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Thimbleweed Park Game Guide by gamepressure.com

Thimbleweed Park Game Guide

Table of Contents

Part 1 - The meeting / Part 2 - The Body | Walkthrough

Last update: 10 April 2017

Pick up the rock and use it to break the lamp. - Part 1 - The meeting / Part 2 - The Body | Walkthrough - Walkthrough - Thimbleweed Park Game Guide
Pick up the rock and use it to break the lamp.

At the beginning of the game you will encounter a drunken man named Willie. Speak to him. Sadly, you won't learn anything interesting because the man will go to sleep. Open the gate and go to the right. Pick up the rock from the river and use it to break the lamp above the sign. Then keep going to the right... this won't end too well for the character you control.

It's common knowledge that nothing makes the situation more interesting than a mystery related to a corpse. Time to start the great adventure!

Part 2 - The Body

This time you will play as two federal agents - Antonio Reyes and Angela Ray. Notice that you can switch between the characters by using the upper right corner of the screen.

Take a photo of the corpse. - Part 1 - The meeting / Part 2 - The Body | Walkthrough - Walkthrough - Thimbleweed Park Game Guide
Take a photo of the corpse.

As Ray, check the corpse on the ground. Then, as Reyes, give Polaroid film from your equipment to Ray.

As Ray, combine Polaroid Film with Polaroid Camera and take a photo of the corpse.

Pick up the empty Whiskey bottle that can be found under the sign as any character.

Go to the left with both characters, open the gate and go up the path.

Speak to the women dressed as giant pigeons and keep going to the right.

Pick up the plastic rings that can be found near the road. Then pick up the bottle a while further and go to the city.

Search sheriffs and coroners rooms very thoroughly. - Part 1 - The meeting / Part 2 - The Body | Walkthrough - Walkthrough - Thimbleweed Park Game Guide
Search sheriff's and coroner's rooms very thoroughly.

You will reach the titular city, Thimbleweed Park. Go to the right until you encounter the sheriff. After a short conversation you will enter together the nearby building. Go to the coroner and speak with him about the machine in his office.

After speaking with the coroner, walk towards each of the "3000" series machines and speak with them about their main functions.

Walk towards the drawers at the entrance and take fingerprint kit from the bottom one.

Go to sheriff's office and speak with him. Then walk towards the drawers at the entrance and take fingerprint book from the middle one.

Leave the city hall and go to the right. Speak with the women dressed as pigeons. You will learn about the water malfunction problem.

You will find Dime next to the blinking lantern - you can easily miss it on the ground. - Part 1 - The meeting / Part 2 - The Body | Walkthrough - Walkthrough - Thimbleweed Park Game Guide
You will find Dime next to the blinking lantern - you can easily miss it on the ground.

Keep going to the right. You will find dime on your way (it lays near the blinking lantern). Once you reach the pub, enter inside. Then keep talking to Sandy until you start speaking about Ransom, a suspicious clown. Retrospection will start and you will take control of the vulgar clown.

Ransom retrospection

Search through Ransoms room and read the notes on the board. - Part 1 - The meeting / Part 2 - The Body | Walkthrough - Walkthrough - Thimbleweed Park Game Guide
Search through Ransom's room and read the notes on the board.

You have a few things to do in the trailer: pick up the pink note (IOU) from the table, pick up the Ransom poster from the wall (this will uncover the vault), take the clown nose from the toy on the bed. Then walk outside and speak to your agent.

Go to the left, leave the area and enter the backstage entrance.

Walk towards the desk and take care of your look: use the makeup, hair gel, then walk towards the jar with money and take 138 dollars from it. Leave outside.

You wont get your book with jokes until you pay your debts. - Part 1 - The meeting / Part 2 - The Body | Walkthrough - Walkthrough - Thimbleweed Park Game Guide
You won't get your book with jokes until you pay your debts.

Keep going to the left until you reach Carney Joe. Speak to him and you will learn that he won't give you your book with jokes back until you pay your debt.

Go back to your trailer and take the second note from the board. It's a hint related to the vault combination.

Walk towards the vault and use the following combination: 3-2-12 (the code can be different, check the pink paper with the hint!). Then take 1000 dollars.

Clowns show will prove to be very bad for him. - Part 1 - The meeting / Part 2 - The Body | Walkthrough - Walkthrough - Thimbleweed Park Game Guide
Clown's show will prove to be very bad for him.

Go back to Carney Joe and give him all of his money. You will reclaim your book with jokes.

Go to the backstage entrance, wear the clown's nose and enter the stage.

Your task is to insult the crowd. Select offensive lines until Ransom irritates an elder woman... which will be his mistake. He will be cursed and from now he won't be able to remove the clown makeup.

Return to the feds

Ask the shopkeeper about WC67. - Part 1 - The meeting / Part 2 - The Body | Walkthrough - Walkthrough - Thimbleweed Park Game Guide
Ask the shopkeeper about WC67.

You will return to Ray and Reyes. Leave the location and enter the nearby alley.

Walk towards the trash can... and an unpleasant situation will happen to the character you control. Switch to the second character and go to the alley. Pick up the notebook of the missing agent from the ground.

Go back to the alley, turn right and go to B Street. Go to the right until you reach Ricki's Cake... where you can buy pipes. Ask the seller about WC67 and then deliver the part to the women dressed as pigeons.

Trade the empty bottle for 10 cents. - Part 1 - The meeting / Part 2 - The Body | Walkthrough - Walkthrough - Thimbleweed Park Game Guide
Trade the empty bottle for 10 cents.

