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The Witcher 3: Wild Hunt Game Guide & Walkthrough by gamepressure.com

The Witcher 3: Wild Hunt Game Guide & Walkthrough

Free iOS App iPhone & Ipad Download Game Guide PDF, ePUB & iBooks
Table of Contents

Side quests in Oxenfurt The Witcher 3 Guide

The Volunteer

You will learn about this quest by taking a note from the notice board in Oxenfurt (M8,2). The note will inform you about strange noises coming from an island West from the city. Go to the eastern shore of that island (M8,3). You will learn that a Rock Ogre singing redanian army's songs is responsible for the songs. He will be friendly, so you can talk to him. During the conversation you will have to choose:

The Rock Ogre has more artistic talent than Geralt. - Side quests in Oxenfurt - Oxenfurt - The Witcher 3: Wild Hunt Game Guide & Walkthrough
The Rock Ogre has more artistic talent than Geralt.

Option A

You can attack the ogre. He has 13 experience level but he is not a requiring opponent. Use magic shield sign and avoid his ranged attacks. Jump towards him from time to time, deal few hits and jump away. After few such rounds the Ogre will die. You can take some precious alchemy ingredients from his body.

Option B

Continue the talk to the Ogre. He will ask you to bring him some paint. You will find it at one of the merchants in Oxenfurt. After you deliver it to him, you will receive another task - to paint a redanian eagle. You can help the ogre with that, the result won't be astonishing but the ogre will be happy. You can also convince him to paint the eagle by himself. In that case the result will be much better. No matter how you acted, the reward will be the same. You will receive some gold, few diagrams and many various leathers.

Spooken Mare

Defeat the Scoiatael and take the gray horse. - Side quests in Oxenfurt - Oxenfurt - The Witcher 3: Wild Hunt Game Guide & Walkthrough
Defeat the Scoia'tael and take the gray horse.

To receive this quest you must talk to a Peasant standing next to a small house east from Oxenfurt (M8,7). He will want you to find his horse which has probably run away. To track it down use witcher senses. Walk through a dirt-track for a while, then turn left towards the small lake. You will lose the track at the lake but you should easily find it back on the other side. Follow it until you reach a group of Scoia'tael on level 10. Defeat them. Your questgiver's horse is gray. For taking it back to the Peasant you will receive 20 crowns. It's important to lead the horse directly to the special place for him, only after that the quest will be accomplished. You can pick another horse as well, for leading him to the questgiver you will receive 50 crowns.

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