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Timeshift - Arrival II - game guide, walkthrough, secrets, game tips & strategies

Timeshift Game Guide
Arrival II
by Jacek "Stranger" Halas (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
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Arrival II  (3/78)

 

Keep moving forward. Don’t worry about the second explosion that’s going to take place nearby. This time you won’t lose any health points. Once the explosion has occured, you will have to find a new stairacse (screen). Use the stairs in order to reach the upper level. You will return to the room with the robot, however this time you will be standing on the upper platform.

 

 

Go to your right. There’s a small obstacle here. As you’ve probably suspected, you will have to press the SPACE key here. Keep moving forward. You should come across a partially destroyed wall (screen). This time you will have to use a crouch feature, so make sure that you’ve pressed the C key. Head on to the lower level of the building.

 

 

You will have to rejoin with a new allied soldier. Make sure that you’ve payed attention to what the was saying to you. Keep gpomg straight. You will have to reach a much larger hole (screen). Your next objective is a small door. Open it and exit the building. Despite what you might think, you won’t have to stay in the shadows here, because enemy soldiers are engaged with something else. They won’t even see you standing near the fence.

 

 

You could move closer to the fence if you wanted to. You’re perfectly safe here and you won’t have to be in a lot of hurry. Approach the allied soldier. He will perform an action for you, so you’ll be allowed to use a nearby ladder (screen). Head on to the upper balcony.

 

 

Once you’ve reached this platform, you are going to be rewarded with your first gun. It’s going to be a KM2103 machine gun. This is a very versatile weapon, so I guess that you’ll be using it all the time, especially early during the course of the singleplayer campaign. This machine gun is also good at neutralizing more distant threats, however you will have to press the E key in order to improve your accuracy. As for the alternative fire mode, there’s a grenade launcher attached to the rifle, so be careful at what you’re firing. :-)

 

 

You may enter this new building. You won’t encounter any enemy units right away. There’s a dying soldier in the next room. Sadly, you can’t help him. Instead, you should notice a second machine gun here. You’ll be able to return to it once you’ve used up most of your ammo. There’s only one passageway here. Once you’ve reached a new corridor (screen), save your current progress and get ready to kill some hostile units.

 

 

Arrival II  (3/78)
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Introduction
Walkthrough
Arrival I
Arrival III
Arrival IV
Back Again I
Back Again II
Back Again III
Back Again IV
Back Again V
Back Again VI
New Blood I
New Blood II
New Blood III
Infiltration I
Infiltration II
Infiltration III
Infiltration IV
Ground Floor I
Ground Floor II
Ground Floor III
Ground Floor IV
Ground Floor V
Heist I
Heist II
Heist III
Getaway I
Getaway II
Getaway III
Disputed Airspace
Better Late... I
Better Late... II
Better Late... III
Better Late... IV
Point of Impact I
Point of Impact II
Point of Impact III
Point of Impact IV
Point of Impact V
Liberation I
Liberation II
Road Trip I
Road Trip II
Road Trip III
Forced Entry I
Forced Entry II
Forced Entry III
Test Labs I
Test Labs II
Test Labs III
Factory Recall I
Factory Recall II
Factory Recall III
Some Assembly Required I
Some Assembly Required II
Some Assembly Required III
Sabotage I
Sabotage II
Sabotage III
Sabotage IV
Exeunt I
Exeunt II
Exeunt III
Drive-By I
Drive-By II
Drive-By III
Drive-By IV
Gate Crashers I
Gate Crashers II
The Wind Tunnel I
The Wind Tunnel II
Repo Men I
Repo Men II
En Route I
En Route II
En Route III
Consequences I
Consequences II
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