login (email): password:
auto log in (cookie) | forgot your password?
all game guides

Timeshift - Ground Floor III - game guide, walkthrough, secrets, game tips & strategies

Timeshift Game Guide
Ground Floor III
by Jacek "Stranger" Halas (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
rate guide:
Ground Floor III  (21/78)

 

You may leave this area, so head on to the ground level. Once you’re there, turn left and start moving towards your current target. Make sure that you’re using compass here, because you weren’t able to kill at least one soldier from the large structure. Take a look at my screen, because that’s where the enemies should be hiding. Kill them right away.

 

 

You will come across a weapon crate along the way. Your final objective here will be to reach a new lever. Pull it and look what happens. This is going to be a fairly easy task. As you’ve probably noticed, using the mechanism allows you to move the crates. You will have to pull the lever and wait for the crates to reveal a small entrance (screen). Use a time stop feature. Go there now and enter a dark tunnel. Once you’re inside, save your game.

 

 

Like I’ve said before, you’ll end up inside a small, dark tunnel. There’s only one passageway leading to your current destination, so you can’t get lost. Ignore the voices for the time being. Prroceed to the lower level and keep going straight. You will come across a grate. Open it. You should notice two engineers. Kill them with a grenade launcher and save your game.

 

 

More enemy soldiers will arrive here very soon. They will be using the door to your right, so it would be a good idea to wait for them. Once they’ve opened the door, use one of your powers to kill them. Be careful, though. They’re carrying powerful shotguns. You won’t have go to theirroom, because you’ve already explored that area. Instead, head on to dead mechanics.

 

 

Now you will have to deal with the most difficult challenge so far. There are A LOT of laser beams in this corridor (screen). You can’t touch any of them, because that would be equal to an instant death. Ignore a single opponent. Your job here will be to activate a time stop function at a correct moment. Obviously you won’t be able to reach your target area right away, so you will have to divided this task into several segments. Make sure that you have saved your current progress before moving towards the first set of laser beams!

New mission objective: Deactivate laser security system

 

 

The first part of this challenge will require you to be very precise. There’s a long walk ahead of you, so make sure that you didn’t make any stops along the way. Wait for the lasers to be positioned near the roof or floor, so you won’t have major problems avoiding them. You’ll probably have to perform a few jumps along the way, but nothing more. You will have to choose the second gap to your right (screen). Once you’re there, move away from the lasers and save your game.

 

 

Ground Floor III  (21/78)
comments and responses

It's worth doubling back when you hit the motor pool area again, because the new soldiers who showed up brought a truck and an ammo box that you can refill from.
Sian
02/03/2009 02:05

Comments are moderated. Some features are NOT available in comments, but ARE available on forums. See this tread on forum.
Introduction
Walkthrough
Arrival I
Arrival II
Arrival III
Arrival IV
Back Again I
Back Again II
Back Again III
Back Again IV
Back Again V
Back Again VI
New Blood I
New Blood II
New Blood III
Infiltration I
Infiltration II
Infiltration III
Infiltration IV
Ground Floor I
Ground Floor II
Ground Floor IV
Ground Floor V
Heist I
Heist II
Heist III
Getaway I
Getaway II
Getaway III
Disputed Airspace
Better Late... I
Better Late... II
Better Late... III
Better Late... IV
Point of Impact I
Point of Impact II
Point of Impact III
Point of Impact IV
Point of Impact V
Liberation I
Liberation II
Road Trip I
Road Trip II
Road Trip III
Forced Entry I
Forced Entry II
Forced Entry III
Test Labs I
Test Labs II
Test Labs III
Factory Recall I
Factory Recall II
Factory Recall III
Some Assembly Required I
Some Assembly Required II
Some Assembly Required III
Sabotage I
Sabotage II
Sabotage III
Sabotage IV
Exeunt I
Exeunt II
Exeunt III
Drive-By I
Drive-By II
Drive-By III
Drive-By IV
Gate Crashers I
Gate Crashers II
The Wind Tunnel I
The Wind Tunnel II
Repo Men I
Repo Men II
En Route I
En Route II
En Route III
Consequences I
Consequences II
This site is not assotiated with and/or endorsed by the Vivendi Games or Saber Interactive. You are not permitted to copy any image or info from this page.
All logos and images are copyrighted by their respective owners. Official Timeshift www page: http://timeshiftgame.com/us//
Chronicles of Mystery: The Tree of Life | Dragon Age: Origins | Risen | Divinity II: Ego Draconis | Batman: Arkham Asylum | Fallout 3: Mothership Zeta | ArmA II | Sherlock Holmes vs. Jack the Ripper | Fable II: See the Future | Fable II: Knothole Island | Call of Juarez: Bound in Blood | Fallout 3: Point Lookout | more game guides ...