soldiers.

 

 

There’s only one more thing for you to do here. You will have to use a large switch. As a result, head on to a designated area of the map. I’m sure that you won’t have any problems finding the lever (screen). Pull it. You will be able to watch a longer cut-scene. After that, this mission will come to an end.

 

 

Getaway III  (29/78)
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Introduction
Walkthrough
Arrival I
Arrival II
Arrival III
Arrival IV
Back Again I
Back Again II
Back Again III
Back Again IV
Back Again V
Back Again VI
New Blood I
New Blood II
New Blood III
Infiltration I
Infiltration II
Infiltration III
Infiltration IV
Ground Floor I
Ground Floor II
Ground Floor III
Ground Floor IV
Ground Floor V
Heist I
Heist II
Heist III
Getaway I
Getaway II
Disputed Airspace
Better Late... I
Better Late... II
Better Late... III
Better Late... IV
Point of Impact I
Point of Impact II
Point of Impact III
Point of Impact IV
Point of Impact V
Liberation I
Liberation II
Road Trip I
Road Trip II
Road Trip III
Forced Entry I
Forced Entry II
Forced Entry III
Test Labs I
Test Labs II
Test Labs III
Factory Recall I
Factory Recall II
Factory Recall III
Some Assembly Required I
Some Assembly Required II
Some Assembly Required III
Sabotage I
Sabotage II
Sabotage III
Sabotage IV
Exeunt I
Exeunt II
Exeunt III
Drive-By I
Drive-By II
Drive-By III
Drive-By IV
Gate Crashers I
Gate Crashers II
The Wind Tunnel I
The Wind Tunnel II
Repo Men I
Repo Men II
En Route I
En Route II
En Route III
Consequences I
Consequences II
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