1 – "Wild at Heart" - talk to the hunter Niellen
2 – "Bloody Baron", "Hunting a Witch" - both quests begin automatically
3 – "Ciri's Story: The King of the Wolves", "Family Matters", "Ciri's Room" - all quests begin automatically
"Gwent: Velen Players" - talk to the baron
4 – "Contract: Shrieker" - talk to Chet
5 – "Master Armorers" - talk to Fergus
6 – "Defender of the Faith" - talk to the woman
7 – "A Princess in Distress" - talk to the pellar at baron's request (quest start)
8 – "A Princess in Distress" - area where you find the Princess (goat)
9 – "Races: Crows' Perch", "Fists of Fury: Velen", "Contact: The Griffin from the Highlands", "Where the Cat and Wolf Play..." (DLC) - check the notice board
10 – "Griffin School Gear" - part of equipment, in the chest in this castle. Building is guarded by a wyvern (lvl 14). To get inside use underwater tunnel beneth Place of Power. In the cave climp up rocks on your left side.
Botchling – The botchling is connected to tht "Family Matters" main quest. You can engage in a fight with this monster after you've advanced in the quest and decided to attack it.
Shrieker – The shrieker is connected to the "Contract: Shrieker" Witcher contract quest. The beast resides in a cave the first time you meet it. You must use one of the bombs to force it to go outside. This is when the main battle will commence.
Werewolf – The werewolf resides in caves located underneath the hunter's hut. It is connected to the "Wild at Heart" side quest and you can kill him after you've advanced in the quest.
Areas connected with the main quests
Areas connected with the side quests
Areas connected with the Witcher contracts
Areas connected with the treasure hunts
Stronger monsters encountered while completing quests