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Timeshift - Heist III - game guide, walkthrough, secrets, game tips & strategies

Timeshift Game Guide
Heist III
by Jacek "Stranger" Halas (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
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rate guide:
Heist III  (26/78)

 

Try opening the door. Start off by killing one enemy soldier. Once he’s gone, move back to a safe distance, because more enemy units will appear in front of you (screen). If you have enough power at your disposal, you should consider stopping the flow of time in order to get rid of them. Once they’re gone, open the door once again and deal with the only remaining soldier. He will be guarding an opposite balcony.

 

 

Also, you should notice that a small group of enemy soldiers is patrolling the area beneath you. I’m sure that you won’t have any problems killing them, especially since they’ll have some problems responding to your attacks. You can also use a slow-motion feature to make this battle even easier. Collect the ammunition and go to your left. You should also save your game here.

 

 

You should be careful here. One of the enemy soldiers will exit the left room (screen). Use the slow-motion or a time stop feature to get rid of him without receiving any major injuries. Head on to the left room. After that, proceed to the next one. Don’t open this new door. Instead, reload your weapon and save the game.

 

 

The next room is being guarded by a large group of enemy soldiers. You can get rid of them quite easily – by using a grenade launcher or one of the standard grenades. If you don’t have any of these objects, try killing a few of them and then retreat to the previous room. Once they’re gone, head on to a much larger door (screen). Save your current progress here.

 

 

I’m sure that you won’t be surprised by the fact that there are a lot of enemy soldiers inside this room. Once again, you should consider using a grenade launcher. You could also stop time and kill them with your shotgun. Either way, you will have to secure this room. Once this is done, enter it and collect much needed ammunition.

 

 

Now you will have to approach the central computer. I’m sure that you won’t have any problems finding it. Use the knob in order to fullfill one of the current mission objectives. Be careful, though. The door on your left will open and more enemy soldiers will appear there. Kill them as soon as possible. Once this is done, familiarize yourself with a new task.

New mission objective: Proceed to the rooftop for exfiltration

 

 

Obviously you will have to use this new door, because it’s the only passageway leading to your current destination. You should be able to reach an elevator very soon (screen). SAVE your game here. It’s very important, because there’s a strong possibility that you may die here. Enter the left elevator and turn around, so you’ll be facing the elevator door.

 

 

Sadly, this elevator won’t close. Instead, it’ll start moving rapidly towards the ground. Stay here, but get ready to act quickly. The elevator should stop near the lower floor, but only for a second. As a result, you will have to activate a time stop function immediately. Exit the elevator and turn off your suit. You may consider turning around in order to witness a huge explosion.

 

 

There’s a single worker to your left. He will be hostile, so you must kill him before he reaches for his weapon. You could also enter a nearby security checkpoint by breaking the glass. You would find some ammo inside. Don’t worry about the nearby security system, because it won’t attack you. Once you’re ready, head on to the second elevator (screen). That’s it for this mission.

 

 

Heist III  (26/78)
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Introduction
Walkthrough
Arrival I
Arrival II
Arrival III
Arrival IV
Back Again I
Back Again II
Back Again III
Back Again IV
Back Again V
Back Again VI
New Blood I
New Blood II
New Blood III
Infiltration I
Infiltration II
Infiltration III
Infiltration IV
Ground Floor I
Ground Floor II
Ground Floor III
Ground Floor IV
Ground Floor V
Heist I
Heist II
Getaway I
Getaway II
Getaway III
Disputed Airspace
Better Late... I
Better Late... II
Better Late... III
Better Late... IV
Point of Impact I
Point of Impact II
Point of Impact III
Point of Impact IV
Point of Impact V
Liberation I
Liberation II
Road Trip I
Road Trip II
Road Trip III
Forced Entry I
Forced Entry II
Forced Entry III
Test Labs I
Test Labs II
Test Labs III
Factory Recall I
Factory Recall II
Factory Recall III
Some Assembly Required I
Some Assembly Required II
Some Assembly Required III
Sabotage I
Sabotage II
Sabotage III
Sabotage IV
Exeunt I
Exeunt II
Exeunt III
Drive-By I
Drive-By II
Drive-By III
Drive-By IV
Gate Crashers I
Gate Crashers II
The Wind Tunnel I
The Wind Tunnel II
Repo Men I
Repo Men II
En Route I
En Route II
En Route III
Consequences I
Consequences II
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