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Timeshift - New Blood III - game guide, walkthrough, secrets, game tips & strategies

Timeshift Game Guide
New Blood III
by Jacek "Stranger" Halas (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
rate guide:
New Blood III  (14/78)

 

You will have to use a small ledge which is located near the exit. This will allow you to get closer to two large tents (screen). Hide here, but you should also check your compass for enemy soldiers. Some of them will be standing here and it would be wise to kill them right now. Just make sure that you don’t expose yourself too much to enemy fire.

 

 

Your main problem here is going to be a large cannon which can be found inside the camp. Obviously you will have to kill the gunners before leaving this area. The easiest way to do that would be to use a grenade launcher (screen). You could also try and take them out from a large distance. Also, make sure that no one replaces them. Save your game here.

 

 

You can use the cannon to your advantage, however you will only stay here for a few seconds. Turn the cannon, so you’ll be facing a large gate (screen). Start shooting at the enemy soldiers. A tank will arrive here very shortly. Sadly, this means you will have to leave the cannon. You could try and destroy the tank with the reverse time feature, but it would only be a waste of your precious time.

New mission objective: Locate entrance to subway system

 

 

Once you’ve left the cannon, start running to the right, so you won’t be attack by the tank. You will have to start moving towards the gate. Make a stop once you’re close enough to it (screen). Save your game before you decide to proceed any further!

 

 

I’d strongly recommend that you use the slow-motion feature here. Start running towards the tank. You’ll probably have to dodge a single projectile along the way, but it should be fairly easy. Now you will have to locate an entrance leading to the subway area (screen). Use the stairs. Once you’re in a safe zone, save your game. The tank won’t be able to attack you here.

 

 

There’s a first group of enemy soldiers just around the corner (screen). I’m sure that you won’t have any major problems killing them, as long as you’re using your powers. You can also go back to the stairs area if you have suffered any injuries. Once they’re gone, collect ammunition from them.

 

 

Obviously you will have to kill all enemy soldiers before proceeding any further. There’s also a security panel here, but you won’t have to use it. Once you’re ready, head on to one of the nearby corridors (screen). It’s going to be located to your left. Find a second staircase and use it. You should save your game here. Also, make sure that you have plenty of ammunition at your disposal.

 

 

There are FOUR enemy soldiers just around the corner. Two of them are standing closer to your current position, so you shouldn’t have any problems killing them (screen). As for the remaining ones, you should consider using a time stop function, as well as a zoom feature. Once they’re dead, enter this subway station.

 

 

As you’ve probably noticed, there are some electrical discharges here, but it’s not a problem. Your task here will be to activate time stop function. This will allow you to run on water. You won’t have to secure the closer platform. Instead, proceed directly to the second one (screen). This is where the mission will come to an end.

 

 

New Blood III  (14/78)
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Introduction
Walkthrough
Arrival I
Arrival II
Arrival III
Arrival IV
Back Again I
Back Again II
Back Again III
Back Again IV
Back Again V
Back Again VI
New Blood I
New Blood II
Infiltration I
Infiltration II
Infiltration III
Infiltration IV
Ground Floor I
Ground Floor II
Ground Floor III
Ground Floor IV
Ground Floor V
Heist I
Heist II
Heist III
Getaway I
Getaway II
Getaway III
Disputed Airspace
Better Late... I
Better Late... II
Better Late... III
Better Late... IV
Point of Impact I
Point of Impact II
Point of Impact III
Point of Impact IV
Point of Impact V
Liberation I
Liberation II
Road Trip I
Road Trip II
Road Trip III
Forced Entry I
Forced Entry II
Forced Entry III
Test Labs I
Test Labs II
Test Labs III
Factory Recall I
Factory Recall II
Factory Recall III
Some Assembly Required I
Some Assembly Required II
Some Assembly Required III
Sabotage I
Sabotage II
Sabotage III
Sabotage IV
Exeunt I
Exeunt II
Exeunt III
Drive-By I
Drive-By II
Drive-By III
Drive-By IV
Gate Crashers I
Gate Crashers II
The Wind Tunnel I
The Wind Tunnel II
Repo Men I
Repo Men II
En Route I
En Route II
En Route III
Consequences I
Consequences II
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