You will unlock access to A Street. However, don't go there yet. Keep going to the right until you reach Quickie Pal. Enter inside and speak with Leonard about all available topics. Give him the bottle and you will obtain a shinny nickel. Go outside. Stand next to the manhole and switch to the second character.

As the character in the sewers, go deeper into the tunnel, then up the ladder. Speak with the character on the surface. Then make sure that the character in the sewers has Dime in the equipment (if the character on the surface has it, use it on the manhole and it will be dropped into the sewers).

In the sewers, move back to the starting location and go to the left. You will reach a red chest on the wall. Don't use the camera yet, but look at the inscription on the wall.

Switch to the second character and go to B Street. Keep going to the right until you reach a phone booth with a phonebook. Check the number to Pablo J. Moles and then take control of the character in the sewers again.

Dial number 3177 (the number can be different - check the wall to make sure you got the right last name and find it in the phone book) in order to call for help. Then go to the right and you will encounter the sheriff who will free you. Once again you will be able to control both characters on the surface - give the notebook you picked up to the agent that was imprisoned in the sewers.

Select one of the characters and go to B Street. Then go to the right. You will encounter a woman sitting on a bench. Speak with her about the murder and retrospection will start. This time you will control Dolores.

Dolores' retrospection

Pick up girls favorite magazine. - Part 1 - The meeting / Part 2 - The Body | Walkthrough - Walkthrough - Thimbleweed Park Game Guide
Pick up girl's favorite magazine.

Leave the room and go down the mansion. Go outside and towards the mailbox. Soon after that a postman will appear with girl's favorite magazine.

Go back to Dolores' room and turn the computer on. Then use it to start an application interview with a company that develops video games. At some point you will reach harder questions, leave them for now - pause the application.

Go downstairs, to the entrance door and take the letter to Chuck from the postman. Go to the floor with many doors, go to the right and enter the last door at the end of the corridor.

You will witness a quarrel between Chuck and his brother. Speak to him and take the ink bottle from the desk.

Go to the bottom of the house and enter the door under the stairs. You will reach the kitchen. Open one of the upper shelves and take glass from it. Then open the fridge and take all the items from inside.

Prepare yourself for the application interview by using the book. - Part 1 - The meeting / Part 2 - The Body | Walkthrough - Walkthrough - Thimbleweed Park Game Guide
Prepare yourself for the application interview by using the book.

Now go upstairs and enter the library. Use the nearby computer and find information about the company you wish to work for. Walk towards the windy stairs and take the plate hanging nearby. Now go upstairs.

Walk towards the section 3.1 and find "MMucas Programming Primer". Open the book and take it with you. Go back to girl's room.

Resume answering the application questions. Select the following answers: 256, Cooperative, 8, True (some questions can be different, check the manual to learn the right answers). Sadly, a new problem will occur - the printer will be out of ink.

Place the firewood in the fireplace, then use gas can and hot sauce on it. - Part 1 - The meeting / Part 2 - The Body | Walkthrough - Walkthrough - Thimbleweed Park Game Guide
Place the firewood in the fireplace, then use gas can and hot sauce on it.

Now go to Uncle Chuck and ask him about the ink to the printer. Then leave the room, go downstairs and leave the building.

Pick up the gas can and the firewood near the mansion. Go inside, to the right and pick up the items for the fireplace. Then use the hot sauce and the girl will breathe fire towards the fireplace.

Go outside and return to the fireplace - you will find only ashes. Pick up fine black soot and use it on the glass. Then use gas can on the item - you will obtain ink. Use it on the empty bottle taken from Uncle Chuck's office.

Use the printer to print the application. - Part 1 - The meeting / Part 2 - The Body | Walkthrough - Walkthrough - Thimbleweed Park Game Guide
Use the printer to print the application.

Pick up the piece of paper from the printer, place it again in the machine and then use the ink on the machine. Use the computer again in order to print the job application. Take the letter from the device.

Go to the kitchen and use the glass on the tap. You will fill it with water. Then open the microwave and place the glass of water and Uncle Chuck's letter inside. Activate the device and then take the items from inside it.

Use the sticker on the letter, go outside and place it in the mailbox. Once you receive the letter, go to your room and open it. Then go to Uncle Chick and tell him about the positive outcome. This will end Dolores sequence.

End of the retrospection - return to the feds

Use the radio to trick the female journalist. - Part 1 - The meeting / Part 2 - The Body | Walkthrough - Walkthrough - Thimbleweed Park Game Guide
Use the radio to trick the female journalist.

As one of the federal agents, go to A Street and enter the post building. Pick up the sticky tape and speak with the employee. Then leave the building and speak with the nearby drunken man - Willy. The man will agree to give you the wallet if you find something to replace it.

Go to the right after the conversation and speak to Madame Morena in her shop.

Select one of the characters and use it to go to sheriff's room in the city hall. The second character (make sure it has shiny nickel in its equipment) must go to Nickel News. Walk towards the Policetron 3000 and press the machine. You will learn that the woman is waiting for important information related to a specific case. Switch to the other character and use the radio to give the journalist information she is waiting for.

Once the journalist runs out, walk towards the map as the second character and take it to the equipment. Then use it on the copy machine and throw the coin inside it. Take the copy of the map and place the original map back on the wall.

With the map you can keep going to the right until you reach the border of the city. Keep going and the sheriff will appear. He won't let you pass without the map - luckily you have it. After the conversation the chapter will end.

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