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Timeshift - Arrival IV - game guide, walkthrough, secrets, game tips & strategies

Timeshift Game Guide
Arrival IV
by Jacek "Stranger" Halas (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
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Arrival IV  (5/78)

 

Now you will have to find a new hole in the floor. This will allow you to get to the lower level. Head on to the main courtyard. Be careful, though. One of the enemy soldiers is hiding to your right. He will be standing by the window on the first floor (screen). Take him out as soon as possible. You should also consider collecting ammunition from the dead soldiers.

 

 

You may proceed towards a large opened gate. I’d strongly recommend saving your current progress here, because you are going to be attacked by some new enemy soldiers. Try focusing on one soldier at a time. Also, don’t forget about the possibility to zoom in the view on them. One of the enemy units will be standing on the roof of the nerby building (screen). The rest is to your left and right. Make sure that you’ve killed them all before proceeding any further. There’s also an ammo crate to your left. Use it.

 

 

You should know head down in order to enter a large canal area. Once you’re there, turn left and start moving forward. You will have to be extremely careful here, so make sure that you’re not going too fast. You should be able to encounter a first group very soon. Once again, I wouldn’t recommend attacking the entire group. Instead, focus your attention on one soldier. You should also choose longer bursts, instead of single shots, because you won’t have any problems finding new ammo supplies.

 

 

The next group will be standing on the upper level, near the large billboard. Make sure that you’ve used your compass (upper right corner of the screen) to locate them. Once again, you should consider choosing longer bursts. Also, use nearby objects for much needed cover. This will protect you from sustaining major injuries. Keep moving forward. You will be dealing with smaller groups later on, so it should be easier to reach your target.

 

 

You will have to reach the opposite end of the canal area. There’s a large entrance to your left (screen). Go there now. You won’t have to pick up any ammunition. Once you’re inside, move straight ahead and then turn right. You should be able to reach some of the allied soldiers.

 

 

Despite what you might think, you won’t have to fight the Sentinel. Instead, make sure that you’ve found a good cover. Take your time and enjoy this fight, because you won’t be able to affect its outcome. You could also try and kill some of the visible enemy soldiers, however it’s not necessary.

 

 

Don’t worry about the explosion. Once the mission has ended, you will be rewarded with a new FMV sequence. Just as before, I wouldn’t recommend cancelling it. This is it for your introductory mission. Get ready for a more challenging level!

 

 

Arrival IV  (5/78)
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Introduction
Walkthrough
Arrival I
Arrival II
Arrival III
Back Again I
Back Again II
Back Again III
Back Again IV
Back Again V
Back Again VI
New Blood I
New Blood II
New Blood III
Infiltration I
Infiltration II
Infiltration III
Infiltration IV
Ground Floor I
Ground Floor II
Ground Floor III
Ground Floor IV
Ground Floor V
Heist I
Heist II
Heist III
Getaway I
Getaway II
Getaway III
Disputed Airspace
Better Late... I
Better Late... II
Better Late... III
Better Late... IV
Point of Impact I
Point of Impact II
Point of Impact III
Point of Impact IV
Point of Impact V
Liberation I
Liberation II
Road Trip I
Road Trip II
Road Trip III
Forced Entry I
Forced Entry II
Forced Entry III
Test Labs I
Test Labs II
Test Labs III
Factory Recall I
Factory Recall II
Factory Recall III
Some Assembly Required I
Some Assembly Required II
Some Assembly Required III
Sabotage I
Sabotage II
Sabotage III
Sabotage IV
Exeunt I
Exeunt II
Exeunt III
Drive-By I
Drive-By II
Drive-By III
Drive-By IV
Gate Crashers I
Gate Crashers II
The Wind Tunnel I
The Wind Tunnel II
Repo Men I
Repo Men II
En Route I
En Route II
En Route III
Consequences I
Consequences II
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