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Timeshift - Point of Impact I - game guide, walkthrough, secrets, game tips & strategies

Timeshift Game Guide
Point of Impact I
by Jacek "Stranger" Halas (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
rate guide:
Point of Impact I  (35/78)

 

Detailed mission walkthrough:

This mission will begin with a short FMV sequence. You’ll start inside the tunnel. I’d strongly recommend waiting for the game to display your new objectives.

New mission objective: Infiltrate Zeppelin crash site perimeter and proceed to the prison

New mission objective: Flank the trenches via tunnel drainage system

New mission objective: Utilize tower vantage point to clear out enemy defenses

Start moving forward. You should be able to reach the exit from the tunnel very soon. Leave your quad here and move towards the soldiers on foot.

 

 

You won’t have to attack these guys from a larger distances. If you’ve chosen a crouching stance, you shouldn’t have any problems sneaking up on them. Just make sure that they don’t turn around. Stop the flow of time and kill them with your shotgun. It shouldn’t be much of a problem. Collect their weapons.

 

 

You should be moving to your right, however that area is heavily defended. Additionally, you wouldn’t have anywhere to wide. As a result, it would be wise to go back to the tunnel exit. There’s a concrete barrier here. Use it for much needed cover. Enemy soldiers will be moving your way, so you shouldn’t have any problems killing them. Be careful, though. Most of them are equipped with crossbows. Use the slow-motion feature to kill them.

 

 

Once you’ve secured this area, start moving towards your first goal. You will come across a large truck. I’d strongly recommend using it for cover. Lean out carefully. There’s a gunner nearby (screen) and you must kill him before moving forward. Once he’s gone, collect ammunition (especially for your crossbow) and save the game.

 

 

Now you will have to turn left. Make sure that you’re standing near the truck. Use the slow-motion feature and take care of an enemy sniper. He’s occupying a watch tower, so you shouldn’t have any problems finding him. You will have to go there now, so leave the main road and start moving forward. You won’t encounter any units for the time being.

 

 

Approach the watch tower. You’ll probably find a new weapon here – Bloodhound. This is a standard rocket launcher. You won’t have to pick it up right away, but if you plan on attacking enemy soldiers with it, you should conside exchanging it for the shotgun. Use the ladder to reach the top of the tower. As you’ve probably noticed, there’s an ammo crate, so you won’t have to worry about running out of bullets, projectiles or missiles. Reload your weapon and save your current progress.

 

 

Despite what you might think, you’ll have to take action in some very difficult fights. You won’t be allowed to take out enemy soldiers without risking your own life. They will be able to respond to your actions. Start off by activating slow-motion. You will have to take out two enemy snipers. One of them is to your left (screen) and the other one can be found to your right. Also, try killing at least one gunner. The left bunker seems to be the easiest target.

 

 

If you’re running low on ammo, health or power, try moving back to nearby crates (screen). You should be safe here and if you position yourself correctly, you’ll be able to kill a few other units without risking anything. Don’t forget to use the ammo crate to replenish your supplies. Keep shooting at the enemy soldiers. Save your game each time you’re standing behind the crates.

 

 

Point of Impact I  (35/78)
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Introduction
Walkthrough
Arrival I
Arrival II
Arrival III
Arrival IV
Back Again I
Back Again II
Back Again III
Back Again IV
Back Again V
Back Again VI
New Blood I
New Blood II
New Blood III
Infiltration I
Infiltration II
Infiltration III
Infiltration IV
Ground Floor I
Ground Floor II
Ground Floor III
Ground Floor IV
Ground Floor V
Heist I
Heist II
Heist III
Getaway I
Getaway II
Getaway III
Disputed Airspace
Better Late... I
Better Late... II
Better Late... III
Better Late... IV
Point of Impact II
Point of Impact III
Point of Impact IV
Point of Impact V
Liberation I
Liberation II
Road Trip I
Road Trip II
Road Trip III
Forced Entry I
Forced Entry II
Forced Entry III
Test Labs I
Test Labs II
Test Labs III
Factory Recall I
Factory Recall II
Factory Recall III
Some Assembly Required I
Some Assembly Required II
Some Assembly Required III
Sabotage I
Sabotage II
Sabotage III
Sabotage IV
Exeunt I
Exeunt II
Exeunt III
Drive-By I
Drive-By II
Drive-By III
Drive-By IV
Gate Crashers I
Gate Crashers II
The Wind Tunnel I
The Wind Tunnel II
Repo Men I
Repo Men II
En Route I
En Route II
En Route III
Consequences I
Consequences II
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