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Timeshift - Arrival I - game guide, walkthrough, secrets, game tips & strategies

Timeshift Game Guide
Arrival I
by Jacek "Stranger" Halas (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
rate guide:
Arrival I  (2/78)

 

Detailed mission walkthrough:

Obviously the game will begin with an intro sequence. I wouldn’t recommend skipping it, especially if you want to put the pieces of the puzzle together. I have to warn you, though. You must pay close attention to the FMV sequences in order to understand what’s happening around you. Wait for the game to transport you to a new location. You will witness a shorter cut-scene here. You won’t be able to move your character right away, so be patient and listen to one of your allies (screen).

 

 

You will start exploring this level inside a small, dark room. Don’t worry by the fact that you aren’t carrying any weapons and you can’t use your time powers. This is an introductionary level, so you’ll mostly be able to familiarize yourself with the basic controls. You will also receive your first orders (press TAB in order to read them).

New mission objective: Locate fugitive scientist Dr Aiden Krone in alternate time stream

New mission objective: Follow the Occupant to the meeting room

 

 

You must do exactly what you were told, so go ahead and exit this room. You will have to follow your ally. I’m sure that you won’t have any problems finding the exit. The next area is a large warehouse. You may proceed to your destination right away, however I would recommend making a few stops along the way. There are some Occupant units here and it would be wise to listen to what they have to say to each other. There’s only one passageway here, so you can’t get lost.

 

 

Once you’ve reached a new corridor, you will have to use nearby stairs. Proceed to the highest level. There’s a closed door here, but it’s not a problem. You just have to wait here for a few seconds and you will be allowed to go inside. The game should automatically create an autosave here. Listen to a short dialogue.

 

 

This room is going to be attacked by an enemy robot (Sentry). Obviously you won’t be allowed to fight it. As a result, you will only have to watch out for your main character, so he doesn’t get killed. Don’t stand in the open. Instead, go to the left and hide near an allied soldier (screen). Make sure that you’ve done this as soon as possible.

New mission objective: Rendezvous with Commander Cooke at edge of Alpha District

 

 

Now you will have to patiently wait for the allied soldier to destroy a wooden barricade (screen) that’s blocking your only exit. I’d strongly recommend standing next to him, so you won’t get hit by any one of the projectiles. Once the barricade is destroyed, start running forward in order to enter this new corridor. You should also make a stop here if you have suffered any injuries. The health bar will replenish itself automatically.

 

 

Arrival I  (2/78)
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Introduction
Walkthrough
Arrival II
Arrival III
Arrival IV
Back Again I
Back Again II
Back Again III
Back Again IV
Back Again V
Back Again VI
New Blood I
New Blood II
New Blood III
Infiltration I
Infiltration II
Infiltration III
Infiltration IV
Ground Floor I
Ground Floor II
Ground Floor III
Ground Floor IV
Ground Floor V
Heist I
Heist II
Heist III
Getaway I
Getaway II
Getaway III
Disputed Airspace
Better Late... I
Better Late... II
Better Late... III
Better Late... IV
Point of Impact I
Point of Impact II
Point of Impact III
Point of Impact IV
Point of Impact V
Liberation I
Liberation II
Road Trip I
Road Trip II
Road Trip III
Forced Entry I
Forced Entry II
Forced Entry III
Test Labs I
Test Labs II
Test Labs III
Factory Recall I
Factory Recall II
Factory Recall III
Some Assembly Required I
Some Assembly Required II
Some Assembly Required III
Sabotage I
Sabotage II
Sabotage III
Sabotage IV
Exeunt I
Exeunt II
Exeunt III
Drive-By I
Drive-By II
Drive-By III
Drive-By IV
Gate Crashers I
Gate Crashers II
The Wind Tunnel I
The Wind Tunnel II
Repo Men I
Repo Men II
En Route I
En Route II
En Route III
Consequences I
Consequences II
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