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The Witcher 3: Wild Hunt Game Guide & Walkthrough by gamepressure.com

The Witcher 3: Wild Hunt Game Guide & Walkthrough

Free iOS App iPhone & Ipad Download Game Guide PDF, ePUB & iBooks
Table of Contents

Keira Metz The Witcher 3 Guide

  • Hunting a Witch - The quest will start automatically after completing The Nilfgaardian Connection quest.
  • Wandering in the Dark - The quest will start during the conversation with Keira Metz in the Hunting a Witch quest. Before going to the meeting point, make sure you have at least 6-7 experience level. You won't be able to cancel the quest in the middle.
  • Magic Lamp - The quest can be taken at the end of the Wandering in the Dark quest. Important! Taking it will have no impact on the affair between Geralt and Keira.
  • An Invitation from Keira Metz - You will receive this quest from Keira after you find the Magic Lamp.
  • A Towerful of Mice - Talk to Keira Metz in her hut (M4,10. Help her solve the mystery of the tower.
  • A Favor for a Friend - You will receive this quest from Keira Metz at the end of A Towerful of Mice quest, although only if you decide to help her once more. After completing the quest go back to Keira, agree to change your clothes and go with her on the horse to the place where a dinner is waiting for you both. Now you can make the two sleep with each other. Important! If you decide to do that, your relations with Triss and Yennefer will get worse.
  • For the Advancement of Learning - You will receive this quest automatically after the dinner during the previous quest. Geralt must travel to Fyke Isle and learn why Keira went there. An important decision awaits at the destination.

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